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The hard badge should just say
"Beat challenge 6"
And it shouldn't be a hard badge, it should be an impossible badge worth 60 pts
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Pride before the fall it seems. I read the comments about Challenge 6 and went "Whoa..that's gotta be ROUGH"....tried it once and went "Seriously? This'll be a piece of cake. People need to quit whining." .....45 minutes later..... RAGE!!!!!!!!!
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"Also my secret to beating Challenge 6 which was the only one I had trouble with other than 4. At the beginning of the game if timed right which takes a little practice you can move at a big orb taking damage and keep clicking and you will catch your bullet right after you shoot it machine gunning an entire orb and its little ones dead while only getting hit like 2 times since you have an invisibility cool down after getting hit." Hmm... I have better way to beat challenge 6 withouth losing too many health. Like way of dustins111, but it's better. Catch little orb(s) and go NEAR the big orb(s). Aim, then open fire. You dont lose too many health, catch little orb(s) fast and do challenge 6.
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Heh. I don't think its _too_ hard with the right strategy. Focus on splitting big orbs down into tiny orbs at first (for more ammo). As soon as you split small orbs to tiny ones you can grab the tiny orbs quickly and they will be lined up on the same part of your GlueFO. Then if you shoot medium orbs with this concentration of tinies it will split it down much quicker to more tinies. Also don't worry about health at the start of the challenge - just go straight for generating tiny orbs! Good luck ;)
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I have a weakness for simple shooter games, especially when they turn out to be different from the standard "upgrade yourself until you're unstoppable" sort of thing. This game is creative and interesting even though it is still nice and simple. 5/5
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6 was crazy hard and I didn't come close to getting it until the one time when it was easy and over incredibly quick. Seems like a lot of luck is involved.
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I like the music and all, but this game, like all games, needs a mute button in case you're multitasking or listening to something else while you play.
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Another tip for Challenge Six is to go after the medium orbs with a 'shotgun'. Get three bullets all in the same spot, then shoot a medium. It will split into two smalls, and one small will automatically die. If you rush in as you shoot, your 'shotgun' is reloaded for the next medium.
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I finally just now beat challenge six. The strategy: pretty much yea start with get all the bullets as the guy said and ignore heath. Once you have at least three, start following the big orb. Then qucikly shoot and grab until you can't shoot. When you have alot more, use the same strategy only stay around the middle diagonally (top right to bottom left or top left to bottom right). This is because I found that the orbs always are going diagonally, even when you shoot them off path. Soo, your bound to always hit some orb and also follow one.
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Funny how a 1 minute challenge takes more than 10 minutes, even an hour to complete :') 5/5 awesome game and challenges~
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Decent game for the played-out arcade-style space shooter genre. Mostly cliche, but there's good music and decent gameplay. This game provided me with about 30 or so minutes of fun completing the actual game + challenges 1-8 (excluding 6), and about an hour - so far - of absolute 1000 suns infinity rage for challenge #6. I give this game a solid 3/5, and that would've been higher if it was any other genre (yes, I'm jaded).
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challenge 6 took me one try and i'm generally not very good at the hard challenges on this site. the hardest ones for me was the 5% health challenges..
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For challenge 6... I'd like to underline the importance of completely dividing first big ball at begin... Worth it to train that part, you can even make it divide into small ones with driving it thru the edge of the screen at begin (instead of taking it to center, that seemed messier), if done correctly.
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Challenge six took a long time. Basically catch the snitch, slam that side into a big orb and click it to death. Repeat.
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Challenge 6 was the first i beat it only took me 2 tries... I quit normal after level 4 cause it bored me -.-....Btw challenges need something to tell you which ones you have done and havent.
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Challenge 6 was ridiculously easy and was done in my first try. Just keep moving in a circular pattern while firing. Ignore damage; it is easy to finish with over half your health.
Challenge 6 on the other hand took many tries. :(
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Hmm...I wouldn't necessarily say that Challenge 6 is *hard*. I just consider it as requiring a different strategy than the rest of them. For most of them, you want to keep your health as high as possible. For this, however, you just want to make sure you have enough health to survive. Even if that means bull-rushing into meteors (or orbs, or whatever you call them) to break them faster. Nice game to take up an hour or so.
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Developer posted this AFTER I figured it out...annoying. Here's my expanded strategy. Challenge 6. Sacrifice health for first small orbs. Upon kill, immediately rush the 3 tiny ones so they are very close together on your ship (for narrow spread). This cluster should reduce a medium orb to 5 tiny orbs if hit at point blank. Rush your kills when able for more cluster ammo. Taking out mediums completely is more efficient than taking out the smalls individually or planning out combos. If you do the math, you have 56 splits to do. That means that you need a spit a second (not to mention those initial seconds waiting for your first tiny orb). Keeping the clusters you're making in mind, don't take too long to get and take a shot. Provided there is moderate ammo floating around, take your shots as they come. You'll make up for the loss of a ideal cluster shots in thinking time and probably a small orb to get another chance at one. Once I figured this out, I think it took me about 5 attempts.