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I don't understand why the triangle isn't always in the center of the panel it's in. The entire concept of the game is being in an empty panel, yet it's hard to tell which one we're in. Not sure how this qualifies as a game.
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*Look for a quick game before I go to bed*
Oh look, the hard badge is only 60 seconds.
*2 hours go by*
What the hell just happened?
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You've done the impossible. You've taken one of the most basic concepts of gaming and made it a completely miserable experience. Put this game on a CD so we can shove it up your arse.
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people... you dont rate down a comment because its saying something bad but true about the game... if its true, then + it or leave it alone, because this game really has bad controls, 3/5, and I''m being generous, it really doesn't deserve 3. Just being honest.
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1) Put a health warning before the game starts. (About seeing a physician if one has a history of epilepsy. You don't want to get sued over a flash game if some kid ends up spasming and convulsing in his room...)
2) Crappy controls, I always overshoot, even if I have mad reflexes... Give a mouse option or something.
3)I had fun even if I died after 5 secoonds.
3/5 stars
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For a game that relies entirely on the challenge to be interesting (not like it wins any points on graphics...) the challenge feels very artificial. Battling wonky controls and the distracting flashing and spinning isn't what I would call fun.
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Great simple concept ruined by horrible control. Movement needs to be much more fluid and precise than each keypress jumping you more than the width of the triangle. This is beyond retro. Even pong had fluid controls.
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Updated my 2/5 to a 5/5. Why? Well, simply put, this game grows on you. Sure, the controls aren't super intuitive, but it's not meant to be an easy game. If you're having trouble, put it down and come back tomorrow. It's a subconscious thing, if you've ever played an instrument you'll understand; you couldn't get a song down for hours but played it perfectly the next day. Every detail, the motion, the zooming, the speed and the controls are fine tuned to create a difficult game. It really is a piece of art. Honestly, I do think that hard badge should be impossible, but 60:00 really is an attainable goal. I couldn't break 50:00 yesterday, and today with about 15-20 tries i did break 50:00, and I got 87:53.
Good luck! ^_^
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Wow... that frame rate is killing me! Also, if you think this one's hard, try Super Hexagon. I barely survived the final level on that one, and my record on this one is almost 300 seconds.
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In Super Hexagon, you're allowed to grind on the side of the walls, but on this one you can't, making this a lot harder!
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I'm slowly becoming convinced that an epileptic gamer killed TerryCavanagh_B's parents, and this game is his elaborate revenge.
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At first I hated this game, it was so frustrating. But after a while you get used to the speed and the patterns, and it becomes funny and challenging! Don't give up, just give it time! The basic things you have to learn are: rotate 180 degrees quickly, and escape the spirals (turn always at max speed, and stop exactly at the end; after a while you learn how to do it). The learning curve grows slowly but then it's funny!
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I don't know what you are all talking about.. This game took me 10 minutes to get the hang of the controls, all it requires is some hand-eye coordination and a brain that doesn't fry when trying to process moving shapes and 3 different colors. Sorry that some of you are used to spending an hour of upgrading before you're able to beat a game, maybe that's what it is. I personally like games that deliver challenges on a personal level and not time spent. This game isn't amazing but it deserves a 4/5 by Kongregate standards in my opinion.