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6 was crazy hard and I didn't come close to getting it until the one time when it was easy and over incredibly quick. Seems like a lot of luck is involved.
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I like the music and all, but this game, like all games, needs a mute button in case you're multitasking or listening to something else while you play.
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Another tip for Challenge Six is to go after the medium orbs with a 'shotgun'. Get three bullets all in the same spot, then shoot a medium. It will split into two smalls, and one small will automatically die. If you rush in as you shoot, your 'shotgun' is reloaded for the next medium.
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I finally just now beat challenge six. The strategy: pretty much yea start with get all the bullets as the guy said and ignore heath. Once you have at least three, start following the big orb. Then qucikly shoot and grab until you can't shoot. When you have alot more, use the same strategy only stay around the middle diagonally (top right to bottom left or top left to bottom right). This is because I found that the orbs always are going diagonally, even when you shoot them off path. Soo, your bound to always hit some orb and also follow one.
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Funny how a 1 minute challenge takes more than 10 minutes, even an hour to complete :') 5/5 awesome game and challenges~
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Decent game for the played-out arcade-style space shooter genre. Mostly cliche, but there's good music and decent gameplay. This game provided me with about 30 or so minutes of fun completing the actual game + challenges 1-8 (excluding 6), and about an hour - so far - of absolute 1000 suns infinity rage for challenge #6. I give this game a solid 3/5, and that would've been higher if it was any other genre (yes, I'm jaded).
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challenge 6 took me one try and i'm generally not very good at the hard challenges on this site. the hardest ones for me was the 5% health challenges..
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For challenge 6... I'd like to underline the importance of completely dividing first big ball at begin... Worth it to train that part, you can even make it divide into small ones with driving it thru the edge of the screen at begin (instead of taking it to center, that seemed messier), if done correctly.
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Challenge six took a long time. Basically catch the snitch, slam that side into a big orb and click it to death. Repeat.
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Challenge 6 was the first i beat it only took me 2 tries... I quit normal after level 4 cause it bored me -.-....Btw challenges need something to tell you which ones you have done and havent.
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Challenge 6 was ridiculously easy and was done in my first try. Just keep moving in a circular pattern while firing. Ignore damage; it is easy to finish with over half your health.
Challenge 6 on the other hand took many tries. :(
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Hmm...I wouldn't necessarily say that Challenge 6 is *hard*. I just consider it as requiring a different strategy than the rest of them. For most of them, you want to keep your health as high as possible. For this, however, you just want to make sure you have enough health to survive. Even if that means bull-rushing into meteors (or orbs, or whatever you call them) to break them faster. Nice game to take up an hour or so.
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Developer posted this AFTER I figured it out...annoying. Here's my expanded strategy. Challenge 6. Sacrifice health for first small orbs. Upon kill, immediately rush the 3 tiny ones so they are very close together on your ship (for narrow spread). This cluster should reduce a medium orb to 5 tiny orbs if hit at point blank. Rush your kills when able for more cluster ammo. Taking out mediums completely is more efficient than taking out the smalls individually or planning out combos. If you do the math, you have 56 splits to do. That means that you need a spit a second (not to mention those initial seconds waiting for your first tiny orb). Keeping the clusters you're making in mind, don't take too long to get and take a shot. Provided there is moderate ammo floating around, take your shots as they come. You'll make up for the loss of a ideal cluster shots in thinking time and probably a small orb to get another chance at one. Once I figured this out, I think it took me about 5 attempts.
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#5 gave me more trouble than #6. #7 and #8 were A LOT easier, you should change the order.
also, hard badge before medium badge lol
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Update: 3 hours in and I got it! Not down to strategy (I tried everything), just down to luck from doing it enough times. Really, a fix is needed; more health or more time. Sad, this could have been a good game.
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HAHAHA great how people thought 6 was the hardest xD that was one of the easier ones for me :P I hated the minute long evade the most :O I just wanna shoot em xD
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I started out really enjoying this game with the level pack, but after 2.5 hours on the level six, I think this is ridiculous. I am annoyed and frustrated. Either remove this challenge from the badge, or lower the difficulty level. I honestly hate this game now, and it is the reason its receiving 2/5 instead of 4/5 from me. Please fix.
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this is one of the must frustrating games i think i have ever played. the challenges are the worst. i find one of the most difficult things to work with is how the mouse seems to "drag" slow and you can not wrap around the screen like everything else
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Ok, to do challenge number 6, if you are close to a big orb and have around 4-6 orbs you can shoot on you, go right up next to a big orb and shoot, it should eliminate it or reduce its size by 2 levels. This is how i did it.
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Can we please for the love of god get a control system that doesn't involve me constantly clicking off of the screen? xD
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Yeah kind of retarded how you can't rotate in challenge mode, it's not a challenge it's pointless... and challenge 4 is not even hard I did it while on 24 hours of no sleep just all in skill of dodging. Not a bad game just wish you could rotate in challenge mode but I guess that is why it's a challenge.
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Haha, love the game's name. Very clever. Alright, over all, I enjoyed this game. For me, the challenges were way more satisfying than normal mode. 6 isn't all that hard, just takes a little luck and precision. Start breaking two orbs at a time where you can always be on one and get more shots as quickly as you can. Damage shouldn't be too big an issue, so don't be afraid to move in and grab the orb. One thing I feel the game could use is a restart option when paused (like 'Q' for quit). Small glitch, when you pause before clicking 'Start', you get an invisible UFO until you click Start. I really enjoyed this game, wish there were a few more challenges though. 4/5