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"Enemy Caravaneers Spotted, captain!" "How many do they have?" "15, sir." "How many do we have?" "3, Sir." "Do they have firearms?" "Yes sir, they are all equipped with sniper rifles and grenades." "What do we have?" "A big hunting knife, our hands, and superior charisma." "Very well! WE SHALL ATTACK!!!"
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i think it would be a good idea to be able to build a warehouse or something or maybe a house just somewhere you can store things so you dont need to carry them, this could also be raided and you could upgrade it to give extra protection, and people could come to you to buy stuff also.
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i agree with cunning shot, whenn u have 10 or so unsellable rocket launchers spare it would be nice to be able to sell them for like half there value
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The web address below contains a massive guide to success in caravaneer.
http://www.kongregate.com/forums/3/topics/1328
Rate this comment + so others can see this too.
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In this game, animals are used solely as pack animals, so you can't ride them. I normally start with mules, but later, when around Qubba, I sell those for horses, both so that I can go faster when I purchase vehicles, and most importantly, because when following the storyline, later in the game, you cannot accomplish one of the tasks going only 5 mph. Normally, in the initial three town area, there are two to four robbers, but every once in awhile, some bandits overlap their area and stray into these towns (not often). When you leave these towns, be prepared for more bandits in a group, with deadlier weapons. The closer one gets to Qubba, the more powerful these groups are. Until you are prepared to fight wave upon wave of large vehicled groups of bandits, do not journey towards those two towns in the northeastern area.
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hmm... one more thing, horses can move 15KM per hour, and yet, even if a horse is completely unburdened, you can't ride it, so your max speed is your slowest PERSON'S speed, is there a way to change that?
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There must be zombies in this. I've seen a guy survive 5 shots from a Springfield, point blank, and still have the strength to kill me with his bare hands.
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The Game is very easy with the traveling/trading ect. but if it starts to fight Robbers, it can be difficult. Now after i know it's better to have a helper with you make things much easier because you are not always the target.
The best you can do for the badge:
1. visit the Sheriff. 2. hire a helper, buy enough Food and bottles for water, don't forget to fill them on the well (you lose hp on travel without water) 3. buy leather (use Money to make Money) 4. travel to the next Town (you can always save outside a Town) 5. if you fight (random) shot them without moving, let them come. You will see if they use a gun or just fists/knifes) After your first sucess fight, you can get good items like more water bottles, weapons(pistols are also good for selling)
If you feel the fight is unfair, just reload your save and try again (it's possible to reach a new town without fighting)
After 1 triangle travel and 2 fights i got the Badge (with healing after a fight in a town)
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More than new guns, quests, challenges, more than anything else- this game needs a "repair all" or "heal all" option in clinics, hospitals, and repair shops. When I have say ten carts to repair, it is very mundane to do.
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TO save go outside and there should be a wrench like button in the bottom right corner, click it and it will bring up the menu to save load etc.
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Love it, a bit slow to start and can be confusing at first but once you get into it hours can go by feeling like minutes. + If you want a second as much as I do!
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Rakc, the tutorial link for this game has not worked for awhile, but anyone with questions is welcome to pm me directly. And for those who need more help, if we can find a mutual time, I am even happy to help walk you through or simply get started in the game. This is my favorite game after all. :)
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I have never tried to count the steps needed to improve agility. It seems to me as though those with lesser agility increase faster than those with higher agility, but that may just be my impression. I know of no cap. Besides the start of the game, where I don't move them in such an organized fashion or have them walk for so long, later in the game I take my whole group and have them line up in their turn order so that they are organized. I then take the weaker players and move them one after the other, following each other in a line. This organization allows the turns to happen faster, so that I am not walking my people for quite so long. (part 2 continued ...)
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… Meanwhile, against these easier bandits, I have those with the lesser accuracy do the shooting, to help improve their accuracy. Instead of counting steps, if you have a larger group, maybe think more on the order of moving them for something on the order of half an hour at a time.... Yes, this type of walking can be quite boring, but it does help with advancing agility without having to fight so many bandits before enhancement, and this allows the weaker players to more readily improve.
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REPOST THIS IF NECESSARILY AND VOTE UP!!!! join these group to get updated on the caravaneer 2 situation http://www.facebook.com/groups/214850958589142/258956220845282/?notif_t=group_activity post all your suggestions there http://www.facebook.com/groups/221094054595107/ be in that group and you'll get closed beta acces
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for anyone on the poca cose-caganel-drushlak route when you sell enough stuff to where the prices drop turn the route around cause at that point drushlaks clothes are more expensive then poca cosas
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Want a real challenge? Play the game until Verdammter Platz attacks Qubba, then try to kill all four of the squads from Verdammter Platz. It's hard even killing just one!
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bug: i dont know what happened. at drushlak city appeared a item with quantity NaN. i bought that item and dont know what happened o_O my money said $NaN, cargo NaN/784 and i got badge directly. and i couldnt continue cause my character at battle was bugged (automaticaly skip turn) and oponents couldnt target me.
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On 17-Jun-11 SugarFreeGames has stated that they are about to begin work on Caravaneer 2 that was 2 months ago, and a game of this magnatude needs at least 5-6 Months (correct me if im wrong) so chill people
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"They have guns, they outnumber us, AND we're using swords" "Well maybe they're really badly hurt and are just hiding it really well."
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I'm walking around with over $16,000 worth of katanas stolen from robbers, but nobody wants to buy them. First world problems.
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Hey guys, this badge was broken for a while (the game stopped reporting API data to us), but it should be fixed now. Please send me a private message if you have any problems. Thanks!
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I keep getting bored and resulting to this game, so much so that i now know all the directions without needing to check the map, cant wait for the next one! good job 5/5
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"Why would I buy your horses?"
"Because sire, with them you'll be able to travel as fast as 15 km\h!"
"NICE! I'll take 15 of them! OK crew, who knows how to ride a horse?"
"We don't..."
"Ah crap...I guess we'll just walk besides them at 5 km\h then..."
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followed this guide after being frustrated as all hell and got the badge http://caravaneer.wikia.com/wiki/Slightly_Unofficial_Guide_To_Caravaneers,_The
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The fact that this game is still getting a steady stream of comments over 3 years since its creation is a true testament to its awsomeness. Here's to hoping for a caravaneers 2.
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Here's my results from experimenting with stats:
1. Physical Strength increases strength and HP by 10 per stat, as well as increasing carry weight by around 3
2. Agility increases movement speed and AP in battle by about 1.5
3. Accuracy increases your sniping by 10 per point with small other bonuses to doctor and mechanic
4. Intelligence increases exp gain and veterinary skills