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Only one tutorial level? What do you call the first 5 levels that do nothing but show you how to use the various powers?
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I wound up with very different solutions to the last 2 levels than the walkthrough showed. I like that in a puzzle game.
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Btw the Jump thing works like this: After the dibble gets hit by something it should be 2 blocks or less above the ground, if it doesnt get hit it can survive any height
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The way I understand bounce, if you don't want your dibble to die on impact, just remove any obstacle from its trajectory. It's immortal, as long as it doesn't touch anything (ceiling included). That may explain why big jumps kill yours but not the ones you see in walkthrough.
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skipped a level, I don't remember which, and the game doesn't tell me. I won't re-play all level just to get the badge...
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I can only play level 1. As soon as I complete it and click continue the screen just turns black, and the music keeps playing. And nothing else happens... 1/5
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the game doesn't remember my progress from before :( I don't think I have the patience to do 21 levels all over again
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after I skipped several levels, I want to the last level. Only what I know is that I passed 25 lvls, but don't know which they are. So question is how to know which level are finished and wich are not?
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Still stuck with the hover on turbo at the fourth iteration? I mean... why?
Pretty please with sugar on top, do it already.
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Would be nice to have space bar (or any hot key, really) for the fast forward toggle. Also, how about a mouse-over pop-up on the level select screen showing your best score for dibbles saved and score?
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Ugh..so glad to have beaten this 4th one. This was by far the hardest and I still think it's ridiculous that this came out barley a week after the 3rd. podge has just been pumping these out non stop and needs to move onto a new, better series.
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Why on earth are Extend, Step, and Cover not here? I can understand not including some of the version-specific ones, but those three are each in both Dibbles 2 and Dibbles 3, and they make for really interesting puzzles IMO, especially Step. This pack wound up being relatively light on challenge due to the absence of these, IMO, though the puzzles were still fun overall anyway. 4/5.
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When bouncing, a dibble will always survive if it lands on the ground, but might die if it hits a wall mid-air. It starts "falling like normal" when interrupted by a wall, so it will survive if it's 3 units or less above the ground.
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I know from developing across a variety of languages and studying up on flash that the migration to a fast forward button that we can toggle by clicking should be a really easy one. Please take it into consideration.
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another game with a walkthrough getting badges. If it comes with a walkthrough the badge should automatically be considered easy
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In my Opinion those lvls were easier than the lvls of the "normal" Dibbles which makes this game better than the others cause i can accomplish it without a walkthorough :)
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Okay, there's pretty much no reason why the game should lock up for several seconds every time I finish a level, especially when none of the other Dibbles games did. Whatever you changed, it broke.