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I remember running across the first Stick Wars about 10 or so years ago. After a somewhat long hiatus from gaming, I was ecstatic to find a sequel. On top of that, Stick Wars 2 is much improved upon the first game which was already an excellent game.
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Tutorial 04:42
Blot out the sun: Archidons Declare War 06:03
Silent Assassins: Ninjas Declare War 05:34
Magic in the Air: Wizards and monks Declare War 05:50
Rebels United 09:03
Massive Battle 02:02
Explosive War: Bombers Attack 08:50
The Night is Dark: Juggerknights Attack 09:15
Undead War: Deadly Deads Attack 12:09
4 legged Fury: Crawlers Attack 14:10
Shadow of the moon: Eclipsors Attack. 17:17
Bone Pile: Marrowkai summon war 11:39
Medusa's Gates: The Chaos Capital is in sight. 15:01
Medusa and the Full Chaos Empire: Final battle 09:11
Total time (including retries): 130:46
Best time: 130:46
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this game is pretty cheeseable, if you want an end all strategy just rush ghost tower immediately and capture the point asap, then use the free spartan(s) along with whatever starting units you have to rush the enemy before he can do anything. You can take out his economy before he has a chance to build much if any offence using that strat
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i honestly got stuck on the zombie part and cant get past it,i need some assistance and could not beat juggerknights,only by sheer luck and tried saving up for an enslaved giant but mana is not doing great at all,if only you had some sort of campaign to play four sides,like elemental enemies and being able to choose from 6 factions(water,fire,air,earth,humans and chaos) and you should add more units for humans and better AI because after all,the unit don't fit in place,so i have to delay my own attacks before landing the thing and he archidons should be in the back,not the front lines because they are vulnerable to attacks and can die from pretty much any unit that is a melee fighter.,and Nerf the juggerknights hp,my archers have a hard time even killing the bastards themselves and i find that intriguing myself because range is my thing here i mean like come on bro
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one thing i hate and it often makes me lose.why dont miners automaticly mine?ive lost a few time becaue i had to tell miners to mine not fight
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I found it SOOOOOOO annoying that my healers all feel the need to go up to the enemy's face and hit them with a stick rather than staying back and doing their job
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i dislike how you go from murdering everything to some big fella who literally kills swordwrath in two hits and dies from them in roughly 25-30.
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Ok so here would be some good improvements.
1. the merics are retarded and should not ever move towards the enemy like they're Spartans
2. there should be an easier way to access the upgrade besides scrolling all the way back to the castle.
3. sometimes the buttons don't work. The pause button NEVER worked for me. I can never tell if the command buttons do anything.
any changes to this would definitely reduce the frustration :)
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Much better than the first one!! but not being able to move the screen with WASD is incredibly annoying and unintuitive
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On insane the archidons kick butt because even if you follow them while they are kiting you to their fort they seem to kill the speartons really, really, fast.