Under rating threshold (hideshow)
unable to access alliance HQ since shortly after easter special started. submitted a ticket, no reply. thought maybe itd be noticed if posted here, apparently no 1 in our alliance is able to access the hq I'm told... sry, i dont mean to be a bother, just dont understand why has to be this way is all
Under rating threshold (hideshow)
this game needs action like it had with santa. bring easter bunny, bring headless horseman, anything is ok, JUST ADD SOMETHING time to time. sigh, in this vast space of g7, im lost...
Under rating threshold (hideshow)
i fought someone in arena a few minutes ago and they where either glitching or they where a hacker because they where invisible whole time
Under rating threshold (hideshow)
this game is like many other games i've played including dark orbit. All having the same concept and even the same currency that is hard to get unless you are willing to spend real cash to get it fast and put yourself on the top of the game...
Under rating threshold (hideshow)
Hit and run tactics are not worth it. Any way you slice it, you need 250 hits. If I get 10000 uranium from your reactor, I can get the same faster vs a boss.
Under rating threshold (hideshow)
I think a great idea would be to have your base auto repair itself using the resources it has. When I leave the game at night and can't physically defend my base, it shouldn't be defenseless. Yes you have defenses, however your reactor is destroyed over time because raiders just retreat and heal before attacking again. If the reactor was healed by the time the returned it would discourage hit and run tactics and make people stay and fight, making the defenses worth something. The way it is, as a trader I could go out and raid other reactors, run away, then fight it again, eventually destroying it. Again, it's only a matter of time.
Under rating threshold (hideshow)
It's only a matter of time before someone destroys your reactor. They attack it, damage it, then retreat and heal, repeat. Your reactor doesn't repair itself fast enough. It's pointless to research defenses, as it only buys time, never prevention. Maybe i'll come back to this game when that problem is fixed.
Under rating threshold (hideshow)
This game is great, but I have some suggestions.
I think that level should play a part in PvP points gained and lost, because if you kill someone 4 levels higher than you, you should get more than just 1 PvP point, even if they're lowly ranked.
Also, you shouldn't be able to attack reactors that are of your own guild. I've had my PvP protection go up 20 levels higher than I am because I accidentally clicked on a reactor in my HQ while trying to move around.
Under rating threshold (hideshow)
how can i lose 17 points from 1 lose in arena and get only 5 points for win? isnt it little unfair? what about +5 for win -5 for lose..??
Under rating threshold (hideshow)
wtf? my game froze and i had to reload the page and i spawned in the unknown with half of the viewer blacked out....... well that was wierd...... i hope i can get back to the normal galaxy........
Under rating threshold (hideshow)
@Igneel01 there is a chat room if you look at top right of your screen you'll see a arrow pointing right (>) click on it and it'll turn left (<) and there will be a icon of a speech bubble and BAM!! You now know how to chat in game.
Under rating threshold (hideshow)
I think research times either need to be lowered, or hourglasses should instead remove fixed %... Like galaxy 2 hourglasses instead of 5 seconds would be 5 sec OR 0.05%, whichever is higher.. then galaxy 3 = 10 sec or 0.1% and so on..
5 days on 1 lvl of research is way too much... when you need like 20 high level researches to progress.. basically you are stuck for a few month even if you grind.
Under rating threshold (hideshow)
Last but not least, just try to make the leveling more enjoying in general, i will probably post some more suggestions for the game.
Over and out for now :))
Hi DeineFette, thanks for your great feedback. 1. It's random, just out of luck atm. 2. Levelling is a bit grindy, indeed, we should improve that as we go. 3. a. Smogles just work that way :p b. That's due to a slight client/server desync, not much we can do. Looking forward to your future feedback :)
Under rating threshold (hideshow)
I really hope a def looks into what i have written and that it will be considered or we could also talk about it, cuz i want to help the game improve and whats better then hearing a response of a gametester :)
Under rating threshold (hideshow)
That's it for now, i might post some more things that are buggy or just annoying or dont fit a good game design.
Other than that i have to say that i really like to play the game, it's really something different and a nice game in a whole with really great potential for some more epic gaming experience.
Under rating threshold (hideshow)
3. there are 2 buggs with the mobs in galaxy 5.
3.1 first bugg is that the mob type "Smogle" does an annoying and high dmg aoe attack when they get killed, the damage is sometimes so high that it can kill you from 40% hp.
3.2 second bugg is very annoying in my oppinion. It's a bugg where the mobs stand in a invisible safe zone outside the normal safe zone at a shop for example and they are unattackable until they move out of that zone. ... reaaally annoying.
Under rating threshold (hideshow)
i'm now playing the game for some time and i have some suggestions for the future of the game and how it can get more enjoyable.
1. It's really annoying that 80+% of the missions give you Uranium as a Reward. -> Uranium isn't really needed because you get way more then enough from the monsters themself.
2. Make it so when you level up and you kill monsters that are about at your level range (i mean when u are for example lvl 20 and the mobs that are around 18 - 21) that they give you more exp because later you need around 50.000 exp and the mobs around your level range only give you around 30 exp that really really grindy.
Under rating threshold (hideshow)
have you seen that bug where if you are on while your spin comes you can spin that and refresh and have another spin.
Under rating threshold (hideshow)
There should be a penalty for quitting a quest before it ends, or a price for starting a quest. If you start a 5-player quest and 2 people quit or lag out, leaving 3 people to finish the impossible, then those left to finish the quest should receive the fine\entry fee from the players who quit to compensate them.
How much time is wasted by failed quests that fail only because half the players suddenly disappear? It's frustrating and wasteful, and other than having to coordinate reliable game partners, there's no solution as is.
I understand your frustration, however there is no perfect solution. If we make it too penalizing, people will just hang around if they don't want to play. Afkers & leavers are always annoying. Team up with friends to avoid them :)
Under rating threshold (hideshow)
i hate doing duels now, because someone is always going to kill you with over powered equip and ships becaused they flashed their money, scavange uranium and try not to level up too much
Hi unknown, in order to perform as well as possible you should always have your research, weapons and gear at the maximum level possible for your current ship's level.
Under rating threshold (hideshow)
Would be really cool if we had rare loot. Id suggest rare equipment and weapon components drops and a system with which they could be crafted