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Ran into a bug where, at the start of one of my turns the game just froze and I couldn't click on anything. Mouse hovering still worked, as did opening the options menu, but I couldn't do anything with my troops and had to restart... right before completing the mission too. :/
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Yet another bug - On one occasion, after a glue monster slowed me, the game just stopped and I didn't get my turn back. I had to restart the mission.
This kind of bugs happens once in a while and they're very rare, so very difficult to track and reproduce. When we encounter them on debug mode, we correct them, so hopefully one day they'll disappear completely !
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I encountered a bug - I skipped mission 8 (completing 5, 6 and 7). After I completed the game I went and did mission 8 and got Diamond immediately, and was not awarded the badge for completing the B missions.
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How about a multiplayer mode, where 5 of us control different characters to defend against the "Xenomorphs" together?
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No kidding, one of the best games I've ever played on kongregate, and look at my comments to see that I don't waste any. Very intense, good gameplay and awesome music. Bravo!
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I LOVED the soldiers' characterisation and skill trees. finally a game where the scout plays like a scout, the heavy weaps expert plays like a heavy weaps expert, etc. really good details in the soldiers' skills and abilities.
however... the missions are all the "same". go to 1-2 points in the map as fast as you can, then go to the next 1-2 points as fast as you can, repeat until the map is over. i think the game (or a sequel) would need more options/differences on the objectives, AND different layouts in the maps. just more graphics. don't get me wrong, the graphics are OK but they're getting boring after a while... apart from that, this is a very good strategy game and i wish there's gonna be a sequel!
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im sure that in lv7 i ended up killing the whole xeno something race.i mean seriousely i blewup 12 with my 2 bombs in total and used up all my ammo with each shot hitting. any helpful ways 2 pass it
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My favorite level is 4. I can understand some concern about limiting the unlimited aliens, but it really makes no sense for a team to not destroy access points they come across. As long as a few access points are more trouble to reach and destroy than just completing the mission, the aliens will still be able to come indefinitely. Add in more doors to close or obstacles to place to be able to divert enemies- or slow them, in the case of destructible obstacles. As is- while each mission attempts to feel a little different, it mostly just becomes a slow walk to several points on the map, easily killing a swarm of weak aliens and hoping I can finish before the ammo runs out. It's a great game, but once the rest of the game has the same attention to detail as say, the variation in the characters (which is done quite well, even if some upgrades seems a little useless), it will truly be amazing.
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So just what I need to do is go back and foward clicking pannels and using differen elevators? Who was the engineer that build this freaking space ship layout???
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Dunno if anyone said this yet..but anyone feeling Mass Effect?
Comander Shepard/Trooper Taylor...
Space Station with aliens...
Taylors face looking like Comander Shepards face...
Not saying that's a bad thing, I love Mass Effect lol Just sayin..
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I really like how the developer of this game listens to the players. Yesterday I complained about it saying "clips" instead og "magazines" and he added it.
StormAlligator you deserve a 5/5
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Lieutenant: There's too many lifeforms around you! You need to leave! Taylor: Meh, I think I can handle it. ... annnnnd thats how I failed the tutorial level.
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Its quite a fun game, but the explosive aliens feel quite game breaking in the levels with small corridors. I'd manage to kill my way through and then an alien would block off the only path to the objective.
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oh ok, I wonder if having that extra doctor (or sometimes LT) messes up the Left Behind counter. Thanks for the reply!
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I don't get it... in mission 8 I left Farro outside the elevator, but the "left behind" was still zero and I got diamond, plus the challenge badge. How is left behind supposed to work?
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New version :
- corrected a few typos. Don't hesitate to tell us if you see some, we'll be more than happy to fix them.
- in the upgrades page, the number of skill points is more visible
- the number of HP now updates correctly in the interface bar when troopers regain HP thanks to Blake's regeneration program.
- new shortcut : X to end the turn. Use it carefully because you won't have the warnings displayed when you roll over the next turn button.
- Kong api implemented
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Nice soundtrack, more enemy variety please if there aren't any further in the game. I'll keep playing after this comment. Thanks for making this !
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Storm, I think I may have found a bug, not sure though. I would use 4 ap to shoot and 2 ap to reload, next round I get a full clip. Once I had none in my clip with 4ap left and I was not allowed to reload... whats up with that?
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I really like that the game alerts you to potential mistakes without shoving them in your face. I love well designed and easy to control tactical games :D
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One time I had Farro on alert state with no ammo, and when I hovered over the end turn button... the game actually reminded me to reload his ammo! So awesome and likely saved my butt.
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very good, but one minor issue: on the skill screen, the light green text on a light background makes it very hard to tell how many skill points I have.
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A poor X-com ripoff. Much easier and less challenging. Why play this when you can download the 2 originals in a couple of seconds? The only merit of this might be redirecting attention to x-com, but I even doubt that.
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Fix the typos, and you'll have a professional looking game. The gameplay was so engaging, that I actually followed the storyline. Very nice game. I hope you added Kongs API to it, because you definitely deserve badges!
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amazing game, very good job every thing is clearly explained fun and honestly when i first saw i thought i was going to leave, but i stayed and played :) awesome game 5/5.
good job developer!
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There may be a bug, the hints say you can drop a scanner or jammer and switch to alert in the same turn, but I havn't been able to drop them. There's no tutorial on how to drop them.
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The one thing that I don't like is the seemingly infinite amount of aliens - I'd like to be able to just kill them all before proceeding, instead of being afraid of every corner.