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If slender man was in this game and you could become him I would appreciate it. also make sure there is more money to use for when we become world leaders and put all of you to sleep. Thank you and Good night
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Like the Molotov; it combines widespread destructive force with the ability to leave metal structures intact. Given that the main difficulty in the prequel was trying not to bring down buildings too soon, the Spy's actually more valuable here as well. Combine with a Tesla Tank to kill through walls, a Commando for sharpshooting (or pinging surfaces to get baddies to turn around) and a transport helicopter or gunship... and I too fall into the trap of growing comfortable with a single specific team.
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Architect: How would you like your bunker built?
Baddie: Have it made of wood and place explosive barrels all around the place so one hit can cause it to fall down.
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Jul. 3, 2014
I think the baddies real plan is to: Make a lot of clones. Then buy a butt-load of gasoline. Make a bunch of gasoline barrels. Make the clones do a lot of evil deeds. Put the gasoline next to the clones. Give the goodies (you) secret info that baddies are at the hotel (or wherever), terrorizing the citizens. Then, after the the goodies blow up the gas barrels, blame the goodies for destroying the city with explosions. The goodies are then taken to jail for vandalism and damage to public property. The baddies are now able to take over the world without intererence. "MWAHAHAHA!" Reports McBaddie #2056
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The hardest part of this game is not taking down baddies or collecting all the stars... it's picking an adequate name for your characters!
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If u are struggling with the stars, fully upgrade a spy, then send them in to collect stars and people. When everyone is rescued, BLOW THE JOINT!
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I think the baddies real plan is to: Make a lot of clones. Then buy a butt-load of gasoline. Make a bunch of gasoline barrels. Make the clones do a lot of evil deeds. Put the gasoline next to the clones. Give the goodies (you) secret info that baddies are at the hotel (or wherever), terrorizing the citizens. Then, after the the goodies blow up the gas barrels, blame the goodies for destroying the city with explosions.
The goodies are then taken to jail for vandalism and damage to public property. The baddies are now able to take over the world without intererence. "MWAHAHAHA!" Reports McBaddie #2056
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Protip for high scores: combos multiply the base score of the enemy by the number of the combo, thus rising exponentially, and only reset when you fire a shot. So, let explosive enemies (bazookas and rocket helicopters) blow up allies and themselves, and save the most expensive foes for last.
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Still fun, but the runs into the same issues I had with the others. The spy is still overpowered, she can't blow things up but can easily knife people in the back. If they're looking you're way, her insane jump just let's you jump over them without being seen. Spy + heli wins every map. Things like helicopters should have a much higher sight range for spies, it's a bit silly that she can just jump around in the open while they aim at her but she's out of the tiny radius.
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There's something weird about those Civs and V.I.P's... Why can't they run away? This has made me abort Level 19 about 13 times...
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***** There are no Natives or VIPs here to worry about so destroy the bunker with maximun prejudice. *****
Okay, time to blows up everything.
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Recovery is the stupidest part of this game. You can just start and abort a level immediately until you get your HP back. It adds nothing to this game.