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Unless there are extra points hidden somewhere at least the top two high scores are using magic to score higher than possible. By counting the blocks, allowing only 1 block per level and a perfect score on each level, the highest score possible is only 1461.
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Update for 8-2 Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 40+35+44. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+27+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
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you can get 21 on 1-3. just rotate the square 45 degrees and use it to split the ball and blue piece. (don't give me credit- i found it on a walkthrough :3)
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@Redflametrow got 26 on 6 3, just use massive arrow hitting the edge of the pink row, then use 2 bombs to get rid of the arrow and remaining ball :P
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Got some levels better then Amour. Adding my highs with Amour I get:
(1) 12+20+18. (2) 21+13+17. (3) 40+32+41. (4) 12+23+22. (5) 10+13+19. (6) 17+14+20. (7) 16+12+20. (8) 31+24+16. (9) 20+29+19. (10) 18+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+18. (15) 16+31+29.
TOTAL: 1131
Please + this, and - Amour and do the same when these scores got improved!
Hope this help people to choose which level they can improve.
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I got 23 on 6 3, so it is possible. Clue: Didn't use any bombs.
I basically had a small arrow one go left from the right side of the screen to hit the two small blocks, which knocked off one and landed one on the pink long one. Then I used the remaining small arrow ones to push up from the right side. I finished off the remaining floating balls with the big arrow block. Hopefully this helps.
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I think this should be called "Perfect Imbalance." It's not really about balance that's a little screwed up, but about making a perfect mess of everything. :)
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one tip to getting the hard badge. (1000+ points). is to not using all the pieces
as they are extra points, when unused.
most lvls u can get through with 1-2 moves.
just a matter of thinking outside the box ^^
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Update for 8-2 Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 40+35+44. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+24+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
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Update for 3-3 Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 40+35+44. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+21+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
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maybe a way to make things speed up like right now i have a cart moving about 1cm every 5 seconds so im posting a comment while i wait anyways realy got to have a speed up button
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Well guys, @ everyone with the good will to make and share a level's top-score and contribute to the community: there is already a forum's thread for this goal @ http://www.kongregate.com/forums/3-general-gaming/topics/136599-imperfect-balance-2-max-level-scores?page=-171&linkfixed=2 Note: current top score is 1305.
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Update for 13-1: Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 43+35+41. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+21+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 33+26+42. (14) 33+33+21. (15) 16+31+26.
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How is it that the when something slides over the glass blocks they break quickly, but when the glass blocks slide they are fine? Is it not the same thing?
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Update for 3-1: Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 43+35+41. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+21+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
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I am sick of the inconsistent physics. a ball has none but if a corner of one of the directional gravity blocks hits something it sticks, so annoying.
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Update for 3-3 Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 40+35+44. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+21+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
Wrote 45 first post ... thatone is wrong. it's 44 for 3-3
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Update for 3-3 Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 40+35+45. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+21+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
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@ Ruri: Just so you know, just getting a perfect strike doesn't give you the highest score. Using fewer pieces to knock everything off the screen also gives you more points.
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It's really easy to make them fall over in perfect balance where you're supposed to not let them fall and it's hard to make them fall when you're supposed to make them fall, strange how these things work!
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Update for 6-3 (26). Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 40+35+44. (4) 15+23+22. (5) 10+13+19. (6) 17+17+26. (7) 16+12+20. (8) 31+21+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
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Under rating threshold (hideshow) Update for 3-3 (44). Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 40+35+44. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+21+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
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Suggestion: Change the color of the score on the level-select screen for levels where you got a perfect strike. This makes it easy to see places where you can clearly reply to increase your score by a lot.
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i can only imagine the ideas for this game "how about instead of stacking the blocks we destroy them?" "thats a great idea lets go with it."
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Guys, the glass-breaking physic is broken. It's based on objects touching the glass while they're moving, not by how hard you hit the glass with the object. Really annoying game; sometimes fun. 3/5