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This game has such amazing gameplay. Just enough story to be interesting but not so much that you just click through it. Game mechanics are fantastic. The only things I could possibly suggest would be to have a survival mode of the game for each map. Possibly also an in game catalog of all the creatures and their stats/effects
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I really like the fact when it is 2 on 1, if another enemy passes, they go kill that one instead of just ignoring it! Nice AI! ^^;
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Do totems of the same kind stack? If I have a Haunted House that is in the range of two Totem of Wealths will they still more gold than a Haunted House that is only in range of one Totem of Wealth?
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Probably my favourite game on Kongregate. Just would like to see a confirmation button when selling towers. A few times now I have accidently sold a fully upgraded tower at a crucial moment!
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Call me old fashioned, but I would've really appreciated a boss at the end of the last level. Otherwise, a great game :)
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Fun game. I think you should have perfect score if you didn't loose any kid, because upgrades like "well fed" are useless now.
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So, in the heart of Fairyland, the enemies are weakest. But the closer you get to your own base, the more bad-ass they get...? :-) Great game overall.
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Ha, finally, here it is. A TD that has learnt from other TD's mistakes. Speed up button (2x/4x), no lag, auto-collected money, outstanding simplicity of interface, useful upgrades during battle and also on the general side, possibility to play battles again and make them harder as I wish with good traits, no silly/uninteresting messages during gameplay, good gamesystem, making me ponder where the deployment is best instead of forcing me to accept dev's given positions (although there are areas, I still can choose FTW or for the loss), calling waves early with good traits, useful spells... I could praise all day long. This TD here is no revolution, but finally und luckily a very good, very solid, interesting and funny TD that leaves me without wishes for the moment. THANK YOU DEV'S! thumbs up from all of us Kongregators ;D
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As far as TDs go, this is a good one. Pretty much just a palate swap with don't touch my gems, but meh. I liked it alot. Thanks for making and sharing!
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The song here is blowing my mind. I'm used to playing DF with SoundSense on, and the Title Screen Music just, well, it's not right without my ASCII Dwarves running around.
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entertaining game. I haven't finished it yet, but here's a suggestion for improvement: That little symbol that indicated upgradable towers is pretty confusing most of the times because it's not so clear to which tower it belongs. besides that: good game.
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I love how in the middle the music comes on and makes you feel even more badass. Btw is that custom made, if not what song?
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For those of you interested in a quick way to farm experience, I've found that playing Level 2 over on all Diamond difficulty yielding 117 xp within 90 seconds of play is a very efficient use of time.
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Kingdom rush and cursed treasure are two of my favorite games. You have managed to deliver an amazing game. I do hope you work on a sequel and other TD games. A welcome addition to the tower defense genre.
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This is the best tower defense game I have ever played. Well balanced; has various difficulty settings; challenging, but not impossible; upgrades progress fairly; good story and graphics; few basic towers and only two especializations make it not be too complicated and complex. All in all, it is really fun to play! Congratulations to the developer and thank you for this great game!
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@les015 Everyone has their own opinion, but I think graphics are not what make a game good or bad. Its what the game really is that matters. Think of Minecraft, for example. It has "terrible pixel graphics", yet so many people love it and it has over 16,000,00 purchases on PC/Mac alone.