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Ok, line's "easy"... Triangle should be medium, square should be hard, pentagon should be impossible and hexagon... well, I'd like to report 206 ppl as hackers
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The controls were hard to get used to, but after a while I got better at it, and made it to the 60 sec. mark! I give it a 3/5 because of the mind f**k I had to sustain during game-play.
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what? 60 seconds? No problem... *playing for few seconds*... OMFG... This game is not designed for human. It's for god (4/5)
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Dear kongregate staff: If you have to survive 60 seconds, change the badge from hard to Godlike and make it 1000 points.(Not that anyone will ever get it)
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After 3 hours, of non-stop pure hardcore gaming. After maaany failed 50+ seconds tries, I finally got the hard badge. Thanks for this game Terry Cavanagh B! Nowadays games are getting pretty casual, and I love when I see a hardcore-retro game like this on the "hot" list. Tomorrow I'll spread the challenge to some of my friends. :) Don't give up bros, just turn you "challenge accepted" mode ON and gogogo!
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It would be great if it took exactly one move to advance from one side to the next. Precision control would go a long way.
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Well, let's see if I get this right: This game's mechanics are like this: The gameplay area is divided by six parts, each one divided by the colours in the background, the walls closing in don't ever exceed the borders. You only can lose when the walls touch the hexagon in the middle and the tip of your triangle is in the background area that the closing in wall was in when it touched the center hexagon...
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This might be a new scheme. If you survive sixty seconds your head will blow up from the graphics. Now I understand why Tristain only has up to square mages.
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The controls should have a set distance for each time you press the arrow keys, that way we can know how far it will move, otherwise it is nigh impossible to be as skilled as the game requires.
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If you're complaining about the difficulty, you're clearly not listening to the music. The music makes up for it 100x over!
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Hah, after 2 hours, finally Hexagon.
The movement seems too fast in the beginning, but you get a hang of it soon, and the quickness is really needed in the spirals ^^
I know what I'll be seeing in my dreams tonight...
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i got the easy badge in 1 minute and i am not gonna waste my 2-3 hours with these terrible controls for getting that hard badge after i watch the video...
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Pretty frustrating but by patience and relaxing I got 102:27. Move as little as possible and preferably in one motion. timing is the key on the circling parts. pretty decent for 1 day project. 3/5
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Better control needs to be implemented for a speed/precision game like this. Perhaps a secondary key you can press that increases your movement resolution/slows down your movement when needed?
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Very nice at beginning, but it gets frustrating when you reach the highest level and make 10 sec it's an arduous job. Note 3
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The controls are way too loose for the level of precision the game expects of you. Between that and the seizure inducing visuals, everything about this game screams "artificial difficulty."