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Comments for Dibbles: Pro Pack

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strix69

Sep. 02, 2012

Under rating threshold (show) bug, impossible to go to second level

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(1)

Doomsday31415

Sep. 02, 2012

Under rating threshold (show) There's a way to complete level 26 with 15/20 saved. Can you find it?

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(1)

Doomsday31415

Sep. 02, 2012

Under rating threshold (show) Only one tutorial level? What do you call the first 5 levels that do nothing but show you how to use the various powers?

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(7)

znielz

Sep. 02, 2012

Under rating threshold (show)

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(-3)

BrianB77

Sep. 01, 2012

Under rating threshold (show)

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(-8)

DiablosDeAngel

Sep. 01, 2012

Under rating threshold (show)

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(-4)

Shmanel

Sep. 01, 2012

Under rating threshold (show) I wound up with very different solutions to the last 2 levels than the walkthrough showed. I like that in a puzzle game.

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(2)

hughesj

Sep. 01, 2012

Under rating threshold (show) Who remembers the original lemmings game??

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(10)

ddean207

Sep. 01, 2012

Under rating threshold (show) this is an awesome game (: (: (:

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(2)

Rebel2112

Sep. 01, 2012

Under rating threshold (show) anyone else remember lemmings?

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(5)

Barragor

Sep. 01, 2012

Under rating threshold (show) Was awesome 5/5 some were challenging :)

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(1)

Barragor

Sep. 01, 2012

Under rating threshold (show) Btw the Jump thing works like this: After the dibble gets hit by something it should be 2 blocks or less above the ground, if it doesnt get hit it can survive any height

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(1)

Barragor

Sep. 01, 2012

Under rating threshold (show) thanks Taar, that helped me on 22 :)

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(1)

mugger883

Sep. 01, 2012

Under rating threshold (show) what's the song called?

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(0)

TheSilentDane

Sep. 01, 2012

Under rating threshold (show) Oh yes, sir. Let me just rip of my head so you can make an elegant jump over this dangerous chasm. Jolly good!

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(7)

Mr_cookies

Aug. 31, 2012

Under rating threshold (show)

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(-7)

Taar

Aug. 31, 2012

Under rating threshold (show) The way I understand bounce, if you don't want your dibble to die on impact, just remove any obstacle from its trajectory. It's immortal, as long as it doesn't touch anything (ceiling included). That may explain why big jumps kill yours but not the ones you see in walkthrough.

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(-2)

DragonDew

Aug. 31, 2012

Under rating threshold (show)

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(-8)

ghis

Aug. 31, 2012

Under rating threshold (show) More waiting than playing. MGS did that but, well, that's MGS.

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(-1)

oscarito

Aug. 31, 2012

Under rating threshold (show)

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(-10)

the_fadiga

Aug. 31, 2012

Under rating threshold (show) Lemmings

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(2)

Gazan

Aug. 31, 2012

Under rating threshold (show) Lovelier spikes than the previous game. Also, this should be made into a movie.

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(1)

Lord_Farin

Aug. 31, 2012

Under rating threshold (show) The loading screen appears to be messed up; game can't be loaded.

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(-1)

Magilvia

Aug. 31, 2012

Under rating threshold (show) skipped a level, I don't remember which, and the game doesn't tell me. I won't re-play all level just to get the badge...

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(5)

Aliez

Aug. 31, 2012

Under rating threshold (show) Everyone better pray that anybody who plays the Dibbles games never becomes king...

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(2)

Stendus

Aug. 31, 2012

Under rating threshold (show) I can only play level 1. As soon as I complete it and click continue the screen just turns black, and the music keeps playing. And nothing else happens... 1/5

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(4)

xxbuggsyxx

Aug. 30, 2012

Under rating threshold (show) Is a hard badge hard, if it has a walk through?

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(14)

crypticvapor

Aug. 30, 2012

Under rating threshold (show) ugh, just tedious

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(1)

evanray1

Aug. 30, 2012

Under rating threshold (show) i blocked this

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(-1)

DaKingOf

Aug. 30, 2012

Under rating threshold (show) My Lemming experience comes in handy :D

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(3)

kiki711

Aug. 30, 2012

Under rating threshold (show) the game doesn't remember my progress from before :( I don't think I have the patience to do 21 levels all over again

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(3)

jankoz

Aug. 30, 2012

Under rating threshold (show) after I skipped several levels, I want to the last level. Only what I know is that I passed 25 lvls, but don't know which they are. So question is how to know which level are finished and wich are not?

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(3)

brainisdead

Aug. 30, 2012

Under rating threshold (show)

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(-10)

Applehead3

Aug. 30, 2012

Under rating threshold (show) Why can't they make several dibbles into a private jet?

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(18)

CoCoN_16

Aug. 30, 2012

Under rating threshold (show) Finally some levels with more than one way to beat (i.e. 32)

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(4)

Soul88

Aug. 30, 2012

Under rating threshold (show) too much stones on some maps!!!

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(1)

mdazy

Aug. 30, 2012

Under rating threshold (show) Still stuck with the hover on turbo at the fourth iteration? I mean... why? Pretty please with sugar on top, do it already.

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(4)

HoboHarington

Aug. 30, 2012

Under rating threshold (show) I'm still wondering why they seriously can't jump when its just 1 little gap and they need a bridge.

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(6)

WolfHealr

Aug. 30, 2012

Under rating threshold (show) Would be nice to have space bar (or any hot key, really) for the fast forward toggle. Also, how about a mouse-over pop-up on the level select screen showing your best score for dibbles saved and score?

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(9)

JSilvis

Aug. 30, 2012

Under rating threshold (show) Ugh..so glad to have beaten this 4th one. This was by far the hardest and I still think it's ridiculous that this came out barley a week after the 3rd. podge has just been pumping these out non stop and needs to move onto a new, better series.

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(1)

Shashakiro

Aug. 29, 2012

Under rating threshold (show) Why on earth are Extend, Step, and Cover not here? I can understand not including some of the version-specific ones, but those three are each in both Dibbles 2 and Dibbles 3, and they make for really interesting puzzles IMO, especially Step. This pack wound up being relatively light on challenge due to the absence of these, IMO, though the puzzles were still fun overall anyway. 4/5.

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(21)

Ayelis

Aug. 29, 2012

Under rating threshold (show)

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(-3)

Xetna

Aug. 29, 2012

Under rating threshold (show) When bouncing, a dibble will always survive if it lands on the ground, but might die if it hits a wall mid-air. It starts "falling like normal" when interrupted by a wall, so it will survive if it's 3 units or less above the ground.

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(13)

dracogame

Aug. 29, 2012

Under rating threshold (show) Music is just getting to the good part, King walks through the exit.

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(1)

hri1

Aug. 29, 2012

Under rating threshold (show) I know from developing across a variety of languages and studying up on flash that the migration to a fast forward button that we can toggle by clicking should be a really easy one. Please take it into consideration.

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(8)

xandramas

Aug. 29, 2012

Under rating threshold (show)

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(-5)

BoeserTeddy

Aug. 29, 2012

Under rating threshold (show) In my Opinion those lvls were easier than the lvls of the "normal" Dibbles which makes this game better than the others cause i can accomplish it without a walkthorough :)

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(3)

Magical_Kiwi

Aug. 29, 2012

Under rating threshold (show) This music is beautiful. Link to soundtrack maybe? I want this on my phone xD

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(0)

Matthias_js

Aug. 29, 2012

Under rating threshold (show)

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(-3)

Pykrete

Aug. 29, 2012

Under rating threshold (show) Okay, there's pretty much no reason why the game should lock up for several seconds every time I finish a level, especially when none of the other Dibbles games did. Whatever you changed, it broke.

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(0)

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