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Comments for 10 Bullets

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Wazz72

Aug. 09, 2016

Under rating threshold (show) No leaderboard? :-( I just got 429, after a few practice rounds. In another forum someone claimed 620 was his highest score...

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(1)

lilpadingting

Apr. 27, 2016

Under rating threshold (show) I sure wish I could see some sort of leaderboard... it's nice to know what sort of scores other people are getting. Anyone else break 320 (after lots of practice)?

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(5)

hrodbert99

Feb. 02, 2016

Under rating threshold (show) simple

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(1)

matti23

Jul. 19, 2014

Under rating threshold (show) I think the Drone from Stargate has just been dethroned as the most badass Sci Fi weapon of all time 0_o

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(2)

artemasrukh

Jun. 09, 2014

Under rating threshold (show) if you get a good enough combo, it will almost NEVER end

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(2)

Rajat3

Apr. 11, 2014

Under rating threshold (show) Man awesome

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(2)

joaoccouto

Dec. 21, 2013

Under rating threshold (show) good but you should be able to point

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(0)

swanwick

Dec. 02, 2013

Under rating threshold (show) Only 10 bullets!!!

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(0)

plays2342

Nov. 12, 2013

Under rating threshold (show) Man !!!!!

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(1)

Delthin

Nov. 06, 2013

Under rating threshold (show) @GGG: You are thinking of "10 More Bullets" which does have upgrades. This is the previous game, which does not.

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(7)

GGGgGGGgrowlMan

Oct. 28, 2013

Under rating threshold (show)

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(-3)

Blasterz9

Jul. 31, 2013

Under rating threshold (show) Am I the only one hearing "Zero bullets, shit."

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(8)

Zer0ni

Jul. 21, 2013

Under rating threshold (show) 4/5

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(1)

samopoli

Jul. 11, 2013

Under rating threshold (show) awesome game, this truly rocks

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(1)

skifidol

Jul. 02, 2013

Under rating threshold (show) if you keep putting trillion of bullets in the ships...

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(1)

K0ngkredible

May. 15, 2013

Under rating threshold (show) Really pleasing simple gameplay, the design reminds me very much of Luftra

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(1)

alexnobody

Apr. 18, 2013

Under rating threshold (show) Pause button seems to break things. Not that I know why you need a pause button anyway.

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(0)

Chewy2014

Apr. 17, 2013

Under rating threshold (show) 332

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(-2)

mmnbz34

Apr. 10, 2013

Under rating threshold (show) Zero bullets, Shit

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(0)

Wrathslove2

Mar. 31, 2013

Under rating threshold (show) 228 ships in a single bullet.

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(-2)

nxco

Mar. 10, 2013

Under rating threshold (show) excellent simple game! perhaps, need some goals, achievement

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(0)

Hopper262

Feb. 28, 2013

Under rating threshold (show) Fun for about ten minutes and then you've seen everything the game has to offer, but hey, there's room in the world for bite-sized games too. What's there is flawlessly executed.

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(0)

xyroclast

Oct. 25, 2012

Under rating threshold (show) Well, since you asked, 160. The answer is 160.

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(2)

prinzovdarkness

Oct. 02, 2012

Under rating threshold (show) I agree with laserbeam. Although if you don't use his idea can you make this game work with the kong API? I think it would be easier.

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(3)

TheLaughingCow

Sep. 21, 2012

Under rating threshold (show) ha! one shot, one kill. ...Wait....

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(68)

JealousBugBear

Aug. 29, 2012

Under rating threshold (show) I really love this game because of its simple and addicting gameplay. But I would also love to see API and Highscores added here on Kong, so we could make some highscore hunts with friends.

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(3)

treetochi

Aug. 06, 2012

Under rating threshold (show) So... first shot ever: 15 ships. By game two I was getting hundreds per bullet. I don't know how it happened, BUT IT IS AWESOME! 5/5

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(5)

Squeekzoid

Jul. 23, 2012

Under rating threshold (show) PERFECT. Don't change a thing!

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(1)

blahx

Jul. 18, 2012

Under rating threshold (show) X25 is the highest combo number thingy?

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(2)

bufferOverflow

Jul. 18, 2012

Under rating threshold (show) This is not exactly a game. It's more of a simulation. And nice one at that. :)

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(1)

zistorbar

Jul. 18, 2012

Under rating threshold (show) what there is no highscore ? Oo

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(0)

Dom2D

Jun. 14, 2012

Under rating threshold (show) I love this game! It's brilliant!

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(2)

pfcbradley

Jun. 12, 2012

Under rating threshold (show) would be epic to have something like an in game medal-milestone, something like first blood, 100 kills in one game, 200, 300 etc as well as for killing ships with one bullet, nothing that really has anything to do with gameplay but would be a nice cosmetic touch

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(5)

MMFVVCL

May. 30, 2012

Under rating threshold (show) want to buy an epilepsy warning XD

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(-2)

vorplex

May. 12, 2012

Under rating threshold (show) in no way is this game about timing - or any form of skill for that matter. the duration of the chain reaction (and thus, your score) is determined by the influx of ships. assuming the flow is regulated by a random number generator, the "game" is purely about being lucky.

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(2)

roflplatypus

May. 12, 2012

Under rating threshold (show) wow, that's cool and unique. everyone rank 5 so moar people play this cool little game.

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(1)

ppyromaniac

Apr. 16, 2012

Under rating threshold (show) great game. i especially love the sound effects, they have a fireworks display feel to them.

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(0)

agentNORTH123

Mar. 17, 2012

Under rating threshold (show) you should make a 5 Bullets version for increased difficulty. + to keep alive and hope to get a new game

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(4)

Developer response from sushistory

New games will come...

BrujoAzul

Mar. 17, 2012

Under rating threshold (show) Bah, its so simpl... *Gets addicted*

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(2)

mohr0023

Mar. 16, 2012

Under rating threshold (show) my last shot usually doubles the number of ships i have destroyed so far... and i love it man lol. It's all like "gooo lil bomb, a lil up gogogo *BOOM* ". You just made a great addicting game with nothing more than an awesome idea, congratulations.

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(1)

Nuuna

Mar. 15, 2012

Under rating threshold (show) Ha Rank 6 with 524 MUHAHA

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(-1)

razorborne

Mar. 13, 2012

Under rating threshold (show) it's a little annoying that, since there are never all that many ships on the screen at once, getting a really good combo is mostly luck (ships entering from the sides at the right time to get hit) but overall fairly amusing for how simple it is. it's not really a game you can "master" so much as it is a fun diversion.

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(2)

Developer response from sushistory

A fun diversion, hum.. at least there is fun

kingofsorrow

Mar. 12, 2012

Under rating threshold (show) wow...3rd try and i'm 8th in the world, Greys the name

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(1)

ginokami

Mar. 11, 2012

Under rating threshold (show) elegant, simple, easy, and yet strategic, gritty in just the right way. all in all a marvelous game. cannot wait to see what else you come up with.

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(1)

Developer response from sushistory

Dear, you made my day.

uberpenguin

Mar. 04, 2012

Under rating threshold (show) First of all, I think if you took this game and expanded it, made different upgrades like having ships that you could buy to come through (kind of like the way indestructotank did it)/ start with only two bullets and upgrade the amount/allow bullets to pass through a certain number of ship/have different types of bullets that behave in certain ways and go at certain speeds and one can upgrade each one/etc, I think it would turn out pretty great. This game is begging for such a treatment. Second, this is a whole lot of luck beyond a point really. If you're capable of getting the chain started, by the time you destroy a few ships you're already relying almost solely on whether or not ships will come onscreen in the right places at the right time. There's a reason the highest score is around 2000 (an average of 200 kills per bullet), and considering there aren't 200 enemies on screen at one time you have to figure luck is primarily what's in question.

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(3)

Developer response from sushistory

The "luck element" has been debated here and there. But he, i think it's the price of simplicity for this game.

uberpenguin

Mar. 04, 2012

Under rating threshold (show) The massive explosions are going to blow the screen?...well, will the screen at least call the massive explosions the next day to thank em' for the good time?

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(1)

infomage27

Mar. 04, 2012

Under rating threshold (show) why give the player 10 bullets? just leave him the last one! :)

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(1)

emsiem

Mar. 03, 2012

Under rating threshold (show) Just final score by itself is not enough motivation to keep returning to game. You need some kind of achievements. Great game, anyway. Bravo!

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(2)

Developer response from sushistory

Yes. There is place for improvements. Some kind of deepness and achievements. (see laserbeam's above)

Frynge

Feb. 27, 2012

Under rating threshold (show) in fact, I can see the entire way to win. the ships explode in specific patterns at first. if you watch the ship patterns and match the shot patterns to the fleet's formation, you can set up some amazing combos with a bit of luck. I may be just a bit too derpy to do it, but using this premise, I'm about to try challenging the high scorer. >:)

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(0)

Developer response from sushistory

Maybe you found the secret pattern...

Frynge

Feb. 27, 2012

Under rating threshold (show) I scored a 0! I win, right? :D ...really. wonderful!

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(-1)

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