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Excellent game! The elements used all work fantastic together. The map layouts difficulty increases just enough to make you want to replay for more exp. Best new TD since Gemcraft Labyrinth!
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man ... havnt had this much fun with a TD game since some time , simple yet very fun , not too kiddy like , everything you need to spend an hour waiting for someone late haha ^.^
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on the first map, at second wave it says "spells are now unlocked(...)", but if u press 1/2/3 at the first wave you can already use the spells before unlocking them.
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Fake kid: (After killing hundreds of knights)O_O, I guess kids in fairy lands are deadly, caz I killed so many and they do nothing about it.
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Not bad, its pretty interesting and fun to play this, and its not that difficult compared other TD games, which makes this relaxing to play.
It has decent graphics and all, but for some reason, something is missing for me. It's just... there's something not clear enough at the start. Maybe its just me, haha. But overall, it has everything a TD needs, so good job.
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Excellent game im really enjoyt it, just the history and lvls was to short. Some more will be good. Even i hope a second part will come out
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One of the best and most addictive games on Kong. 5/5 without a doubt. All badges won and a lot of fun in the process. One tip: use all towers and troops, combining their strengths and covering their weaknesses. Great game, congrats =)
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Good things you guys watched the comments and made improvements. At least the one i said about next wave and speeds are in =D Thank you guys very much.
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...wow. Surround a couple basic bastions of venom with 3 or more totems of accuracy...I'm seeing ~4 shots per second with ~300 damage per shot.
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It would be cool if once you 3diamond a map you if you could play that map in survival/endless mode.
It would also be cool that once you max a tower it looked different. Like the ground under it turns gold so it doesn't mater what kind of tower it is you can tell.
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in the interface at the bottom of the screen is the number of stars you currently qualify for. If a kid, other than the fake kid, has been touched, the third star will turn off.
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Fantastic game. I think it might be nice to get a little bonus for getting the achievements, or maybe a skill point for each achievement earned.
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Just curious... It seems like the Skill that reduces cost only works for the first tower? After the first it seems like the towers revert to normal cost... is this Intended or a glitch?
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Level 11: Put melee troops in middle, two per side. Bows on top and Magic on bottom, three of these per side. Don't upgrade the melee troops are there to protect the kids, use zombies to hold off the fairies.
Level 12: All Beasts, put the well on the biggest island. Put a totem on both of the sides, not on the islands. Put beasts on the other islands until there are 5 or 6 total and then just start upgrading while using zombies to protect the kids.
That's what I did, I found the beats most useful. Sorry if it is sorta confusing
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If they don't want their kids to be kidnapped, then why do they keep leaving them in the middle of the god damn road everywhere? Otherwise a pretty fun game.
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Only down side I'm seeing is the in game badges are just for fluff. Should be something for completing them even if it's just 50 xp. Otherwise it's a fairly high quality Tower Defense game.
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Its really funny how the last few levels are easier to Diamond than the early ones. Generally speaking, a pair of Archers are a good starting defense. Bastions of Venom are much more important than Frost. Abyss of Darkness has lots of power, but only get 1 for the Summon, Manipulation is great for stunlocking. Skeletons are less useful than another archer, but buying one doesn't hurt if you need to slow things down. With the totem upgrades, you can cover a LOT of ground. You can cast spells and upgrade when paused. 5/5, a great combination of other TD formulas for a fun, enjoyable experience.
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How I got diamond stars (mainly later levels which are harder) :
Build two archer towers and three totem's of accuracy (making sure both archer towers are in range). Upgrade them both as much as possible into frost towers and then max out the stun (Ignore the iceberg attack), keep on building another 2-3 frost archer towers (in range of the boosts) all with stuns. Once this is done you should be doing fairly well and can build other things (I prefer magic towers and the mana steal).
If at any point mobs are close to the children (mainly at the start of game or when swarmed), summon zombies, if you're in a real bad state do fireball and chain lighting but these won't be needed often.
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Awesome game, I love how the game looks, it gives it a real fantasy type of feel. Also it's awesome how you can change the difficulty for each mission, rather than just making it a only hard. The upgrades are nice to, you're not only getting a type up, but also you get 1% each stronger bonus, so you just don't go one way under the tree. over 5/5 great game, hope to see more!
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The fake kid idea is brilliant.
I also liked that like in "Cursed Treasure" the enemy serves a purpose and not just spawn randomly to attack you, haha:)
Great game!