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Need one more upgrade that acts like a compass to pieces not yet picked up. Town structures make them hard to see and sometimes they get thrown far!
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I kind of wish there were an upgrade to 'concentrate the blast' or something, that could make it so that the gold didn't fly off as far. Kind of annoying when most pieces stay near the hole but a couple go flying off into the next plot over.
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Found a tin can, sold for $30. Tin can's approx. weight is 30g. Tin can therefor $1 a gram. Gold is selling for $780 a kg. which is 78 cents a gram. Tin can's are worth more than their weight in gold?
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kinda fun but i have a few problems. I payed 20,000 for a surveyors office and it burns the records of where it found gold the day before, and without fail always goes to the other side of the map to find gold instead of doing the logical thing and finding gold close by the offices. no record of whether or not a hole in the ground has gold or if I mined it out already also a lapse in logic, because I'm pretty sure actual mining companies would keep records of that...
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Needs some way to locate those tiny pieces that disappear into the camp, never to be seen again. Especially when they're the only ones left. Like a compass pointing to the nearest piece.
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I really like the originality of this game, but there are a few things I think would be nice for the future. Instead of the surveyors office putting up a sign each day, perhaps it could be upgraded to permanently mark the map with colors for various estimated gold amounts. Also it seems like such a waste to burn an explosive slot just to clear out some trees. I'd be willing to pay extra for a large bomb that has an effect over a 2x2 or 3x3 area.
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I think that the surveyor building should only give you "GOLD" markers where your HQ is. It's quite annoying when I go into placing explosives and it takes me to the far right plot when my HQ is in the far left plot, as I won't be going to place explosives there, and I also have to then scroll all the way back to the left.
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Few tips to get the last achievement: add taverns on all empty spots on the map. and the big thing is that your population increase/day decreases with each day that you DON'T mine. it doesn't matter how much. as long as you do. so you can just use one little bomb a day and the people will be happy. Also hardware stores make the tents into larger houses, which increases the pop of each house. Hope this helps!
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I think most gold miners, instead of spending a few hundred thousand dollars to upgrade their trucks, just buy more trucks.
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Ad in paper: Great new town with lots of opportunities! Gold a plenty. Incidents of houses being detonated greatly exaggerated.
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the trees and bushes represent wooded areas....obviously a bush isn't going to be bigger than the town hall building. and building obviously have roads near them and need an amount of space bigger than the building. this explains the truck's movement. you can drive on a road but not through heavily wooded areas. BOOYAH!
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Sigh... It takes forever to get "Growth Spurt" badge, I have done everything in the game and I'm still missing a 1000 population for the badge...
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Huge tip. Once you buy surveying ability; before you buy explosives, click build town. Now you can look around the entire area, but what helps is that the sign saying "Gold", telling you where the most amount of gold is, will already be there. Once you scroll around some to find it, you now know where the most gold is, and you can buy explosives and move your drop zone accordingly. It will save and make so much to have your drop zone in the area where the sign is. It's also worth it to build a single drop spot by the sign. Not only will the hotspot pay for it, but it stays there for other times you're near there.
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Interesting Game. 1. Need to be able to see area each building covers by hover or click after placement. 2. Stop placing Gold Mine signs under buildings. 3. Show all depleted spots. 4. "Try to put different buildings close together for best effect" is misleading. They need to be spaced out for population to occur.
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"What's that ringing in my ears? I thought church was out for the day." "It's just the nuclear bombs going off in the town, dear, don't mind them."
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Surveyor: There is a big gold deposit here
Miner: But there is a family living there I can't get to it
Surveyor: But dude there is a BIG gold deposit there
Shop keeper: Dude he said a BIG gold deposit here take these mini nukes
Miner: Ummm Ok *blows up house* OH HEY LOOK A LOT OF GOLD!!!!
Family: A**Hole
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On day 2, when I noticed that gold price fluctuates, I immediately fired up a new Excel sheet on my second monitor and began tracking max, min, avg, and 75th percentile gold prices. Any game that encourages the use of external data analysis gets a bonus star from this geek.
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Very good game, but at the same time boring. At the end I'm sitting with hundreds of thousands of cash, and left wondering when the game ends. You've gotta tweak the slope, and let the player know where he/she stands.
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Oh look! Diamond as big as my wife is right up front behind the tree there. I just have to go out of my truck to collect it... ... ... Nah! Trees are to scary.
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This is the least complaining town I've ever seen, especially considering the fact that explosives are being set off all around them.
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would be awesome if you could choose to place markers, or if it placed markers automatically on places where you get awesome excellent or great ratings.
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Bleh. Was interesting, until I maxxed out every mining option, but only a quarter of the way to population goal. Either needs more interesting/noticeable interactions among the buildings, or needs to gain population MUCH faster. Not worth the grind.
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Maybe instead of have a speed up button, you could have an option to choose whether I want to detonate all bombs at same time.
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I really like the concept, and it's fun, but there's absolutely no strategy to this. Just throw bombs on the good spot, gold flies out, pick it up, buy things. Needs to me more complicated and definitely more challenging. Very easy.
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Instead of buying 15 nukes to mine for a day, why can't I use 1 nuke to make the shanty town people mine for me for a lifetime?
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Aww too bad son. You seemed to not get any gold that last blast but at least you got a fist-sized diamond. Better luck next time. lol
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I can be wrong, but isn't an open goldmine started by first *CUTTING* down the trees (and selling them) instead of blowing up and driving around them all time?