Comments for Super Defence

avatar for InTaco
InTaco

Feb. 15, 2012

Under rating threshold (show) This seems unfinished. It's more a demo of graphics and upgrade system, but no story, no victory screen(!), and no gameplay other than grinding. Though it shows good promise, it's just not a finished game.

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(56)

Developer response from toonz2play

In this comment, I am watching the positive aspects and your love for the game. Though our views don't see like you are saying and each game has room for improvements. Keep your trust on us, with the time we will work more to improve it a lot.

avatar for Chessrook44
Chessrook44

Feb. 15, 2012

Under rating threshold (show) Alright, here's the plan! I want all of you to fly perfectly straight down that short narrow corridor and collide into the wall at the far end. And if that ship gets in the way, I want you to plow right into it! No I DON'T care that there's six turrets, two rocket launchers, a wall of fire and an electric beam YOU WILL FLY IN THERE AND YOU WILL LIKE IT PILOT! Any questions?

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(109)

avatar for OjisanKG
OjisanKG

Feb. 15, 2012

Under rating threshold (show) What does luck upgrade do? Increase what reward?

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(49)

avatar for Galterinone
Galterinone

Feb. 15, 2012

Under rating threshold (show) Fun game but i would prefer if the upgrades were all on one page as i didnt notice the clear scroll button until i was halfway done the game!

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(45)

avatar for stefkec
stefkec

Feb. 15, 2012

Under rating threshold (show) Awesome game but the whole point imo is to get Fire Chain after that just upgrade it.

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(15)

avatar for MoratGurgeh
MoratGurgeh

May. 13, 2013

Under rating threshold (show) Interesting. It's almost a defence/shooter hybrid. Straightforward, simple, fun, nice to look at, and well-balanced (not much grinding required). 4/5

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(4)

avatar for GenomX
GenomX

Jan. 24, 2013

Under rating threshold (show) i dont play. i watch my towers, walls, rockets and thunders playing...

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(4)

avatar for Bucatica
Bucatica

Jan. 23, 2013

Under rating threshold (show) OjisanKG, luck increase drop from a mob, if one mob would normaly give 100 exp, you have a chance to get 125 exp, the higher luck you have, the better the chance to get that extra exp.

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(4)

avatar for qwertyuiopazs
qwertyuiopazs

Jan. 26, 2013

Under rating threshold (show) Luck increases the chance to get higher rewards from killing enemys. for example, at Level 0 luck you might get 10-16xp per enemyA, but at Level1 you would get 13-20.

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(11)

avatar for hssts50414
hssts50414

Aug. 22, 2013

Under rating threshold (show) This game asks the question of "Are the machines helping me or am I helping the machines?" with the Fire Chain taking away >75% of the enemy planes' health and the turrets hitting every shot, there's little point for me to be there. Sure, some levels will be lost without me being there, but I am only doing 10% while the machines are taking cared of 90%. If half of the money I spent on the machine guns is spend on getting another Fire Chain, the base will be completely automated and, although it's a bit saddening to say, better off without me.

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(13)

avatar for Damocles123
Damocles123

Jan. 18, 2013

Under rating threshold (show) incredible potential of the game good, graphics good ideas, i like that you are not alone (normally you upgrade just your ship again and again) it has a great potential iwould like to see a sequel or a big update. I think this problems could make the game one of the best of this type in all kongregate. First: No story and when you finish the last level... nothing. Second: everything moves... even the turrets. If you want include towers the background can't be moving all the time. Third: enemies just collapse, if they don't shoot of course don't need health bar or bosses, but they make a game funnier and more difficult Fourth: there isn't any strategy and your skills almost dosn't mind, everything is about upgrades and the order you unlock them Fifth: seriously the story is the most important along with gameplay Check Enigmata (a trilogy) , it could give you good ideas ^^

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(2)

avatar for throckmeisterz
throckmeisterz

Jan. 14, 2013

Under rating threshold (show) being able to complete a level has nothing to do with your skill, just your upgrades

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(2)

avatar for Calcaneus
Calcaneus

Nov. 25, 2013

Under rating threshold (show) nice graphics but just no skill to game, grind fest till you get next upgrade.

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(6)

avatar for CLiff0Rd
CLiff0Rd

Apr. 18, 2013

Under rating threshold (show) i like it.. a lot. Would be nice if there was a boss mode, or bosses, and perhaps a map design for level selection. Everything else is perfect. 5/5

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(2)

avatar for BrenArKamalar
BrenArKamalar

Nov. 9, 2013

Under rating threshold (show) It is rare that I put such a low rating, the graphics are not bad, but the game is monotone early and stay up late. In fact all too well calculated without leaving room for improvisation. In order to pass a level, you must have the firepower calculated for the level or to the middle one is necessarily exceeded. Shame but a little more impeovisation be interesting, we do not play like machines.

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(2)

avatar for Ericsas
Ericsas

Apr. 17, 2014

Under rating threshold (show) Good,good.great!

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(2)

avatar for tufty2112
tufty2112

Feb. 15, 2012

Under rating threshold (show) I would really like to see the enemy ships moving at different speeds, that would add another layer of complexity to the game

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(5)

avatar for iamweasle
iamweasle

Feb. 2, 2013

Under rating threshold (show) Fire chain? Now THATS what i call a firewall.

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(2)

avatar for vampirella666
vampirella666

May. 2, 2012

Under rating threshold (show) Dislike the high score pop-up where it asks to submit. Otherwise adore the game.

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(2)

avatar for Blazedm
Blazedm

Feb. 15, 2012

Under rating threshold (show) @elvescast. Did your ship get hit by an enemy? That also make it so that you lose.

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(2)

avatar for joker_blin
joker_blin

Mar. 25, 2012

Under rating threshold (show) 5\5. thanks =)

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(4)

avatar for Blazedm
Blazedm

Feb. 15, 2012

Under rating threshold (show) @OjisanKG. Luck gives you a better chance at getting an increase of exp per kill

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(4)

avatar for Maharal
Maharal

Feb. 15, 2012

Under rating threshold (show) What!? No victory screen?

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(4)

avatar for ngoj
ngoj

Jan. 5, 2014

Under rating threshold (show) This game looks like first try to make game, but it is good try. I give it 4/5. Although, you could fix upgrade screen: put all icons on screen(no scroll) and then show text about upgrade when its icon selected.

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(5)

avatar for JackVermicelli
JackVermicelli

Aug. 29, 2013

Under rating threshold (show) "Hurray! All enemies dead, and the impacts I took didn't even damage my ship!" "Doesn't matter, pilot- it's the principle of it. Now get back out there and do it again... this time *shoot* them all."

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(3)

avatar for Kyu555
Kyu555

Feb. 15, 2012

Under rating threshold (show) Great game so far! Really like it. The changing graphics for upgradable parts is great, each time I was curious about the new looks I'll get. Oh, and I like the graphic in general, functional AND nice. But I've got a few things to mention, too: The turrets are too loud. I have to turn down the volume just because of them. Not good. And I'm missing a little bit more story. It does not need to be much, perhaps some text about some progress everey few levels? Perhaps a short introduction to new enemy ships? Many possibilities. Additionally I think your ship becomes too unimportant, not strong enough. Maybe an extra weapon you can trigger with the left mouse button? Oh and it could be interesting if you would at least add some bonus levels or so where the enemies fight back. Then we had to dodge something and not just aim at the first enemy ship, the same as the lightning bolt does ;-)

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(3)

Developer response from toonz2play

We are figuring out a huge update on the game. which will fulfill most of comments.

avatar for Bucatica
Bucatica

Jan. 23, 2013

Under rating threshold (show) an interesting twist of a tower defense game, it looks unfinished like others said. since you have an avatar, get some buffs for him, to better control (yes, crowd control sounds nice!) the game flow. get activated temporary buffs: to ur attack, to slow enemy, to deal a decent amount of damage to all enemies on screen and others like that. and enemy plan should be changed, instead of sending ships in a constant flow, send them in a more inconstant manner. i hope this ideas i gave are good and you may use them in this or in a future game.

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(1)

avatar for edgarcruz
edgarcruz

May. 23, 2014

Under rating threshold (show) this game needs more levels and it needs a story and beter ways t get xp

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(1)

avatar for Orakio
Orakio

Jan. 12, 2013

Under rating threshold (show) @ raging, what upgrade game ISNT just about grinding? You fail a level, you get more xp, you upgrade, you beat the level, repeat until you can get to the end...

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(1)

avatar for Blazedm
Blazedm

Feb. 15, 2012

Under rating threshold (show) To the Developer: Overall i believe this to be a great game and i believe you have great potential to making it high in the ranks of best developer. I will enjoy following you. A few suggestions for updating this game for improvement. I would personally like to see an definite seperation between the 2 different types of upgrades. Make it so that when a player selects the upgrade menu, make it so there are 2 tabs for starters. One for the ship upgrades, the other for the base/tower upgrades.

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(4)

Developer response from toonz2play

Thanks for your review. I will follow it.

avatar for spamsidian
spamsidian

May. 6, 2014

Under rating threshold (show) A rather simple game, but not a bad one. I would agree with other people, place all upgrades on one screen, and possibly implement keyboard controls as well. Downside is, is basically grinding, no story/ bosses or anything to really make it stand out.

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(1)

avatar for fredthebadger
fredthebadger

Feb. 9, 2013

Under rating threshold (show) so, it seems that the 'win in 60 launches' badge actually wants you to win on your 59th launch.

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(1)

avatar for Subconscious
Subconscious

Oct. 31, 2013

Under rating threshold (show) This game could use some major work. Don't get me wrong the concept is great but here are a few things to note: A. You can smash your ship into ANYTHING and it's completely fine, you just lose that round. B. Losing the round doesn't end it, you continue to mill through kill xp until the "end" of the level. C. While the ship changes through upgrades, you have little else to make the game dynamic and interesting.

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(1)

avatar for Phoenix2027
Phoenix2027

May. 22, 2012

Under rating threshold (show) Great Game cant wait for the next one!

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(2)

avatar for reconkool
reconkool

Feb. 27, 2012

Under rating threshold (show) Tip: Fire Chain.

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(1)

avatar for qwasek
qwasek

Feb. 16, 2012

Under rating threshold (show) Award system is kind of messed up. Looking at it you should get idea how game is supposed to played. And it looks like you're suposed to grind early missions until you can plow trough next one if you want awards. Clearly not build for fun.

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(1)

avatar for elvescast
elvescast

Feb. 15, 2012

Under rating threshold (show) why wont it let me play mission4 after completeing mission 3. i destroyed all the ships and it not let me on mission 4

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(1)

avatar for OneLeggedRhino
OneLeggedRhino

Feb. 15, 2012

Under rating threshold (show) There seems to be no skill involved in the game. Either you have enough firepower to kill everything, or you don't. The only skill is in choosing upgrades, but you don't tell us anything about damage, so we can't make meaningful choices there.

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(2)

avatar for Blazedm
Blazedm

Feb. 15, 2012

Under rating threshold (show) Hey toonz. Halfway through. (Taking my time) Noticed that what others said were spot on. Too much grinding involved. I think lower the health on enemies ever so slightly and increase number of enemies per lvl. I was thinking a multiplier but i dont think that would work unless u give the base wall HP instead of 1 hit you lose the lvl. Also would be much more fun if the ship would be given HP and let the enemies shoot. I will continue on and see what else i can find :)

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(1)

avatar for Devilspank
Devilspank

Feb. 15, 2012

Under rating threshold (show) On levels you have difficulty with I found it best to focus on the highest HP ship and let the turrets and what not take care of the weaker ships.

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(1)

avatar for DangerousDetlef
DangerousDetlef

Feb. 15, 2012

Under rating threshold (show) Here are some tips to complete the game (pretty) fast: - buy the Reward and Luck Upgrades as soon as you've got enough money - buy the additional turrets as soon as you've got the money - always buy the most expensive upgrade - Last mission: Shoot the closest enemy until he's got like 15-20% HP left, then move on to the next target and let your turrets/lightning/rockets do the rest Great game btw, a 4/5 from me

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(1)

avatar for wrobell
wrobell

Feb. 15, 2012

Under rating threshold (show) Nice graphics, but gameplay is a bit repetitive + way too much grinding involved. And last level is perfectly beatable - just focus on toughest enemies and let turrets kill weaker ones and you should do fine (provided you have all the upgrades). 3/5.

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(2)

Developer response from toonz2play

Though it is our first game. I am not saying that this is our best..improvements are applicable. I hope with your support we will do more better.

avatar for BitTheif
BitTheif

Feb. 15, 2012

Under rating threshold (show) A perfect little casual game. Would be nice if we could use wsda to move around though.

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(2)

avatar for toonz2play
toonz2play

Feb. 15, 2012

Under rating threshold (show) Congratulation, your game got Totally Awesome Game rank on the kongregate. This is the result of your love, support and my guys work. We promise to keep your trust live with our efforts and will serve you better than the best.

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(2)

avatar for VinWij
VinWij

Feb. 15, 2012

Under rating threshold (show) Gameplay is rather bland, with enemies just flying forward. What about them fighting back, using elaborate attack patterns and formations? Right now it feels like a random number generator throwing stuff at us at randomly generated y-coordinates... You did a fine job on the upgrades, though, but the turrets should be fixed to the ship, not to the screen edge...

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(2)

avatar for Blazedm
Blazedm

Feb. 15, 2012

Under rating threshold (show) Id also like to see personal customization for the ship itself. Not many developers do that. Possibly introduce 2 different currency systems. Keep the exp currency for the upgrades of the ship itself. But have a gold (Or whatever precious metal/gem that suits you) Drop rate from killing enemies To buy custom parts for the ship. The customized parts can either be for show, or you can somehow integrate the parts to increse ship qualities such as speed. Perhaps during gameplay you could have random drops the give a temporary boost to (bullet speed, damage ect.) These are just suggestions of ideas that bounce around in my head. Pls comment back with your opinion on my opinion. Oh and i give this a 4/5 only because its brand new and has a few things to work out. Also. Sometimes the sound from the explosions from the ships cut out.

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(1)

avatar for cadaverescu
cadaverescu

Feb. 15, 2012

Under rating threshold (show) nice combination of a tower defence and shoot`em up game... needs a little adjustment on the dificulty settings as farming is the only way to finish... also the last mision with full upgrades can not be finished coz u don`t have enough damage... maybe u get lucky on spawn rate and finish it but there is no other way...

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(1)

Developer response from toonz2play

Yes there is a strategy, which one need to find to finish up the last level. It’s our first game, and we hope we will do better and better. Your support is necessary :)

avatar for PsyclonJohn
PsyclonJohn

Feb. 19, 2012

Under rating threshold (show) maxed out all upgrades, but still can't beat the last level.

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(1)

avatar for Blazedm
Blazedm

Feb. 15, 2012

Under rating threshold (show) Hmm Add more levels and bosses also. Maybe allow custom placement of turrets. Different game modes would be neat too. Such as endless mode. Maybe have an asteroid mode where you take a spin off the classic and defend against incoming asteroids instead of the ships.

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(1)

Developer response from toonz2play

I am discussing it with my partners. soon we will start work and update it.

avatar for nhoojn
nhoojn

Mar. 19, 2012

Under rating threshold (show) Lightning Bolt + Fire Chain = Epic , because I do nothing then finish the mission. Just relax. lol

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(1)

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