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Having problems with the Physics Medal? Tasselfoot's walkthrough for Pack A is here: http://www.youtube.com/watch?v=Bl7yc_PmypA
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This game ruins the law of motion by Isaac Newton. An object in motion, stays in motion, and an object in rest stays at rest unless acted upon by another force! My blocks move when there is no freaking wind! So this game is not totally depended on physics :P
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Just FYI, the walkthrough, while good and useful, is not optimal - it shows how to beat the level, but you can often balance more red diamonds than it does. For Pack D levels 12 and 13, for example, I was able to get a perfect 9.
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If it weren't for the physics pack, I DEFINETELY wouldn't be playing this. It's not even really physics oriented, all the physics are off... very annoying.
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This is pretty lame, I was hoping for some kind of thing where you find the best place to position to hold them in place at best but it's just balancing retarded shapes on a pinpoint.
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Why is there no time-without-a-piece-falling win mechanic??? If all the pieces are on the playing field and 100 points tick by without a piece falling, you should automatically get a "win" even if one piece is jiggling back and forth by a pixel or two.
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And now to anticipate the inevitable plight of my 5x mass sphere as it slowly rolls off the screen despite the friction beneath it and the lack of speed it has to maintain its pace.
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I am a player and when i finished Pack A, my head was already about to explode. I can't even imagine how much time the designer spent on this game.
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Come on people, there are totally red diamonds! See this picture:
http://www.jadeitejade.com/2011/03/the-moussaieff-red-diamond/
Vote this up to help show people they ARE really diamonds.