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In an overcrowded genre, some decidedly mediocre bits will ruin a game. In this case, having to hold down the 2x, underwhelming upgrades (both in mission and from the exp menu) and some questionable targeting decisions (guns tend to favor themselves over the base and will target monsters that are approaching them instead of the ones they've already let slip that are attacking the base directly).
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2x Speed needs to be a toggle, not holding it. There must be a repair hotkey. Towers just die too fast. With maxed armor upgrades I barely notice any difference.
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Also, game is bugs, not only those space ones. During mission, all my structures and also enemies went invisible and it freezes in the end.
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Why is hold 2X even an option? I think there be a law passed requiring game developers to have 2X cycle on and off, rather than forcing players to hold down the button.
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Seriously, this hold speed button is some kind of developer deviancy? Everybody hates it, but it is in nearly every game!
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Not bad, but really not thought through enough. Carry-over upgrades don't have any description on the size of their effect, non-blocking towers still get attacked regularly which to me doesn't make a whole lot of sense, and Easy difficulty wasn't quite as easy as I'd have liked. Nice try though.
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Would it somehow ruin the game to tell us 1) How armor works, and 2) The damage and fire rate numbers for each tower? I get the impression that Miniguns are better versus small targets, while Heavy Weapons are better against larger targets, but by how much? I guess I'll figure it out, but I play TDs to *analyze* the tactical situation, not to *collect data* on the workings of game mechanics.
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needs rebalancing in missions 9 and beyond -- can complete missions up to 8 in ultimate mode, can't even do mission 10 in easy mode.
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@Joseh123 It's not in anyway like kingdom rush, literally. Like literally the only aspect of it being related is that it's categorized as a tower defense. I mean there's a rechargeable spell but tons of games have that, it doesn't make it a copy of Kingdom Rush. Ignorant people these days.
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good start, but needs work. easy shouldnt be this hard for one thing... interface needs some work to. and upgrades need to be worthwhile.
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A game with a mute button before the whole game... no noisy unavoidable in-your-face logos... i love u man... i can listen to music while playing this and not even flinch
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got ultimate on 1-6 and 3 star 7 and then stopped before ultimating 7....just too boring to me needs a 4x speed boost or shorter waves or something
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For mission 4 just circle the base with some mini guns and add maybe 3-4 heavy weapons to cover each side. Start from the inside and work your way out. Probably wait to upgrade til all the slots are full, but not always.
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I got through first nine missions with 3 stars on normal difficulty, now struggling for completion on mission ten on easy. Good game. I love tower defense games. Good weapon variety and upgradeability.
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Nice game. I like it.
Please add a button to toggle double speed on and off. Holding down the mouse button all the time incredibly needles. Also u should allow more and better upgrades. Who needs better refunds from selling towers? We need bigger guns! 3/5
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Hotkeys for selling and upgrading a selected tower would be nice as well :) One of the most difficult things about the game is rushing through a multitude of clicks to rapidly sell and rebuild towers in the later levels. It's more of a stress test at that point than it is strategy.
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Very nice difficulty and to the others who complain about repairing , i found good the fact that when you are repairing the tower , she doesn't fire no more until the repair is finished .