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This is hardly a breakout "clone". Being able to bump the ball and giving it some physics makes it very interesting. My one critique would be the return ball. I'd rather be able to hit the spacebar or something to start the new ball. Also, as the "bricks" fall... Since I can bounce them as well and since they can affect the main ball so easily, it might make things more interesting to add the possibility of using a bounced brick to dislodge more of the others.
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Thanks BDSFlash for responding to points raised. With regard to the controls being left as keyboard based to make the game slightly harder... personally I'd much rather play a game that had as perfect a control mechanism as was possible, and the difficulty was handled purely through game play.
Just my 2d. :)
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Great Soundtrack, ball moves too slow, crappy concept..we've seen breakout and all of it's 100 clones, this isn't anything new.
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Well Done, and not glitchy (far as I saw), decent soundtrack, but as many have said ... when all is said and done , just another breakout clone. And frankly I always hated Breakout, but as I said Very nicely done ... 3stars
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fantastic game, but the ball moves so damn SLOW!!!!!!!!! and i know its not lag because i never lag. PLEASE double the framerate or something. i get bored waiting for the ball to come back down
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This game is fun. I like the ability to shoot it hard or soft depending on the situation. You can "juggle" the ball and the hit it hard at the targets.
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Reading your comments, I agree with 2, 3 and 4... but loosing a life for multiball is just too weird. I serisouly think that loosing a multiball should not lose you a hard-earned life.
Anyways, for the game itself, it's quite fun... for the first 3 levels. Then the novelty wears off and it's just another Breakout clone, in my opinion. But it's presented very well, so I'll add an extra star for that.
4 stars.
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2) Judging the bricks and the ball apart. Again, theres a perfect explanation for this. The more bricks you have dislodged and are juggling in the air, the more points you will rack up. This also has a negative side - not being able to see your original ball properly. You have to look at the +'s and -'s of your actions. (To keep the ball in sight, look for the trail it leaves behind it)
3) Mouse control. We thought this would make the game alot easier....too easy, you'd never loose a ball. Sorry guys, but sometimes we like a challenge.... :)
4) To the user Asbestos - If you read the instructions at the satrt of the game, you will find that there is a certain BUTTON you press to send the ball flying into the roof of the level. That button is *UP*. By holding *UP* you will do powershots on the ball. Remeber this for future user. :)
Thanks again, and if anyone has any more problems, ask TastyLamp or I. :)
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Thanks for all the constructive criticism guys. I've got a few things just to clear up:
1) 'Loosing a life when you loose a multiball ball' issue. Theres a reason that we have green/red/yellow powerups. Green ones, as usuall, signify something that will benefit your gameplay. Red ones, being vice versa, will make your gameplay more difficult. Yellow ones signify that there is a positive AND negative side to that powerup. If you CHOOSE (I'm using the word choose because no powerup is ever compulsory to collect) to collect the powerup, then you have made a decision to accept the consequences that may be contained within. Sure, the multiball will give you more points and clear the level faster, but you have accepted the negative side of if you loose one, you loose a life!
v Continued v
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Really great variation on breakout. Only complaint is that I lose a life when the extra ball falls. Otherwise it was a good game!
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Nice crisp visuals. If you added some solid sound effects this game would be really catchy. Also it would be nice to use the mouse instead of arrows in a "twitch" game.
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If this game could be controlled with the mouse, and use the mouse buttons for forward/backward, it would rate 4/5 from me. Enjoy playing it.
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I gave this game a low rating due to several factors. The game gets boring very quickly; I gave up playing after level 6 because it's excactly the same every level, apart from different patterns. And it's almost impossible to control the ball using the keyboard! Also the music is bad. And does the background have to be completely red?
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Nice new approach for an old and overused concept, with interesting new additions. Oh, and this was one of the few games I didn't mute right away, great work picking the songs!
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on level 8, with the slowest ball and the biggest paddle, no matter how hard i tried my ball could not reach the very top of the map. it was impossible to reach the other balls because my ball was too slow.
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Awesome game. Great graphics, appropriate music, easy-to-manage controls, so an all-together job well done. Props to Dicko and TastyLamp!
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Congrtualations, GAME SET!
level:15
death:0
oh yeah guyz, impossible badge is MINE! OMG, this was FREAKIN REALLY HAAAAARD, but finally got it.
updated rating from 3/5 to 4/5.
=D
have a good time...
game is quite fun
but REALLY frustrating
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this is an iventive game with a spin on the original, gravity and circles bounching around, i got the hard badge with 15 lives, it wasn't very challanging but the impossible badge is tough 5/5
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Congratulations! You just won the No Orb Left Behind Badge and 60 points!
I did it I did it! Been trying for weeks to get the badge and I finally got it! YAY! :D
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"My cat's breath smells like cat food." Seriously, that sentence is more interesting than this game. The bat's too slow to react, and it just DOESN'T HIT RIGHT!
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I finished level 4, my ball drops down so i died before i could move onto the next level because it didn't freeze gameplay.