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perhaps your continues could reset at the end of a zone so small mistakes at the beginning don't plague you the whole way through
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I've gotten all the loots, finished all the missions, but my collected loot is still 72%. Does that mean I have to do the challenges too?
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Limits on continues are a sadistic feature that became passe after the NES era. Why the heck would anyone want to revive them in a flash game? I assure you it DOESN'T make players more willing to play the game over. Not having upgrades is a respectable (though unpopular) design decision, but the continue thing is just wrong.
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this game is good without upgrades i think, because upgrades make some games just a matter of grinding rather than improving on your own skill. 5/5!
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Killing the "black knights" or black captains is all about timing. Jump over the wave attack from the first swing, wait for the second swing and slide attack directly after it.
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Epic game. I think most people will have to restart about 20-30 times before they earn the badges/complete the game. You have to go through the zones a few times and learn they difficulty that is increased and learn that zone's "tricks". You could go through that zone several times and it will be a piece of cake. But the next one won't. The cycle goes on. I love how you can new outfits and weapons. I love how you only have certain amounts of parachutes, daggers, and double jumps. It adds a bit of difficulty, which adds a bit more interest for the game. Probaly the best platformer game I have ever played. I love the style of it and highly enjoy going through the city. It's quite the adventure. NO complaints... 5/5 stars, favorited, too. It will forever be one of my all-time favorite games.
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I'm not far into the game yet, but the plot and character design is very charming! I think the flowers are a nice touch--who doesn't like a dashing and thoughtful rogue?
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THis game has great flow, that being said i don't really want to play the same levels over and over. I suggest perhaps checkpoints.
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warning: do not try to get to the top of the weekly leaderboards (look at the to see...), how on earth do you get to area 99/collect 999,999 loot/9999999 other stuff?
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Another thing for the Devs, the Dagger Master Challenge is extremely buggy. If you walk the wrong way even if you hit the target onscreen, it counts as a mess up. If you don't throw the dagger at certain spots it counts as a mess up. Not sure if these were on purpose, I just need a clarification.
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This game is so close to being fun. It feels smooth, its enjoyable to progress through the levels. But it just doesn't feel right when you start over every time. You earn loot but it means nothing, and you earn money that you can't spend. It comes so close but misses the mark.
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Just as a warning to all noobs: THIS IS A PERMANENT DEATH GAME! Do not post random crap about "randomly losing progress". There is no save feature UNLESS you respawn at the level's beginning. So, I repeat: Do not make posts about "randomly losing progress". Most people are used to save systems, so I expect no one will heed this. I suggest posting positive things, even if they're minor things, like getting a Loot item. To the Devs: Great game! The permanent death system hooks in people, and the Loot Room gives them a sense of accomplishment even if they die after a good run. I rated 5/5, keep up the good work, SoulGame!
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great game. I find that jumping into guards that attack is a foolproof way to get them without getting hurt. I also recommend changing your scheme to either nikoly's or asd and arrow keys
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Corpses bouncing on the stall when you die on one are so satisfying just watching the owner have his head bashed in over and over :D
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if you're a really fast learner, like I am, you can finish the game super quick...after getting two game overs, I finished......
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My only problem is that double jumping is a skill that after playing random games so much I have begun to be the type who thinks once you have it it isn't limited so I end up screwing myself by emptying any I gain, decent game but I fine the limited double jump a bit annoying
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pretty good game. as you seem to be updating it or creating a sequal here are my suggestion: make a co-op version... ...would be uber
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My only minor gripe is that you can play a lot of it from memory, but if you made it a random level generator, it creates drawbacks such as impossible to survive in situations, so I see why you did this. Other than that though, this is one of the best games kongregate's recieved in a while. GAME DEVELOPERS TAKE HEED, I think the reason for this is that there are no upgrades. Gameplay is based on skill, and designed accordingly. The game is very nicely polished, and the flow is great, which is what these running games strive for. An exceptional survival game. 5/5
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daggers master has a glitch, it seems when there is two of them in one tower you can throw daggers straight through both of them, kinda frustrating.
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Huh, now the movement speed was increased. Backwards you can grab some loot that would be only possible with a specific route, and forward its easier to just rush at your opponent and kill him, without strategy. I hope you undo this...
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72% done!!!, can you please further explain the eagle and swan feather loot? is it like in the challenge or you are not even supposed to touch the buildings
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man if i could i would rate the game 10/5... i can't wait for a sequel. Pls add as many character costumations as possible ^^