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Needs autofire option. In arcade, pressing fire button is fun and exciting. But when you play with mouse, it just breaking wrist.
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Teleportation: right-click in game area, you will jump to the bottom left corner and a small menu will popup. Now move the cursor anywhere in the game area and left-click and you will jump to that area.
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I maxed out the turret upgrades and the gold collecting one and am now on level 3. I don't want to continue though cause my gold on it is 1337 and I don't want to ruin it.
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Very good game, but has potential for a ton more. There could be more classes, more spells to choose from, more shop items, purchasable potions... the list is endless. I just think this is a fantastic basis for a fantastic game. 4/5 for now
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wait, thats wrong. the way to get autofire is to shoot, and while still shooting, move mouse outside of the screen. You then click and move it back into the screen. That is how you get autofire.
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The hit detection on this is pretty fin unforgiving rofl! One accidental movement and you're pretty much boned. You should add a delay between hits or something.
I like the challenge but I can see where it would not be everyone's cup of tea.
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dont dislike this just because it is an autofire comment :/ i was just wondering too why it wont work for some ppl..i mean it is supposed to and is even in the instructions tab of the game description, maybe the game creator/poster of the game could reply for suggestions why autofire isnt working for some ppl? + if agree
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the easiest thing to do is 1 buy level 3 turret 2 buy enhance turret 3 get the revive thingy in the shop at the bottom right corner and then you're unstoppible.
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I think this game needs a short invincibility after being hit, like most games.
Not only is it annoying to new players who are used to the concept, but when in an advanced level you might just randomly run into a situation where you have nowhere to run and watch the health bar drop quick as lead.
+ if you agree.
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it does matter which dragon you pick first cause their special move makes a difference; i found the knight class to have the best special move
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Hikami, this game is not eligible for badges as it does not have a high enough rating (4.10 or more). pupppie, if I agree with your comment I'll + it myself. There's no need to plead for us to do so.
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I like this game. It's one of those games that first you have difficulty to kill enemies, but then you have difficulty to earn combos from enemies XD
I rate it 4/5.
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A few key points. Wisdom is key, get is to about 15 and you can clear any level pretty quickly. I did this at rank 15 with the knight and strength of 18 and agility of 9. Second, you can really get your guy up in there. I mean as long as your hit box at the tip of your gun isn't in the area the bullets are coming out or too deep into the monster, you can pretty much park inside it and unload.
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To get AUTOFIRE: Hold fire, while still holding, move outside screen. Still holding, right click, left click again once (still outside screen).. Move back to screen w/o clicking.. U have AUTOFIRE!!!
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it does tell u the experience u need just roll over ur experienceand it gives u a number that number is the number u have to reach to rank
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hint for the final boss (only if you chose the warrior dragon) 1: get the missle gun, revive and lvl 3 mana to health, then 2: get the final boss down to it's portal form 3: sit in the corner and spam the space bar and wait for mana to re charge
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loooooooooooooooooove it so much even if it makes me want t kill myself i love it, it does need badges and achievements thuogh :)
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Dear people asking to add things: This game was made in 2009. It was last updated in, guess when, 2009. Do not expect the author to ever update it again.
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Awesome Game, very neatly done, but it has some flaws that would be cool to correct or change in the next game:
1st: The 3 charms system it's strategically made to think what you're up to, BUT the charms should be on stock, it's ridiculous that you have to buy and sell them all the time. Why would I have to buy again a charm if I want to change my playing strategy? It's nuts.
2nd: I don't say you have to get a gazillion of different charms that you won't use after all, but at least make them change according to the Fyre, so a Hunter and a Paladin, for example, would play totally different (even though you made them have different Spells, which is cool).
3rd: not a critisize, just an odd remark: It's all pixel art, making it look 16 or 32 bits game, which makes it look nicely retro, but then you control it with the mouse, which is very modern. Not complaining, just feels strange.
I hope forwards to see your new installment!
(Please thumbs up so the developer reads this!)