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This might be a new scheme. If you survive sixty seconds your head will blow up from the graphics. Now I understand why Tristain only has up to square mages.
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The controls should have a set distance for each time you press the arrow keys, that way we can know how far it will move, otherwise it is nigh impossible to be as skilled as the game requires.
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If you're complaining about the difficulty, you're clearly not listening to the music. The music makes up for it 100x over!
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Hah, after 2 hours, finally Hexagon.
The movement seems too fast in the beginning, but you get a hang of it soon, and the quickness is really needed in the spirals ^^
I know what I'll be seeing in my dreams tonight...
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i got the easy badge in 1 minute and i am not gonna waste my 2-3 hours with these terrible controls for getting that hard badge after i watch the video...
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Pretty frustrating but by patience and relaxing I got 102:27. Move as little as possible and preferably in one motion. timing is the key on the circling parts. pretty decent for 1 day project. 3/5
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Better control needs to be implemented for a speed/precision game like this. Perhaps a secondary key you can press that increases your movement resolution/slows down your movement when needed?
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Very nice at beginning, but it gets frustrating when you reach the highest level and make 10 sec it's an arduous job. Note 3
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The controls are way too loose for the level of precision the game expects of you. Between that and the seizure inducing visuals, everything about this game screams "artificial difficulty."
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This game makes gives me vertigo. After a few minutes of playing, I feel like I just got off one of those spinning carnival rides.
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It's a difficult game, to be sure, which is why the imprecise controls are unforgivable. It is far too easy to overshoot or undershoot your intended field.
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The controls are way too touchy for gameplay that calls for a bit more precision. Between my triangle shooting off well past where I want it at the slightest keystroke and the seizure colors flashing it's hard to tell where I'm going to end up.
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Great concept, but needs work. Controls are not tight enough to manuever through some of the more complex patterns accurately enough. It creates an artificial difficulty which ends up making the game not as enjoyable. I love these types of games, but after playing it for a couple of hours it just seemed too unfair.
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OMG, I got within 1 second twice... Finally got the hard badge though! You just have to get used to what it throws at you since it's pretty repetitive. Just keep playing and get in your zone.
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Doesn't the first "spiral" seems to be the hardest? On every try, its like, from 20 to ~45 seconds the game gets easier. But I don't know. Probably that's just me.
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fun little game, but never have i come across something that makes me scream 'stop spinning damn you' so much in my life. maybe i'll come back for the extra 38 seconds for the hard badge at some point but for now i am happy with my 22 seconds and triangle