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You would think that a king without a palace and failsauce archers would pick a better location to start a small castle then right in the middle of several monster nations. Good thing you have sniper catapult skills and they can only afford 3 battles before their nations collapse. Ignoring the bugs it is a fairly decent game, Little dull after awhile though.
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Unit-sending is bugged... I went to summon Lumineux, clicked "Send units", and then built 25 guys to send after the Lumineux, only for sending to not send it at all... hell, it even sent the 25 men without me telling it to.
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Really? Lumineux empties ALL of your souls instead of just 20 of them? Dammit, this makes the rest of 'em Use It Or Lose It.
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Game is VERY hard. Not made for those with laptops. Good concept and idea. But in the beginning of the game if you wall falls you can't win the battle. It is impossible. 2/5
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I like how the elf archer is the only competent one but wow, you can only have one? ah well.
Fun game, pretty straight forward defend the wall game, but it kept me playing for almost an hour before I remembered i wanted to play something else, so points for that XD 5/5
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For those who don't know, your surviving soldiers are converted to bonus points, this is important! Use the bonus points in the market to get resources, upgraded markets give more per point, currently, I get 1k gold per 1k bonus points, which is a 1:1 ratio. Don't overlook the market feature, it is key to winning!
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Well, the battle is over. Time to kill all our surviving technicians, archers, soldiers, and other units." "But sir, we paid good money to hire them. Some have even increased their level while serving here, making them more valuable. AND we know there are more battles coming! We need them!" "I SAID KILL EVERYONE!
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Enemy falls into trap, gets hit by elven archer which makes the enemy stand up out of the trap, then falls into a new, previous invisible trap, several feet away from the previous trap. Uh...
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The archers shoot at the ground BEHIND the enemies at the gate. Enemies are invincible while knocked back. If your forces manage to drive the boss all the way back to the right, THEY disappear (and are gone forever) and the boss walks right back to your gate unopposed.
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Unicorn tank that transforms into a lazer-shooting unicorn tower? If it's going to be silly, at least make it powerful!
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Yeah, it seems that if enemies are doing their "I got hit" animation, they won't take any damage from other sources, and that's terrible. Also, units hired doesn't seem to be updating, so I guess I'm not getting this badge of the day, or ever playing this game again. Nice concept, but too many problems.
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Slow and lacking innovation. It'd help if the game was translated with better English too. 2/5. Full review: http://gameolosophy.com/games/on-flash-games-45-the-great-siege/
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More upgrades for buildings, army, hero. More heroes and maybe some spells? I liked the game but it was a little bit repetitive so maybe put in some other kind of game-mode. I was thinking of seige-mode against cities occupied by evil. Maybe some sidequests?
This game got potential, keep up the good work!
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I've even watched the tutorial and I can't beat the level 4 boss.... waaaay too hard. everything else is mad easy though, weird
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From what I've seen the only time the holy spirit would be useful is in the first few levels, where you couldn't get it, unless you tried to die and replay levels for about 30 minutes or more.
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A fun, playable game. 3/5. Some picky things, the first thing that made me want to comment because I'm a dick: "Provides better weaponry such as Heavy Armor"? It should be equipment instead of weaponry. I'm sure people have said it a thousand times, but Auto Save. Also, some menu fixes and UI changes would be nice, such as being able to create and send army units from the same place, and making the tutorial less wordy, bigger font (for us old folks), and just improvements all around (make it more interactive, maybe?). It's a cute game, without any gore or trying to be too much. I have fun playing it, but wish the catapult was more complicated (physics). It would be cool to see the map more than just when the next army invades. Thanks for making the game and developing!
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The game is nice but the army balance is just way off. In the end my poor little soldiers couldn't even stand more than a few hits (if even more than 1) before getting completely slaughtered. They're just meat-shields. I'd probably be able to get to the end but it's just not worth it to me. Stopped after 11 missions.
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Animation issue? A mob can only take dmg from one source, ie. When a mob is animating that it has taken dmg from a worker (or whatever summoned unit), the catapult does not do any dmg. Very annoying.
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tip: just build foot-soldiers and max catapult for the beginning. get all soldiers moving, as soon as they reach the end, they come back and are useful^^
aim catapult at max range and just wait untill the waves are finished
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The bosses, once you get passed the first three waves, all you need to do is to continually press (Hold down) the space bar and have the Knight as your only unit. Then press "S" also continually and have walls and catapult upgraded to the max. This will kill all bosses without any effort.
+ to keep alive
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Despite other comments, there is no autosave. I completed three rounds earlier today and b/c it did not save, I will not be going for the bonus and badge today.
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I dont know how but I mnaged to get through all 15 levels only using 150 units. So I had to complete the game to actually get the badge of the day lol
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Instead of retrying the first level that I failed, I hit "Main Menu" hoping to get back to my city and upgrade some stuff before diving back into battle. I lost my entire file. Great. The real kicker is that I already read about the save files, but didn't have a chance to figure it out yet. This really needs to be fixed.