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For those of you who want to grind the fastest, a heads up, grind on level 12. Make sure you have all the upgrades for the watchtowers, then just place 6 watchtowers in the middle, and upgrade them evenly as you go along. To stall the mobs, you need only place a single fully upgraded bully camp near the children, in the middle of them, and it helps if you have Wellfed Kids, Good Care as well as Fake Kid maxed out, since it will greatly improve your survivability. I'd say go for 4 Citadel of Frosts and 2 Bastion of Venoms, ensuring to put a freezing arrow into each before maxing out Iceberg Launch. For added awesomeness, add a totem of accuracy or two near the watchtowers.
It helps if you have your mana regen maxed with chain lightning, to pick off those hard to kill enemies. On average since level 18 I've been gaining 2-3 levels per playing level 12. You can boost the difficulty as you see fit, I however play on medium for a +25% XP bonus. + this so others like you can benefit. :)
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There's not much here that wasn't already used in some other game, but wow does this manage to pull off an excellent combo! 5 stars from me as well. Only thing that is annoying is that new tower types you unlock don't go back to earlier levels.
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Sorry about the black screen bug. The problem seems to be linked to the update of kongregate yesterday. Everything seems to be put in cache now, including the name of the game file, which is what caused the problem as the page tried to load an old file that wasn't on the sever anymore.
We found a workaround, and it should work now.
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is anyone else having a problem with the lag? i have to refresh the game after every level or its too slow to be played properly :/
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Nice game with a good mix of kingdom rush & cursed treasure. game is very polished and fun. the only 2 minor points that I noticed was that #1 pressing escape doesn't cancel your selection (ie if you are placing buildings) and #2 totems should be allowed to be placed before towers, that way I can better plan my layout. other than that great game
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I saw the opening animation and was like "Yeah, let's go get those rotten kid stealing baddies..." Saw units I could choose from "Oh...Let's get those darn good guys, they suck!"
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I normally don't bother rating tower defense one way or the other since it's not my thing on the whole, but I'm impressed that you kept the performance tight. Way too many TD's (even pixel-style ones) are poorly optimized, leak memory, and bog down miserably, but this one chugged right along even at its most chaotic on 4x speed. Props, man.
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I loved the ending. But I kind of miss my little companion. He was the greatest warrior of my army and did put his life on the line to defend his brothers when all other hope was lost. He was the defender that killed the most unit single handly, so brave but so small, I will miss him ;(
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albrite30: Try Triple Bastions of Poison with Triple Totems of Accuracy. Far cheaper and effective. You can practically let the game play for you. Higher difficulties only require more towers.
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In case nobody read the description, this game is very much based off of many other games, which really isn't a bad idea at all, if anything it proved to be an amazing game and totally worth anyone's time to play.
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This is one of my favorite TD game, probably because its the only one i've pretty much played for more than 5 min... but still its a great game and like Kame554 said, the graphics don't matter, I actually like them so GREAT GAME!
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The upgrade alerts are very handy, but there's a z-axis problem where the alerts are sometimes occluded by adjacent buildings.
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The problem with the game not loading has stoppe for me but i can't save any more. ost one file yesterday. Thought - ok, that was because of the bugfix. Played again yesteday. Now no savefile again. What's wrong?
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This game has such amazing gameplay. Just enough story to be interesting but not so much that you just click through it. Game mechanics are fantastic. The only things I could possibly suggest would be to have a survival mode of the game for each map. Possibly also an in game catalog of all the creatures and their stats/effects
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I really like the fact when it is 2 on 1, if another enemy passes, they go kill that one instead of just ignoring it! Nice AI! ^^;
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Do totems of the same kind stack? If I have a Haunted House that is in the range of two Totem of Wealths will they still more gold than a Haunted House that is only in range of one Totem of Wealth?
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Probably my favourite game on Kongregate. Just would like to see a confirmation button when selling towers. A few times now I have accidently sold a fully upgraded tower at a crucial moment!
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Call me old fashioned, but I would've really appreciated a boss at the end of the last level. Otherwise, a great game :)
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Fun game. I think you should have perfect score if you didn't loose any kid, because upgrades like "well fed" are useless now.
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So, in the heart of Fairyland, the enemies are weakest. But the closer you get to your own base, the more bad-ass they get...? :-) Great game overall.
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Ha, finally, here it is. A TD that has learnt from other TD's mistakes. Speed up button (2x/4x), no lag, auto-collected money, outstanding simplicity of interface, useful upgrades during battle and also on the general side, possibility to play battles again and make them harder as I wish with good traits, no silly/uninteresting messages during gameplay, good gamesystem, making me ponder where the deployment is best instead of forcing me to accept dev's given positions (although there are areas, I still can choose FTW or for the loss), calling waves early with good traits, useful spells... I could praise all day long. This TD here is no revolution, but finally und luckily a very good, very solid, interesting and funny TD that leaves me without wishes for the moment. THANK YOU DEV'S! thumbs up from all of us Kongregators ;D
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As far as TDs go, this is a good one. Pretty much just a palate swap with don't touch my gems, but meh. I liked it alot. Thanks for making and sharing!