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37-40 times before completing level 45. And then 30 times before realizing that level 39 could be solved shooting quickly the three balls in random points, and then 40-50 times in level 50 because no matter what, the damage was always different and few bucks under the threshold. WOW
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The easy badge (if not yet already discovered) is a total counter. So you can repeat levels to get the total up for a quick badge :X
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You know there is something wrong when a game you have to retry levels dozens of times and marking the exact pixel for successful shots on your monitor. Terribly frustrating and unfun game.
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There is a fine line between challenging and annoying. Anfortunately due to heavy dependance on randomness in many situations, this game crosses that line too many times.
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Wow. Simply wow, this game is so bad. Every level is blindingly easy, except for the couple of levels for you have to hope stuff falls exactly the way the developer wanted to or else it won't work. Not fun at all.
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Pretty easy to start, but gets increasingly hard. I had trouble with a few levels that were basically me hoping I click the right spot, as there is clear way to hit it without getting lucky. Other than that, great sequel. I love games like this. 5/5
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On level 45 notice the NSEW in paranthesis next to the level name. Fire the first round straight up (North), the next straight down (South), the next straight right (East) and the last straight left (West). You may have wait a little before making the last shot so the box drifts into the line of fire.
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For level 46: shoot the pellets at the fridge by clicking the right armpit of the male doll with overalls. Shoot the TV by clicking the outline of the bear, right where his ear on the right meets his head. Shoot the bookshelves by clicking the left armpit of the pigtailed girl doll. Shoot the BBQ by clicking between the two ends of the girl's pigtails.
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This game "looks" like one of those pixel-demanding impossible to complete games. With some effective use of the "r" key, you can easily get past most levels although a few do require more some practice. I was surprised to finish this after reading all the comments. It's not THAT bad... give it a try!
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Wut. How exactly can an artwork be half destroyed. Are you saying that if I bring an expensive artwork with like 5 huge cracks in it plus some holes and such, I'll be able to sell it for half it's original value? O:
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If you're going to require a series of precise shots, give us a system to make it easier to repeat a shot. A more grid-like background to line up the mouse with, let us make a mark where we know we want to shoot, or let us undo individual shots.
Level 41, for example was hard, but it sure wasn't any fun doing the same three things over and over until I got the timing exactly right.
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totally spent like 5 minutes just messing up the main menu. :) this is one of the best interactive menus I have seen!
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I love how a refrigerator falling top first lands on a painting and neither takes significant damage...in fact, anything that lands "straight" seems to take no damage of note...
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This game really should have "Puzzle" as a tag. Every level is easy to figure out in theory... until you have to actually implement your plan. Retrying over and over may to hit the exact right pixel when you know what you're supposed to do may sound fun to some, but it does not warrant badges and it does not belong in a puzzle game. 1/5
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in physics puzzle game, if you can make the exact same moves at the exact same moments and get different results, then the game is poorly made and luck dependant (and luck is the last factor that should be present in a puzzle game)
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Ok, I really cant stand it, even If I could list down all the problems here, it wouldnt be enough characters to hold it all. I hate the fact you do not have the balls you shoot despawn, its literally of high annoyance. Look at the walkthrough, you can follow EXACTLY what the guy does, you can shoot at that same pixel he is aiming at, and you can still lose. What is this man? At least make it balanced! 1/5
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Very upsetting game, just like Wake Up The Box and other puzzle games of the same genre, that even a walk through may not be able to solve certain problems, accuracy wise. Example being Lvl 45 Space Bounce, it is of luck,skill and the fact you have to be so precise in every shot you make. A game should have levels with at least 2 or more solutions, and not just 1 where you have to aim at this right pixel just to complete the level. I am very sorry, but I am going to give it a 1/5. I can spot many more problems, but I prefer not to list it out.
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I don't know what spark2 was smoking four years ago when he wrote that comment, but i assure you all, there is no precision involved in this game. Even if you shoot ONCE, then restart the level, and shoot at the same angle, the physics will react differently. That's not what I want the game to do when I'm trying to be PRECISE. Also, you can win some levels just by dealing damage to one object, and ignoring the rest. 2/5
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Wow, this game sucked, 1/5, super boring, but it has one good thing, i could be used a torture device, cuz i myself would rather kill myself then ever playing this game again.
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This game has absolutely terrible physics. Even if you know the solution to a level, you're very likely have to try 20+ times to find the exact right pixel to take the shot. That's just poor game design 1/5