Under rating threshold (hideshow)
Love the game. A really minor suggestion would be to not name the levels with a description of what you need to do to solve it. "falling splinter", "spin and blast". These make the levels too easy.
Under rating threshold (hideshow)
I liked it a lot, some levels had a real 'I get it' moment, a tiny bit too short and perhaps too easy, but the mechanics were spot on and it was fun to play.
All in all 5/5
Under rating threshold (hideshow)
Oh come on... I thought that there was going to be a surprise at the end! Like congratulations you have game beaten the game in*** minutes. Really needs something in the end...
Under rating threshold (hideshow)
Awesome puzzle game with great graphics and really fun. There Should be a medium badge for completing all levels. 5/5 :)
Under rating threshold (hideshow)
Many of the levels didn't have hints as to how you should attempt to complete them, particularly on some earlier levels. It really makes you think, which I enjoyed. I would have preferred to have some more direction on those earlier levels, but still a lot of fun! 5/5
Under rating threshold (hideshow)
Really nice game!
Only thing that bugs me is that u dont get the exact same timing when you restart the earth levels. Sometimes is goes in with x.5 seconds and sometimes u need x.7 seconds to do the exact same thing. oO
Under rating threshold (hideshow)
Really enjoyed this, particularly the Earth levels - I thought the timed bombs would be a real PITA but the way they're done is very intuitive and easy to tweak.
Under rating threshold (hideshow)
Very good game. Nice variety in the levels, and satisfying when you get some of the harder timed puzzles right. Overall it was a bit short and easy, but still a 5/5 puzzle game, good job.
Under rating threshold (hideshow)
Amazing game!! :-) But I am confused that why do we need bombs to 'push' the wooden blocks into fire?? Bombs can explode and produce fire too!! :O :P
Under rating threshold (hideshow)
I really enjoyed this game! I agree with Gillsing, its nice to see a puzzle game where precisely timed mouse clicks aren't needed. I hope you're planning to make a sequel!
Under rating threshold (hideshow)
Great puzzle game! A little easy, but I'm glad there weren't any annoyingly impossible levels. The varying game modes was really nice, and none of them were too long. This game met and exceeded my expectations for a physics game (which are usually all alike). 5/5 Well done, sir.
P.S. Can't wait for a sequel!
Under rating threshold (hideshow)
nvm my previous post i just found out that the pole is made of stone and my plank probably got extinguished by the water
Under rating threshold (hideshow)
water lvl 3: i set my bomb left of the piece of wood and hit the fire block with the wood. the big pole lands with one side in te water but rests on the big block with the other end -> doesnt rust at all ?
Under rating threshold (hideshow)
The sequel should have the twelve elements from... Elements. Fire, Water, Air, Earth, Gravity, Time, Aether, Death, Darkness, Light, Life, and Entropy. 12 in all. And stick in Balance, maybe, as a secret set of levels when you beat them all? PS. Move the timed bombs to Time. (duh :D)
Under rating threshold (hideshow)
I really liked it... but by far the best part was the timed bombs levels.
I would really enjoy a game that focused more heavily on that aspect, with a better system for timing the bombs... and maybe a time bar that you can play with going forward and backward in the time of the level.
Under rating threshold (hideshow)
i dont understand why the bombs dont instantly explode when placed instead of placing then then exploding. the only difference is that the current way takes more time
Actually there are several differences, including: separation of bomb placement and explosion which allows more accuracy in both, saving the position of bombs allowing players to replay and make changes, bombs take up physical space which allows puzzles that take advantage of this fact, etc. That said, instant explode is an option I'm considering for a sequel or spinoff but it would be a somewhat different game.
Under rating threshold (hideshow)
Very nice game, and I agree with pretty much of the positive comments below. Two small tweaks could make it better: When clicking on bombs/fuses to adjust their position, they should drag from where they were clicked, instead of snapping to the cursor. When trying to fine tune placements, if you don't click dead center, the bomb or fuse can jump a pretty good distance. Second: being able to delete individual bombs would be nice, so you could reduce the complexity of your attempt without clearing all bombs or scooting unwanted but already placed ones to the side.