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One thing I'm not sure whether I like this is ability to shove pieces aside when placing new ones, even to the point of being able to put flat pieces under entire stacks. It feels like cheating; OTOH, it did lead to some novel solutions. I will say that the D-17 walkthrough first piece placement was utter hokum (not to mention unnecessary).
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I'm not sure what people mean when they say this game has no friction. For example, I wouldn't have gotten D-19 (with 9 gems!) if not for the fact that pieces will only slowly slide down 45-degree inclines, and will stop if they are flat on anything with less slope. There is friction; just don't rely on round pieces to sit still on anything flat, and you'll find solutions anyway. Don't give up!
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Just FYI, the walkthrough, while good and useful, is not optimal - it shows how to beat the level, but you can often balance more red diamonds than it does. For Pack D levels 12 and 13, for example, I was able to get a perfect 9.
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Just doesn't seem as thought through as SuperStacker......
It has a lot of way to go b4 establishement in this genre...
2,5/5
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Congratulations! You just won the Diamonds Take Forever Badge and 30 points!
ALL. MORNING. I. HAVE. WORKED. FOR. THIS.
..NEED. REST.
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to my eye i cant see it moving - but have to wait 20 minutes for it to allow me to pass by which time i've lost all possible points...
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4/5 It lost a point because some of the levels are so tedious that I have to spend 10 minutes testing a idea trying to get it too come out right.
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I have to say, it would be much better if the bar containing the shapes was not at the top of the screen, but somewhere on the side. I could be speeding through a couple of levels had it not been for that.
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This game needs a balance point. Because when the shapes on the bottom are stable and the ball at the top is moving with half a pixel every second, it should be a balance.
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Why do I have to start a level over when a block falls? Why cant it just be placed in the slot to save time and the remaining blocks?