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Watching pieces slowly-slowly-slowly slip and fall from what looked like a balanced if precarious position is positively ulcer-inducing.
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If a free-rotating bar is going bottom-left to top-right, and I place a V-shaped block so that one of its points is on or near the middle of the bar and the other is at the bar's top-right corner, the bar should rotate to the right, because the weight is pressing down on that end.
Instead, it rotates to the left.
For a physics-based puzzle game, this sure doesn't have much to do with actual physics.
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If you are stuck, here is the actual walkthrough for the first 20 levels: http://www.youtube.com/watch?v=Bl7yc_PmypA You should be able to find the others with this information.
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I found level 9 of the 5th pack to be unbeatable even using a youtube walk through as the cursor reacts differently than in that video. Use level skip!
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The gravity in this is veeery unforgiving. I know it is the same in real life , but this is a game, it should have a bit of leaniencey
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It needs the timer that many great stacking games have. Once you use your last piece, the timer starts. As long as nothing falls before the timer runs out, you pass the level.
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the physics pack is basically for people who like these type of games, not for everyone but still sometimes they make good brain teasers.
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To get the badge 'One Down..." for the Physics Pack you can skip levels and still have it count. I skipped 3 and still got it.
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WARNING: Dev you NEED to fix this. The walkthrough link reroutes to a sex website. Wish I hadn't been on the work computer playing this.... :/ FIX THIS!!!!!!!!!!!!!!!
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I have to say, it would be much better if the bar containing the shapes was not at the top of the screen, but somewhere on the side. I could be speeding through a couple of levels had it not been for that.
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The game is good overall but it really needs fricition I have lost some level's multiple times because of a ball or something else edgeing off the shapes that i placed them on.