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It feels like the dice rolls slightly favor the computer more than the player. Computers tend to tie with each other every so often. While it sometimes ties with the player, most evenly-stacked rolls - especially with maxed out territories - the results are either a slight win or an overwhelming loss with the computer sometimes getting rolls into the 40s. It does encourage better strategies, but it feels like an immediate lost once an enemy wins enough territories.
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actually i love that games but this is so bad balanced - extremely! have much more areas (as a chain!), more power, bigger dicetowers and...lose anyway. sometimes i've 3 more dices. nevertheless, i've lost. see no principle. enemy dices captured my lines very much easier...annoying.
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This game has potential. If you want to compare it to Risk, though, let the player decide where reinforcements go and allow the player to fortify (move units from one territory to another) at the end of the turn.
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great idea, simple and easy to play. but i think is better you have the right to choose where go your extra dices. good job! 4/5
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Who want a sequel - please, check my Cards Wars game: http://www.kongregate.com/games/GeneralVimes/cards-wars I was inspired by Dice Wars, and invented my own gameplay featuring playing cards as your soldiers.
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There are 3 points that make this game totally worth less to me: 1) You cannot control where you place your reinforcements, it sucks and kills all strategic value. 2) You can't move your dice across your territory. So not only does the computer reinforces useless place, you can't move these die to the front lines. 3) Combats are all or nothing, you cannot weaken an enemy stack with a stack and then overpower it with another.
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Turn Balance is pretty trash. Playing 5 player I'm going last. Have 2 spaces remaining with 3 pieces each. I'd expect to have more pieces if i'm going later in the round or have larger stacks that the early players have a hard time taking down. Good concept but a 6 stack should not lose to a 2 stack roll a 6 vs roll a 7 happens more often than odds would say. Dev must have some helper code in there for computer instead of a fair game with better Ai / Strategy.
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This game is terribly one-sided. If you're the first to go, you have such a steep and severe advantage that the 2 or on player can't recover...
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What I don't like about this game is how when I have the same amount of dice as my opponent I never win when defending or attacking
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this is the biggest load of fixed ai bollocks on this site, avoid, unless you enjoy a futile, pointless waste of your time
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One of the worst designed game of its type. You can't have any strategy because the CPU places your reinforcements in the worst possible locations. You should let the player pick where they go.
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@Irellok, you realise these are dice, not troops, right? It's a dice game, not war. It's like like you say you can't call reinforcements in solitaire.