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Just clarifying: When I said above that I switched browsers, it means I've tried different browsers and all of them presented the same problem.
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This game is already very hard, and it's the third time it loses my progress. I've switched browsers, and I haven't cleared my cookies. It needs another way of saving progress. A passcode perhaps? Or maybe something tied to our kongregate account?
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This is a good game. I think it would be good to have status indicators. For example: It would be nice to know how much longer it will take for powers to charge and not just say "charging".
Good graphics.
Hopefully we will see some suggestions added to make this a great game!
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I do not share that thought that the upgrades are too few, personnaly I don't like how upgrading turrets in most other games seems to be the only objective. You could make some upgrades maybe add splash damage or whatever.
What I do like about this game is, that it's more strategical than most TD games. You still have some degree of freedom to place the turrets, but you also need to think about where to place heavier turrets and missile launshers.
I also like that heavier weapons give priority to hevier enemies..
Last but not least I leke how the graphis works out on my alder laptop. Most other TD games lack a bit up to severe. This game rarely lags for me when switched do low quality and still doesn't look jaggy at all.
All in all I pretty miuch like this game :)
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Nice game, although it may be not eye popping but it is very easy on the eye witch I like, the music was definitely a great choice with the best balance beween dramatic and you know, just cute :) 5/5 and fav.
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I saw this game talked about in a gamestop today and they put in a really good word for it, and so do I this was a game worth playing!!
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I do think that the upgrades are both too few and too meager, though I understand the emphasis on thinking rather than brute force. Upgrades are an incentive, making a person eager to play more to get them.
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Nice game and kind of difficult
needs some good amount of thinking before you can beat it
I think it should have a baldge
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Very nice game, but way too hard. It's literally impossible to beat Ultimate in level 8 even with all the upgrades. It needs some fine tuning.
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Yeaaaaaah.... Mission 11, last wave (15/15) is LITERALLY impossible... There is NO WAY to beat it. I'm sorry, but it just isn't possible... Way to go, developer... Way... To... Go...
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every one seems to be complaining about lvl 4 so heres what i did, surround the east and west passes with miniguns and as the waves progress, build more miniguns around the north and south edges, dont forget to upgrade and if you have the spare cash dont be afraid to drop in some heavy guns :)
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Nice game - but upgrades dont make the gameplay better. Also this game has not so much strategy in it - its more a wild clicking in the end. So only 3/5.
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TIP: If you sell a unit before it reaches 0 hp, it will not count as a destroyed unit. (For those who are aiming for medals at harder levels).
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trrying to upgrade all missiles fk to hard..!
and while repairing its fking slow .! but this was very good game thanks for toffeegames..
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changed from 3/5 to 4/5 once i figured out how great the level designs were towards the end... challenging yet easy to see what needs to be done ^^
Toffee Games: You are amazing at basic level and graphic design... truly, but the lacking RPG elements prevent you from a 5/5 from at least this player, i implore you to get together with another programmer where a level up mechanic is his expertise, because you will have a truly amazing game
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Having spent a lot of time with this, "more" is almost always preferable to "better." When I tried to play certain later levels by placing fewer towers and upgrading them, I got rolled. When I put weak towers on every possible spot and kept spamming them when they'd get destroyed, I'd pass. Eventually I could upgrade my "core" guns, but most funds went to replacing the quantity of towers, not the quality.
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Very Tough Game-at least at mission 10.
Perhaps add a second Research tree which adds starting money, increased damage, splash radius etc that can be bought with badges earned from beating a level on its highest difficulty. That way if I fail I can go back and improve previous levels to get bonus's to help me on the one I'm stuck on.
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Lot of potential but needs some serious work . The upgrades have no effect and the game gets too hard too fast . Also the starting energy is very inconsistent . You start with 1000 on this level and then 600 on the next . There are either way too many places to build weapons or no where near enough . The paths are weird from level to level . Either the bugs have too long to walk or they have way too short a distance to walk . The basic rule of tower defense is
long paths at first with time build upgrades and then the level get progressively shorter and the "bad guys" get badder . This game could be great but it falls way short .
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Towers target the best target for them to fire at as far as hit points go...the machine guns shoot small targets, the cannons shoot mid hp targets, and the rockets shoot huge tagets first. If the cannons shoot at the little bugs first instead of hitting the mid hp targets first then you just wasted a shot. Although and option to adjust targeting would be nice...
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Just finished all levels on Ultimate mode! I really liked this game. Don't know why so many people are complaining about it being too hard. Wasn't THAT hard. Good game! 5/5
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Difficulty spike is way out of sync with available upgrades. 2/5 for severe balance issues. Could be great with increased power.
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Guns should attack the bugs which are attacking it! Im tired of seeing bugs attack my gun while it is shooting at another.
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@jaradcel this is ment to be dificult, with only three tower's to use, all if a differint purpose, comes into strategy. and why would you downgrade your turrets?