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You guys know how the spy spins when she jumps, right? So, I jumped off a building right after I killed the last bad guys, and the mission ended. But, the spy just kept on spinning in mid-air, it was weird.
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Don't underestimate the rifleman. I found him pretty essential for clearing out level 19 with causing mass carnage for civs and VIPs. He's got some of the most accurate aiming.
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I really loved the game.... exept when the game made my main chopper unit enter a rock formation and then get stuck there, just to get zapped to death by a tesla coil close by... so yeah... you should probibly check that up
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This has always been a favorite of mine, especially as I like to give the characters their own little back-stories. It makes me kinda depressed when they die though. Like one time, the spy was escaping a collapsed building, placing bombs behind her as she left (this was in #2, when she had bombs still) All of a sudden, a block fell, trapping her. My mouse went towards the evac button, but it was two late. Her bombs went off, and she died, completing the mission. R.I.P. General Sally
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Horrible instructions! No explanation of "if you die you loose or how to heal or what troop to buy or what stars do. Oh and bullets do not actually shoot where you aim them unless you are point blank. 1/5
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@Storiaron: That's because that's not what spies are for. Spies are for easily getting into the area and saving the civs/VIPs without any risk of crossfire killing them. Using them in tandem with riflemen for precision elimination of annoying enemies that are in your way works wonderfully for getting golds.
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The last ten levels are horrorirstic. If you dare to get close to any enemies, they'll just explode/shoot down the whole place, killing civilians and VIPs, even if they took them as simple hostages... Seems like they've gone insane after all those defeats...
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I started off saving animals (yay), but recently I've just bailed out music-festival goers & an oil refinery. I'm not sure I'm working for good any more.
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I think the spies are not so usefull. In the first 1-7,8 level they are not so bad , when you save villagers with them, but after the lots of enemy spott them in 1 min and kill...
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Maybe make an end zone instead of ending the stage when you kill everything. I've missed a few stars for that reason.
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It would be better if there was a "finish mission" button instead of the mission automatically finishing. That way you don't miss out on left over stars.
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Fun and well made game, but I'm not sure I really get it. If you can only control one guy at a time, then what are we supposed to do with 5? It seemed like I always just used one dude per level.
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two of theme
list
solder 1
three round burst
solder2
it becomes a sniper long ranged
spy 1
its able to charm units so she can control them for a level
helacomters and heavys and tanks take time to charm
spy2 get a dart gun as a second wpon
spy 2.1 poison dart
spy 2.2 fear dart
you come up with the rest
please like
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So i decided to be a stealth ninja with Sgt. Spy Crab. Goal 100% Stealth. First thing is see is a guy with his back to a wall. MFW >:(