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The only thing that could be considered clever about this game is the interactive title screen. The rest is kind of frustrating, but not horrible.
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This game isn't bad. It's just...near the end you need a lot of luck or a guide. I only used one on the last level. I agree with sertrbl...some sort of extra aiming.
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Level 45 irritated me immensely until I realised the 'NESW' in the level name was instructions. One shot exactly North, one East, one South, one West. Seems even the developer realised how annoying it was.
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@gasmaker Kongregate puts badges on games based on plays and difficulty. The games they put badges on are not for you to decide
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Here's how I beat the last level. 1st ball hit the top corner of the BBQ grill to knock it close to the microwave. Triple attack the grill and the microwave. Bouncy ball knocks the TV onto the block next to the Entertainment Unit. Explosive hits LCD monitor and explode it when it stops moving. Flame ball knocks flaming bookshelf onto picture. Laser the fridge. Then shoot the TV and Entertainment unit until you reach $6000. Hope this helps!
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Mom : Why did you destroy the fridge and the Monitors
Me : That does not matter, what matters is that the freaking kitchen has no gravity!!
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Why give this excuse of a game badges? First crappy mutliplayer and now this? Kongregate should start to badge GOOD games that are on the top of our rankings, but not this!
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i started out on kongregate sucking in all badges that i could get my hand around but games like that one make me doubt my sanity... i stopped playing it after easy badge 2/5
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37-40 times before completing level 45. And then 30 times before realizing that level 39 could be solved shooting quickly the three balls in random points, and then 40-50 times in level 50 because no matter what, the damage was always different and few bucks under the threshold. WOW
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The easy badge (if not yet already discovered) is a total counter. So you can repeat levels to get the total up for a quick badge :X
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You know there is something wrong when a game you have to retry levels dozens of times and marking the exact pixel for successful shots on your monitor. Terribly frustrating and unfun game.
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There is a fine line between challenging and annoying. Anfortunately due to heavy dependance on randomness in many situations, this game crosses that line too many times.
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Wow. Simply wow, this game is so bad. Every level is blindingly easy, except for the couple of levels for you have to hope stuff falls exactly the way the developer wanted to or else it won't work. Not fun at all.
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Pretty easy to start, but gets increasingly hard. I had trouble with a few levels that were basically me hoping I click the right spot, as there is clear way to hit it without getting lucky. Other than that, great sequel. I love games like this. 5/5
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On level 45 notice the NSEW in paranthesis next to the level name. Fire the first round straight up (North), the next straight down (South), the next straight right (East) and the last straight left (West). You may have wait a little before making the last shot so the box drifts into the line of fire.
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For level 46: shoot the pellets at the fridge by clicking the right armpit of the male doll with overalls. Shoot the TV by clicking the outline of the bear, right where his ear on the right meets his head. Shoot the bookshelves by clicking the left armpit of the pigtailed girl doll. Shoot the BBQ by clicking between the two ends of the girl's pigtails.
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This game "looks" like one of those pixel-demanding impossible to complete games. With some effective use of the "r" key, you can easily get past most levels although a few do require more some practice. I was surprised to finish this after reading all the comments. It's not THAT bad... give it a try!
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Wut. How exactly can an artwork be half destroyed. Are you saying that if I bring an expensive artwork with like 5 huge cracks in it plus some holes and such, I'll be able to sell it for half it's original value? O:
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If you're going to require a series of precise shots, give us a system to make it easier to repeat a shot. A more grid-like background to line up the mouse with, let us make a mark where we know we want to shoot, or let us undo individual shots.
Level 41, for example was hard, but it sure wasn't any fun doing the same three things over and over until I got the timing exactly right.
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totally spent like 5 minutes just messing up the main menu. :) this is one of the best interactive menus I have seen!