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The gameplay feels mushy because, although the roles of creep and defender are reversed, the mechanics haven't changed enough to respect the different goals and challenges of the creeps. The inclusion of a money supply, random bonuses, and the potential for infinite cash feels like a cop-out on design: a better way would be to turn this into a puzzle of arranging and releasing the perfect order and type of creeps given a limited quantity of each.
That is a much harder design challenge, though, so I respect this attempt for being well produced given its flaws.
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i enjoyed it, really easy game, just send swarms of guys and you get lots of money. i kind of liked how it was a switch version of the TD games. well made. 4/5
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I like the idea behind it alot. But its too slow and I dont get to throw out as many swarms as the comp does to me in TD games.
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Err....Naruto... I didn't mean the police, I meant the army(you have to do the DP storyline.) It is easy, in fact, to outdistace the army(If I figure right, they walk at 6 MPH) but they are uber strong. And you have to battle them or else DP loses, you are still wanted by the police, and it basically ruins the point of doing the quest.
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Fantastic idea. I love anti-games (kinda like the current Asteroid Revenge as well), and it's nice to see a throwback to what might currently be the #1 Flash genre. I like Prawn's idea of PvP, though that would be difficult. Faster speed would be useful, and I'd like a slicker interface for selecting entry points and such. A great concept though and I look forward to seeing a more refined version. 4/5 as it stands. :)
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If any of you played Warcraft 3 (not WoW) or starcraft, you might've seen this type of game before... more dimensions you can add to it would make it a Tower War (2 variations... will explain here) 1) You could have what is previously suggested and have one person be the turrets, and the other person be the monsters or "creeps"
2) You could have yet another variation which is very popular on Warcraft 3, where you *both* build a maze with turrets and you *both* try to kill each other... I won't discuss in depth details because I want to make it myself, but anyone who played W3 will know what I am talking about and the dynamics of the game.
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Since my strategy is to send out a huge amounts of TRL-T's, and then let then flood the maze with my fliers swooping in for the kill, the game gets very laggy.
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The next step would be Player vs Player - Turrets for one and nasties for the other. Latency issues would need to be solved beforehand though.
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It's a pretty fun game, but I wish I could adjust the speed; it would be nice to be able to make the game go a little faster.
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Amusing, but there is not much of a learning curve. Send some little guys to build up money, then send a batch of the best. As money comes in, it becomes a huge continuous stream of the best that causes massive slowdown as you get 200+ units on-screen.
Fun idea though. With more opportunities for strategy and something to prevent the slowdown that comes with massed units, this could be a top game.
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Really interesting concept, but it's too easy. The same strategy of sending some bugs to their death for cash to buy level 5 roadsters beats every level.
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low replay value, but i like the concept, and playing it through once was nice. (would be neat to be able to destroy turrets? dunno.)
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It does glitch if you rapid click, got to neg 5k ^^. And it will lag horrible, with like 50 units on the map and another hundred to go.
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i may not be SF but i am nearly as good as him"""Another great game from the makers of craveener. BTW, if you are still here SF, do you have any tips to speed up the leveling up(air quotes) of the party? I can’t beat the police regiments because they are faster, but I can outforce them."""to out race them just buy a few hummers or other vehicles in qubba and have at least 2k of fuel and you will outdisance them easily (i do)
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Getting to later levels.... The game can be really easy or really hard depending on power ups. If a cash drops in front of an entrance, even the most cash starved idiot can deploy insect V1s and completly dominate the cash market(10k total from the one thing).
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nice game, and great idea. however, i would like a few more ground and air types which are even stronger :)
a map editor would be fun too.
4/5
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Another great game from the makers of craveener. BTW, if you are still here SF, do you have any tips to speed up the leveling up(air quotes) of the party? I can't beat the police regiments because they are faster, but I can outforce them.
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Enjoyed it very much! However, it perhaps needs a quality adjustor. It laggs badly on this computer I have at work when I've put out a lot of units.
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Please add in a tutorial or something to show what the little smiley face thingy does, the health and money ones are self-explanatory, but I can't figure out what that one does. Also, if we could be able to see the stats of the towers, that would help a lot >_>.
But good game! I was thinking the other week of how a game like this would be fun.