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Congrats on beating career mode. Here is your reward...equipment you don't need any more for career and can't use in challenge.
Thanks?
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The weight limits are the one thing this game should go without. Then it'd be a fun progression based game and not a slog of having to do math and save old equipment.
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go to challenge mode and do Hammertime, just let the bots kill each other, rinse/repeat while you do other things elsewhere. Badge done, trash game forgotten.
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Go here seems a pretty simple command. Follow this one is also simple. So what the hell? Where in tarnation are you guys going?
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ALWAYS buy guns with range as a priority. it helps when you can't control the bot. It's easier to stay out of reach than to stay within reach.
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Challenge 4 wouldn't be so bad if they didn't have an inner range limit. Either my shield is too far or too close. It's even worse after the sword is down... takes forever for him to kill the shield. Restart/Retry button please?
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Why do you have that shake on the text when you select anything very off putting. Also the the mounting and unmounting is a little buggy. Sometimes it doesn't allow you to select it.
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Now, as the end of my mellow grind through campaign approaches, a glance at the title list of my robosquadron cues me that the multitude of hours spent pimping arena sport has drawn me crazed. (..partake a facepalm with me..: ELECTRONE SWARMEN, THE EXCLAMATOR, SEKS ELECTROCUTED, DR. ELECTRODE, BUMPERSTICKLOGBERT )
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Boring Arena 3: repeat the same boring 1st arena multiple times for cash to buy 3rd robot to beat 2nd arena... Need a speed button.
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Even if you get tell them to follow a certain enemy they still shoot whoever is closest, that means double teaming bots is almost impossible.
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why luck luck and just luck based game has badges ???? who can control em here and how on earth ... this is made to brake computer mouse and other components or to say incomplete TRASH part 3
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i like the game but challenge "distracting" is ridiculous because the shield robot just does it's own thing, even when i tell it to go somewhere, shoddy game mechanics ruin a perfectly good game!
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I won the first two badges for this on August 22, 2008. I completed 6 of the 7 challenges for the hard badge at that time. This morning I said to myself, "Why on Earth didn't you finish the hard badge?!?" Ten seconds into the 4th challenge, I remembered the awful controls and completely arbitrary targeting of this game.
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Almost gave this game 1 star but decided it merits 2 stars because it could be okay if the controls were redesigned. As is, it's bloody terrible -- but with work it could be better.
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Ok game. Drag and click controls bit fiddly. Maybe Hot-key the bots and then assign location with click. So just press and click and maybe a target lock on so if you select your bots to target an enemy they don't stop following until resigned/dead/ or target eliminated.
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There's just no reason for weight limits outside of "challenges." It's counterintuitive to enforce a grind for money on one hand, and then disallow the fruits of our labor by disallowing heavier weights in challenging fights.
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Did the easy badge, the controls require too much effort for the career-hard-badge, but I was really amazed by the challenges. I did 5 of them on the first try, the fifth on the second try (how that enemy, on my first try, succeeded in predicting my movement and blocking my robot is beyond me), but the 4th was a pain. You cannot effectively control the robots as much as you want. Really, just assign each robot a button, 1 for the shield, 2 for the sword. Also, shield goes "wandering" (/sitting in a corner), but sword is eager to fight the dragon ... really? Anyway, my winning strategy for that challenge was to send the shield to follow the enemy (and it would never stop following <3) and send the sword in range when the dragon was attacking (but not closer than the shield), and I did it on the first try.