Under rating threshold (hideshow)
What's wrong with Kong?
More ads requiring more flash memory...
Less ease at reaching the game - need to refresh 3 times before the ads allow me to play... how sad, it used to be FUN!!!
AND - my high score today of 156 will not record, because refresch breaks the connection to my log in...I am a contributing member, and I feel the ads now take precedence over the games.
WHAT'S WRONG WITH KONG?????????
Under rating threshold (hideshow)
The one thing that I cannot like about this dearly appreciated game is how the texts and popups cover the visual area needed for strategy or action ... i.e. 20 levels etc cover the active area.
Under rating threshold (hideshow)
The walkthrough really sucks. I'm getting better scores at least half the time. And I get the sense that the walkthrough isn't really walking me through anything. If you wanna know how to suck at this game, do what they do. Or hey, I'll be happy to do a walkthrough for you!
Under rating threshold (hideshow)
make part 3 and with more things to use and witouth walkthrow a lot of badges and secret badgets and best of all map maker rate this up to keep it alive
Under rating threshold (hideshow)
im sorry but ure game sucks i cant ever get past the play menu and in number 2 theres this moon pic and thts it wtf man dont make the main menu a puzzle especially not that hard of a puzzle
Under rating threshold (hideshow)
I'v played super stacker 1 and 2 where you have to keep them balanced but this game is totally different! I love this game! It's so simple! 5/5 :) Add if you agree!
Under rating threshold (hideshow)
Also annoying is that glass breaking is not based on the force applied to the glass, but rather the number of collisions the glass has with other OBJECTS (not the ground), and the incoming object's velocity, rather than its force. So even if the glass suffers a large force, such as being dropped from a large height, or being crushed into the wall by a lever, it can still stay unscathed. In this level I just did, I made a seesaw with a long block on it, and a glass block on one side, then dropped a heavy block on the empty side in an attempt to break the glass block against the ceiling. But because the glass block was already touching the ceiling when the heavy block hit, it simply made a slight bump and did not crack at all.
Under rating threshold (hideshow)
This game is bugged in that it considers blocks which are stacked in alignment with one another to never quite be smoothly lined up. That means that you can (as I did) balance an L block on the SIDE of the tower in level Z-5 such that it's supported on the bottom by an edge where two tower blocks line up, and the top by the tower's outcropping.