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For all those complaining that it rotates too fast: YOU WILL WANT IT TO ROTATE FAST WHEN YOU GET FURTHER IN! ^___^
Seriously, it speeds up, and you NEED it to move FAST!
To live with it, you've gotta get flow, man, otherwise it's HARD.
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Hard badge is not so hard as I see most people here complaining about. The thing is that it takes you a bit of time to master every obstacle (There are a few really) in the end the only thing that might kill you is a double loop which is a bit harder than a normal loop since you you have to see while doing the first loop.
People here are used to obtaining easy hard badges so don't complain and give it a real try as this is the kongregate spirit!
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I can't be the only one that's noticed that the seconds are counted as ss:xx where xx is a number of 60ths of a second...
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I played the first 15 mins without sound and it was a mess. I reached 30 secs maximum this way. After i've put headphones on, it was way easier to find the rhythm and get a feeling what is coming towards you. Hard badge took another 15 mins - Done xD
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I think this game would be dramatically improved if the controls were such that the arrow keys moved you from one side to another instead of loosely around the shape. Then the trick is recognizing which side you need to be on and timing it correctly instead of accidentally overshooting or undershooting thanks to the loose controls.
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Well, it seems I'm going to being playing this for a while... In fact, 'twere it not for the music, I might actually have a bit of trouble playing it. Good game, though.
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Better control needs to be implemented for a speed/precision game like this. Perhaps a secondary key you can press that increases your movement resolution/slows down your movement when needed?
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Six-Sided Sadism Badge:"I'll be waiting for you"
Me: "I love you baby, but its my fault. I guess we were never meant to be"
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overall it's a fun concept but it's far too sensitive to be good. would have been much better if the pointer were locked to 6 directions and tapping the arrow key moved it.
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I don't understand why the triangle isn't always in the center of the panel it's in. The entire concept of the game is being in an empty panel, yet it's hard to tell which one we're in. Not sure how this qualifies as a game.