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You should probably emphasize the rule that it is not necessary to make a closed system using all of the pipes, just a closed system.
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Guys, I figured it out.
In normal mode, you have to make a CLOSED SYSTEM using ALL pipes.
In 5 minute or zen-mode, you have to make a CLOSED SYSTEM but do not have to use all pipes.
Take a look at the buggy-achievement, you get it when you finish a level without using all pipes, and the achievement page says it's only available in 5-minute and zen mode.
Hope this clears things up for everyone.
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Press + if you thought that you had to connect ALL the pipes, and when you eventually finally have every pipe green, nothing happens
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Great game! Could play for hours... but... life is calling me. Can you take a message? I'm kinda in the middle of a massive-scale distribution equalization and reconciliation effort at the moment.
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whenever i have an extra pipe i wonder, its like when i take something apart then when i put it back together i have an extra screw
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This game is very like another flash game I've seen. Instead of connecting pipes, you connect light sources in different colors to lights of the same color. I forget the name of that game. Does anyone know the game I'm thinking of?
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Also; time in zen mode seems to count even when I've pressed the menu button. That should count as a pause and stop the timer.
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Bug: In 5-minute mode, when I finish a puzzle, then click the menu button, then click "resume game", pressing space doesn't work any more and I can't go on to the next stage.
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@Kelsi2 You bet "cick norris" made this? Maybe you should learn to spell before using an extremely well known internetwide phenomenon of the "Meme of chuck". You will seriously get hammered for it.
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It's really easy once you read the comments and understand you only have to make a tiny closed system and not fill all the pipes
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the game is played with the mouse, so why can't you get to next level with a mouse click? or at least there should be a "next level" button...
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Very annoying when you have figured the whole thing out, and then find out you missed one little connection somewhere, which means that you basically have to start over. The good kind of annoyment though, 4 stars.
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There should be a way of locking a pipe. For example a turn positioned in a corner, or a three way at the line. And straight lines out from those. In that case you know how it needs to be positioned and you build from those. But for 15x15 it's difficult to remember which pipes are fixed and which are merely acidentially connected.
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The game needs some form of save so we don't have to repeat all the old puzzles to get to the next one if we are called away. And more levels would be nice too!
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Add up because I pointed out the obvious and then people can recognise my name in the top comments! WOO!
I think that's what Tenshi meant.
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Pros of reading the comments : #2 Hi-score today, #3 This week.
Cons : The look on my face when I had to use all of the pipes to finish it anyway!
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Great game! And so very frustrating @_____@ Yet.. So.. Addicting! The music is very catchy, and it's got some nice smooth graphics. I agree that you should write in the "how to play" that you do not need to use all the pipes. As the examples are all of closed systems with no leftover pipes, it's easy to misunderstand. 5/5!
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That feeling when you create an elaborate path, only to find out in the end that you only need four to complete it...