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While this game does a good job with static friction, it would be nice if it had kinetic friction as well, which would stop the irritating small oscillations and velocities, keeping the player from having to wait 30 seconds for some systems to register as balanced.
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Very challenging and the addition of diamonds makes it extremely enticing, making you think your creation could hold one more diamond for those extra points. The physics seem a bit off though. The heavy weights don't seem as stationary and sometimes, my creations can suddenly get slowly nudged even though I've done nothing. 4/5
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Well, I completed the requirement(s), and clicked "submit" but nothing happened. Kongregate, please ensure that everything is working if you want us to do these badges and play these games.
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I completed level 20 on A by placing the large circle on the left tilt so that it tips slightly to the right to balance on the right tilt then turned the V piece upside down and put it on top of that to wedge it. I'm sure there are multiple choices from there.
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0 positive comments.. and its the game for badge of the day... Thanks Kongregate for choosing CRAP for badge of the day again.
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Only thing that really annoys me is when I can stack more gems, but the grab pieces area or whatever you wanna call it, gets in the way and you can't place them
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this game sucks and i hope all you retards hit the minus button. it will only show you what kongregates coming too these days
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The only reason the medium badge has been awarded so many times is because it is part of the Physics Pack quest. Duh!
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will y'all stop complaining about the physics of this GAME they cant get it exactly right i mean its a GAME did i mention GAME.. thanks and have a good day
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This games physics are so outta whack because we all know a ball is going to roll if some thing touches it but when it rolls with nothing touching it thats just like WHA things in rest stay in rest one of the physics laws
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People get the medium before/more often because the easy one isnt being given out .....I didnt get it, had to report missing
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Ironically, this game is more out of balance than in balance. Seriously, this game could use a physics student to revamp it, and the badges need some work too. Great concept though!
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Heh, all the top comments said what needed to be said...This game would have been perfect, if only the game would use friction properly. I could get a LOT more 'diamonds' on there if they were shaped like real diamonds too, FYI. As an example, the diamonds and the squares should slowly skid to a halt on 45 degree angles, such as on level 4 Pack A. This offers more variety in solutions. Also, has anyone else noticed you can get a perfect balance with all diamonds on level 9 Pack A? You have to be fast and sneaky but it's very possible. hint: you should have enough room to build a side-by-side tower of 8 against the wall. The spinner should be slanted towads that side, but crammed shut and unable to move back. Once you've figured this out, you should also try to get 5 diamonds on level 7 as well. This is great training for physics abuse on later levels. Also don't try to one-shot the game, you'll drive yourself feckin' nuts!