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@Kinz I got the medium badge at level 5 so while I agree this game is a bit grindy I think that was also down to your ability/luck.
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Will be one badge and one kongpanion I refuse to get. A game is called a game, because it's suppose to be a fun. That's the idea behind games. This game isn't. It shouldn't even be considered a game. It should be advertised as 'complete this CHORE for this week's kongpanion and the badge of the day!', because that's what it felt like.
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I spent an hour leveling up (collecting yellow badges) to level 15, so it's possible to get the medium badge. 2/5 would not play again.
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You can adjust quality to the right on the main menu screen. It hasn't helped with lag on Firefox, however, for me. Hang in there unskilled players of this game type -- I'm horrible at this game and so far I'm just over 5,000 of the 10,000 needed (at level 14 of 30). Some of this game seems to be luck-based on what you can pick up along the way. I'm using the lag to my advantage -- it slows things up enough so I can better see what's going on and respond (believe it or not) to what's coming.....but that's probably me just wanting to learn a little bit more about how to do platform games better......happen to have a little time on my hands this morning to grind it out for as long as I can stand it too.
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I played it about 40 times -- enough to gain a few levels... but yes my best score is around 800. No idea at all how one hits 10,000 but no I am not very adept at this kind of game. Maybe when I was younger I might have done better. Still sad to see the badge be hard enough to out a lot of people.
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Anyone else having issues with sudden spasms of short lag that just screw your entire game over? Maybe a quality button would go well with this, so we can lower or raise it if that's not the case.
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10,000 points to get the badge of the day from this game. I've played 9 times now and my highest score is 430. That's a bit absurd of a goal (10,000 points) as an intro goal for a newbie to the game and is far more likely to result in annoyance of the player than any kind of loyalty to the game.
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Please dont put badges on games that rely so heavily on luck. It is just plain frustrating to try to get the badge of the day.
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Well this lag is incredibly frustrating. In red level, not doing too bad, lag, splashing in the water...hm... well ok then
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I finished achivement with score of 10666 - got SAVED by boss fights, when I've fallen into water.I guess devil got tyred of me failing.
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Beat It at Last! Way to less points for such a nerv robbing game. On the other hand, its harder because of the lags than then the dificulty thoug...
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This game has to have one of the MOST annoying main title screen soundtracks ever.... trying to look thru achievements with that noise is just ridiculous. Turn off the sound and do yourself a favour.
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I have to agree with @ReZeroX. The arrow key combos don't always work for me either. I'm sure i'm hitting the correct keys. They just don't register.
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Awful game. Lack of responsiveness of controls makes it very hard to do what you want. A badge target of 10,000 seems unreasonable.
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Seriously? I had much more fun with flood runner 3.
Music and sound effect were better, and the game now is overcomplicated with too many enemies (and I still don't get what's the proper way to kill them); dying is too easy at lower levels, and it's frustrating. Finally, there is too much difference between medals class (1 trampoline for bronze and 400 for silver?!? In flood runner 3, you reached silver after only 10. It was easier, yes, but more rewarding. Now I reached 40 trampolines and I am not interested in playing for hours just to find out how many trampolines I have to use, to reach gold medal)
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I am not overly impressed. I had quite a few problems with jumping, gliding, and landing. the collision seemed off, and a separate button for the glide would have been nice. Never got around to seeing what the down arrow did... There are far, far better executions of this genre to be forced to play a horrible one in order to get a badge of the day.
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does it make sense for the button to attack things in midair to also change how you move so you can't hit what you aim for?