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Seriously these are the most disobedient suicidal idiot units possible. Did you make this game just to make people mad?
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now take everything good about warcraft starcraft and age of empires, and create stick wars 3, an epic (3d) game of pure strategy
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I really dont like how it starts each of the later levels with various units. Free guys are nice, but it kinda messes with my strategy. (i like to go tons of 1 or 2 unit). Some of my favorite combos are: archer/spearton, tons of ninjas, or giant/cleric.
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You have finished Stick War II on INSANE!
Tutorial 03:37
Blot out the sun: Archidons Declare War 07:48
Silent Assassins: Ninjas Declare War 05:37
Magic in the Air: Wizards and monks Declare War 07:36
Rebels United 09:15
Massive Battle 03:21
Explosive War: Bombers Attack 09:41
The Night is Dark: Juggerknights Attack 08:44
Undead War: Deadly Deads Attack 11:01
4 legged Fury: Crawlers Attack 11:15
Shadow of the moon: Eclipsors Attack. 05:36
Bone Pile: Marrowkai summon war 11:05
Medusa's Gates: The Chaos Capital is in sight. 05:38
Medusa and the Full Chaos Empire: Final battle 05:39
Total time (including retries): 105:53
Best time: 105:53
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You have finished Stick War II on HARD!
Tutorial 02:10
Blot out the sun: Archidons Declare War 08:53
Silent Assassins: Ninjas Declare War 04:48
Magic in the Air: Wizards and monks Declare War 08:14
Rebels United 07:42 1 retries
Massive Battle 03:16
Explosive War: Bombers Attack 13:02
The Night is Dark: Juggerknights Attack 12:26
Undead War: Deadly Deads Attack 06:05 1 retries
4 legged Fury: Crawlers Attack 11:54
Shadow of the moon: Eclipsors Attack. 07:40
Bone Pile: Marrowkai summon war 12:58
Medusa's Gates: The Chaos Capital is in sight. 05:39
Medusa and the Full Chaos Empire: Final battle 04:50
Total time (including retries): 152:21
Best time: 109:37
now next is insane
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You have finished Stick War II on NORMAL!
Tutorial 04:18
Blot out the sun: Archidons Declare War 09:16
Silent Assassins: Ninjas Declare War 04:54
Magic in the Air: Wizards and monks Declare War 07:38
Rebels United 05:53
Massive Battle 02:29
Explosive War: Bombers Attack 07:05
The Night is Dark: Juggerknights Attack 10:38
Undead War: Deadly Deads Attack 08:49
4 legged Fury: Crawlers Attack 12:40
Shadow of the moon: Eclipsors Attack. 03:45
Bone Pile: Marrowkai summon war 03:14
Medusa's Gates: The Chaos Capital is in sight. 02:19
Medusa and the Full Chaos Empire: Final battle 02:57
Total time (including retries): 85:55
Best time: 85:55
i did a speed run on normal now im gonna try it on insane
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I love the fact you can hide your army behind the castle's walls and build on from there, and when you're ready, strike with the force of a hundred Imperial Star Destroyers
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I remember running across the first Stick Wars about 10 or so years ago. After a somewhat long hiatus from gaming, I was ecstatic to find a sequel. On top of that, Stick Wars 2 is much improved upon the first game which was already an excellent game.
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Tutorial 04:42
Blot out the sun: Archidons Declare War 06:03
Silent Assassins: Ninjas Declare War 05:34
Magic in the Air: Wizards and monks Declare War 05:50
Rebels United 09:03
Massive Battle 02:02
Explosive War: Bombers Attack 08:50
The Night is Dark: Juggerknights Attack 09:15
Undead War: Deadly Deads Attack 12:09
4 legged Fury: Crawlers Attack 14:10
Shadow of the moon: Eclipsors Attack. 17:17
Bone Pile: Marrowkai summon war 11:39
Medusa's Gates: The Chaos Capital is in sight. 15:01
Medusa and the Full Chaos Empire: Final battle 09:11
Total time (including retries): 130:46
Best time: 130:46
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this game is pretty cheeseable, if you want an end all strategy just rush ghost tower immediately and capture the point asap, then use the free spartan(s) along with whatever starting units you have to rush the enemy before he can do anything. You can take out his economy before he has a chance to build much if any offence using that strat
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i honestly got stuck on the zombie part and cant get past it,i need some assistance and could not beat juggerknights,only by sheer luck and tried saving up for an enslaved giant but mana is not doing great at all,if only you had some sort of campaign to play four sides,like elemental enemies and being able to choose from 6 factions(water,fire,air,earth,humans and chaos) and you should add more units for humans and better AI because after all,the unit don't fit in place,so i have to delay my own attacks before landing the thing and he archidons should be in the back,not the front lines because they are vulnerable to attacks and can die from pretty much any unit that is a melee fighter.,and Nerf the juggerknights hp,my archers have a hard time even killing the bastards themselves and i find that intriguing myself because range is my thing here i mean like come on bro
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one thing i hate and it often makes me lose.why dont miners automaticly mine?ive lost a few time becaue i had to tell miners to mine not fight