Under rating threshold (hideshow)
Personally don't like the idea much, but that should not be held against the game. That said: Buggy line detection. Choppy frame rates. All too critical for this game's mechanic, all making it cumbersome to play.
Under rating threshold (hideshow)
1/5 have you noticed that the "loading bar" at the start of the game is there just to make you wait for nothing? it probably would show you an ad for some game, but i have adblocker on so...
Under rating threshold (hideshow)
Tips: take it slow when you can, the ball will go through anything thats more than 90 degrees, so instead of making a U shape, make a steep V shape. Once you get used to the physics, the game becomes a whole lot easier.
As for the bouncy levels? You really need to take those slow.
Under rating threshold (hideshow)
Got the hard badge but I got so much more.. I have this new relation with my mouse and my patience.
Thank you Scriball and screw you super bouncy ball :)
Under rating threshold (hideshow)
Really interesting idea. But changing physics between levels is a very bad decision imho. (noticed different jump-heights-mbutton- with same ball color)
Under rating threshold (hideshow)
And no, line fails not only when ball is moving up. Ball falls straight down, lands un a perfect catching U-bend, except it doesn't, just falls through. AARGH!
Under rating threshold (hideshow)
great concept.
GOOD: target box for goal is 25* as large as the displayed goal
BAD: target box for mines is *also* 25* larger than displayed
UGLY: bloody line only stops the ball 7/8 of the time??????????????????????????????????????????????
Under rating threshold (hideshow)
I didn't pay attention when it said "press something for options" and now I want to get out of the level and see my progress and stuff and I can't find it mentioned anywhere!
Under rating threshold (hideshow)
I was expecting only 30 levels for each difficult... :o I don't wanna know how much more there is if it's not 120 level for hard one >
Under rating threshold (hideshow)
yeah its screm ball coz evrywan hate it and wana screm all te time and sumtime tey also brake evryting and ten my dad he get mad but its not my falt
Under rating threshold (hideshow)
The game was long enough on normal mode that I was more than tired of the game by finishing. 3 more sets with even more aggravating balls? Nope.
Under rating threshold (hideshow)
Hmmm... easy, medium, and hard badges for a game I have never played? Gets to the level "Dance" Welp, looks like I am only getting the easy badge for this game.
Under rating threshold (hideshow)
Creative but poor game design. Why is the left click the option to jump and draw? This inflates the difficulty and makes it more annoying than a convention game design. Vote up if you think this game should be a shame of Kongregate, not a featured badge of the day.
Under rating threshold (hideshow)
This is a very challenging game. Nicely done with the aspect of having to move the line instead of just making multiple lines that don't erase.
Under rating threshold (hideshow)
After nearly 10 years, I finally got the Wino badge.
Once you learn what you can and cannot do, such as putting the line more than 90 degrees or the ball phases through, the game gets much easier.
Under rating threshold (hideshow)
This is a great idea. Too bad the yellow ball constantly goes THROUGH the line. I'm guessing it wasn't supposed to do that.
Under rating threshold (hideshow)
Its very hard to be precise, because the line is only smooth when you do fast moves, and its kinda annyoing when you want to operate very close to a mine, and you get a very rough shape that pushes the ball into the mine
Under rating threshold (hideshow)
It took me legit hours to get the medium badge. If you have the "hard" badge, you have another impossible in my book. Good job to whoever did that well.
Under rating threshold (hideshow)
Hard badge is stupidly long and difficult for a hard badge. However, this game is one of my favorite flash games of all time and I would've played it out regardless of the badge, so no complaints. Amazing amazing game, great difficulty curve, love the added replay value they added via bouncy balls which truly do make the levels both very different to play and much harder in a lot of cases. This is what I wish developers came out with, just amazing work. 5/5 obviously. An impossible badge isn't outlandish but perhaps a hard for beating the boss and a second hard being the current one?
Under rating threshold (hideshow)
epic tip here: when the spikes are diagonal to each other, you can get the ball in the gaps between them. Very useful speedrun tip.