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I liked this a lot. Fantastic sense of style. My only complaint is that you're a little too liberal with your checkpoints - the game never quite felt challenging enough for me.
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The controls seemed unresponsive/sticky... jelly would continue to run even after I let go of the keys. Very frustrating. If the controls worked well, this would be a 5/5, but now it is 3/5 at best. (The save points are what keeps it from being 2/5).
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@pldl But I did some levels that you said that its impossible... To me, the impossible ones is 30, 42, 47, 53, 70, 71, 74, 76.
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I wish the game would just reset everything instead of doing the fade to black and fade in. it makes it alot longer when trying to get the 72 levels with no deaths.
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First 100% run through 36:58. Some of the checkpoints are ridiculous; two checkpoints with only running between them. How easy the checkpoints make this would be forgiven if there was some indicator for which levels I've beaten deathless. Great level design! 5/5
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Are the speed-ups deliberate or some sort of lag on my side? Game becomes pretty mcuh uncontrollable ever ~30 seconds, have wait it out and it returns to normal play.
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Good platformer, but my broken 'up' arrow (keyboard fault, too sensitive) and ocassional lags/freeze (game fault) doesn't let me appreciate it entirely. Currently: 4/5, 5/5 with lag fix.
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framerate is quite slow, until I collect the third bolt on a stage, then it speeds up again. THis is true at low, medium or high settings for "quality."