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Comments for GlueFO 2.0

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Pokepika99

Feb. 22, 2012

Under rating threshold (show)

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(-4)

Aarkanian

Feb. 20, 2012

Under rating threshold (show)

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(-5)

Aarkanian

Feb. 20, 2012

Under rating threshold (show)

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(-7)

Criscoween

Feb. 17, 2012

Under rating threshold (show) The hard badge should just say "Beat challenge 6" And it shouldn't be a hard badge, it should be an impossible badge worth 60 pts

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(0)

kyran64

Feb. 16, 2012

Under rating threshold (show) ...But after 50 minutes I DID get it :)

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(0)

kyran64

Feb. 16, 2012

Under rating threshold (show) Pride before the fall it seems. I read the comments about Challenge 6 and went "Whoa..that's gotta be ROUGH"....tried it once and went "Seriously? This'll be a piece of cake. People need to quit whining." .....45 minutes later..... RAGE!!!!!!!!!

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(0)

dennieblaauw

Feb. 14, 2012

Under rating threshold (show) rage quit challege 6

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(2)

ertgy

Feb. 12, 2012

Under rating threshold (show) asteroids anyone? a good twist on a classic

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(0)

Nebojsa986

Feb. 11, 2012

Under rating threshold (show) This game has an input lag that makes it unplayable.

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(0)

Hiper32

Jan. 26, 2012

Under rating threshold (show) "Also my secret to beating Challenge 6 which was the only one I had trouble with other than 4. At the beginning of the game if timed right which takes a little practice you can move at a big orb taking damage and keep clicking and you will catch your bullet right after you shoot it machine gunning an entire orb and its little ones dead while only getting hit like 2 times since you have an invisibility cool down after getting hit." Hmm... I have better way to beat challenge 6 withouth losing too many health. Like way of dustins111, but it's better. Catch little orb(s) and go NEAR the big orb(s). Aim, then open fire. You dont lose too many health, catch little orb(s) fast and do challenge 6.

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(-1)

Hiper32

Jan. 25, 2012

Under rating threshold (show) "Starting unlimited levels of orb splitting goodness" Wheee! 5/5!

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(1)

SkullSoft

Jan. 11, 2012

Under rating threshold (show) Addictive!

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(2)

Freeza1

Jan. 11, 2012

Under rating threshold (show) Got to level eight no problem with six and an EXCELLENT game!

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(2)

N7791

Dec. 29, 2011

Under rating threshold (show) Challenge 6 was frustrating. No satisfaction in even completing it.

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(0)

N7791

Dec. 29, 2011

Under rating threshold (show) Challenge 7 : target speed is irrelevant at point-blank range!

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(1)

N7791

Dec. 29, 2011

Under rating threshold (show) A great, simple yet enticing little game!

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(1)

Quazar

Nov. 07, 2011

Under rating threshold (show) original and fun, good job 5/5

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(0)

cman95

Nov. 01, 2011

Under rating threshold (show) another example of the medium badge taking longer than the hard badge, good game though

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(-1)

codejohnz

Oct. 30, 2011

Under rating threshold (show)

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(-10)

ekamanganese

Oct. 30, 2011

Under rating threshold (show) I have a weakness for simple shooter games, especially when they turn out to be different from the standard "upgrade yourself until you're unstoppable" sort of thing. This game is creative and interesting even though it is still nice and simple. 5/5

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(1)

lavasharks

Oct. 30, 2011

Under rating threshold (show) I have never more blatantly disregarded a health meter as I have in challenge 6.

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(0)

Chenbipan

Oct. 30, 2011

Under rating threshold (show) 6 was crazy hard and I didn't come close to getting it until the one time when it was easy and over incredibly quick. Seems like a lot of luck is involved.

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(0)

XPaladinX

Oct. 30, 2011

Under rating threshold (show) *A mute button on the main menu, sorry D:

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(2)

XPaladinX

Oct. 30, 2011

Under rating threshold (show) I like the music and all, but this game, like all games, needs a mute button in case you're multitasking or listening to something else while you play.

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(1)

Darvious

Oct. 30, 2011

Under rating threshold (show) Another tip for Challenge Six is to go after the medium orbs with a 'shotgun'. Get three bullets all in the same spot, then shoot a medium. It will split into two smalls, and one small will automatically die. If you rush in as you shoot, your 'shotgun' is reloaded for the next medium.

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(2)

Brinn

Oct. 30, 2011

Under rating threshold (show) Now that it's no longer botd, I never have to play this again.

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(0)

CarissaF

Oct. 29, 2011

Under rating threshold (show) I finally just now beat challenge six. The strategy: pretty much yea start with get all the bullets as the guy said and ignore heath. Once you have at least three, start following the big orb. Then qucikly shoot and grab until you can't shoot. When you have alot more, use the same strategy only stay around the middle diagonally (top right to bottom left or top left to bottom right). This is because I found that the orbs always are going diagonally, even when you shoot them off path. Soo, your bound to always hit some orb and also follow one.

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(0)

killerogue

Oct. 29, 2011

Under rating threshold (show) Funny how a 1 minute challenge takes more than 10 minutes, even an hour to complete :') 5/5 awesome game and challenges~

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(0)

Brinn

Oct. 29, 2011

Under rating threshold (show) lol at the dev hanging around and +/- all the comments.

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(-2)

emopain666

Oct. 29, 2011

Under rating threshold (show) i find it cheap as hell that they can touch you but you cant touch them

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(0)

elturista

Oct. 29, 2011

Under rating threshold (show) Decent game for the played-out arcade-style space shooter genre. Mostly cliche, but there's good music and decent gameplay. This game provided me with about 30 or so minutes of fun completing the actual game + challenges 1-8 (excluding 6), and about an hour - so far - of absolute 1000 suns infinity rage for challenge #6. I give this game a solid 3/5, and that would've been higher if it was any other genre (yes, I'm jaded).

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(0)

MagickDragon

Oct. 29, 2011

Under rating threshold (show) OMG I'm skipping this badge of the day 3 hrs and only the first challenge completed!!!! >:<

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(3)

Brinn

Oct. 29, 2011

Under rating threshold (show) The music makes me want to punch my monitor.

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(-2)

DaltonDaPimp

Oct. 29, 2011

Under rating threshold (show) atleast add on 10 more seconds or somthing on 6.. wtf

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(0)

atsu

Oct. 29, 2011

Under rating threshold (show) challenge 6 took me one try and i'm generally not very good at the hard challenges on this site. the hardest ones for me was the 5% health challenges..

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(0)

ThaGamer1

Oct. 29, 2011

Under rating threshold (show) beat challenge 6 in the very last second haha i got lucky

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(1)

dah9

Oct. 29, 2011

Under rating threshold (show) For challenge 6... I'd like to underline the importance of completely dividing first big ball at begin... Worth it to train that part, you can even make it divide into small ones with driving it thru the edge of the screen at begin (instead of taking it to center, that seemed messier), if done correctly.

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(1)

OracleYori

Oct. 29, 2011

Under rating threshold (show) Challenge six took a long time. Basically catch the snitch, slam that side into a big orb and click it to death. Repeat.

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(0)

Osennecho

Oct. 29, 2011

Under rating threshold (show) That was 60 seconds not 59 -.-

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(0)

Osennecho

Oct. 29, 2011

Under rating threshold (show) I just noticed it tells you when you hover over it >.< my bad

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(1)

Cableguy6969

Oct. 29, 2011

Under rating threshold (show) Challenge 6. Go. Straight. To. Hell.

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(3)

theEmperor146

Oct. 29, 2011

Under rating threshold (show) dammit kongregate, y do you tourture me by making the badge of the day a HARD badge ?????????

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(2)

Osennecho

Oct. 29, 2011

Under rating threshold (show) Challenge 6 was the first i beat it only took me 2 tries... I quit normal after level 4 cause it bored me -.-....Btw challenges need something to tell you which ones you have done and havent.

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(1)

LunarAdvent

Oct. 29, 2011

Under rating threshold (show) Ignore my other comment, I made a terrible typo.

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(1)

LunarAdvent

Oct. 29, 2011

Under rating threshold (show) Challenge 6 was ridiculously easy and was done in my first try. Just keep moving in a circular pattern while firing. Ignore damage; it is easy to finish with over half your health. Challenge 6 on the other hand took many tries. :(

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(-2)

aturtledoesbite

Oct. 29, 2011

Under rating threshold (show) Hmm...I wouldn't necessarily say that Challenge 6 is *hard*. I just consider it as requiring a different strategy than the rest of them. For most of them, you want to keep your health as high as possible. For this, however, you just want to make sure you have enough health to survive. Even if that means bull-rushing into meteors (or orbs, or whatever you call them) to break them faster. Nice game to take up an hour or so.

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(1)

Developer response from squidsquid

Exactly why I'm not inclined to change challenge 6 despite the complaints.

colorlesscafe

Oct. 29, 2011

Under rating threshold (show) Achievement not worth it. Make a quality option for us low-end users!

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(4)

logannumber6

Oct. 29, 2011

Under rating threshold (show) Developer posted this AFTER I figured it out...annoying. Here's my expanded strategy. Challenge 6. Sacrifice health for first small orbs. Upon kill, immediately rush the 3 tiny ones so they are very close together on your ship (for narrow spread). This cluster should reduce a medium orb to 5 tiny orbs if hit at point blank. Rush your kills when able for more cluster ammo. Taking out mediums completely is more efficient than taking out the smalls individually or planning out combos. If you do the math, you have 56 splits to do. That means that you need a spit a second (not to mention those initial seconds waiting for your first tiny orb). Keeping the clusters you're making in mind, don't take too long to get and take a shot. Provided there is moderate ammo floating around, take your shots as they come. You'll make up for the loss of a ideal cluster shots in thinking time and probably a small orb to get another chance at one. Once I figured this out, I think it took me about 5 attempts.

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(0)

birdy54

Oct. 29, 2011

Under rating threshold (show) Challenge 8 was easy 7 and 8 were to different type of drugs

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(1)

FirstKillerWolf

Oct. 29, 2011

Under rating threshold (show)

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(-6)

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