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it's a little annoying that, since there are never all that many ships on the screen at once, getting a really good combo is mostly luck (ships entering from the sides at the right time to get hit) but overall fairly amusing for how simple it is. it's not really a game you can "master" so much as it is a fun diversion.
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elegant, simple, easy, and yet strategic, gritty in just the right way. all in all a marvelous game. cannot wait to see what else you come up with.
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First of all, I think if you took this game and expanded it, made different upgrades like having ships that you could buy to come through (kind of like the way indestructotank did it)/ start with only two bullets and upgrade the amount/allow bullets to pass through a certain number of ship/have different types of bullets that behave in certain ways and go at certain speeds and one can upgrade each one/etc, I think it would turn out pretty great. This game is begging for such a treatment. Second, this is a whole lot of luck beyond a point really. If you're capable of getting the chain started, by the time you destroy a few ships you're already relying almost solely on whether or not ships will come onscreen in the right places at the right time. There's a reason the highest score is around 2000 (an average of 200 kills per bullet), and considering there aren't 200 enemies on screen at one time you have to figure luck is primarily what's in question.
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The massive explosions are going to blow the screen?...well, will the screen at least call the massive explosions the next day to thank em' for the good time?
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Just final score by itself is not enough motivation to keep returning to game. You need some kind of achievements. Great game, anyway. Bravo!
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in fact, I can see the entire way to win. the ships explode in specific patterns at first. if you watch the ship patterns and match the shot patterns to the fleet's formation, you can set up some amazing combos with a bit of luck. I may be just a bit too derpy to do it, but using this premise, I'm about to try challenging the high scorer. >:)
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General, we've sent the invasion force on a patrol all over the planet. Should they fire at the enemy?
Hold your fire. Rig the ships full of shrapnel! That should turn this battle towards our favor!
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i enjoyed the first 2 shots..then i had to wait 5 minutes while the game just auto played a huge combo and I got bored so I quit
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It time to get a new ship designer when the enemies *bullets* have a positive k/d tally! Fun way to kill a few minutes though!
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On level 12, I'm having trouble defeating the 8th monkey-lord. I've got his weakpoints already, and he used the mega-laser... but everytime he fires that rocket, I just can't seem to dodge it. Was I supposed to collect all of the tiaras from level 7 before facing him?
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Simple and beautiful. However there's one thing you might want to change. I find the times when people still found the idea of "I can get a better score than you" attractive are quite gone. You should make those point valuable for the player. I don't mean upgrades, that breaks the gameplay, but you can give the player ranks, achievements, secrets, bonus modes with simple variation of the current gameplay and many more. They don't have to be big, can be symbolic and not change the gameplay in any way, but it would give the game some sort of purpose.
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random, pointless and excellent! - well done and please offer some way to "earn a shot" bonus in the future version of this