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If it weren't for the physics pack, I DEFINETELY wouldn't be playing this. It's not even really physics oriented, all the physics are off... very annoying.
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This is pretty lame, I was hoping for some kind of thing where you find the best place to position to hold them in place at best but it's just balancing retarded shapes on a pinpoint.
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Why is there no time-without-a-piece-falling win mechanic??? If all the pieces are on the playing field and 100 points tick by without a piece falling, you should automatically get a "win" even if one piece is jiggling back and forth by a pixel or two.
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And now to anticipate the inevitable plight of my 5x mass sphere as it slowly rolls off the screen despite the friction beneath it and the lack of speed it has to maintain its pace.
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I am a player and when i finished Pack A, my head was already about to explode. I can't even imagine how much time the designer spent on this game.
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Come on people, there are totally red diamonds! See this picture:
http://www.jadeitejade.com/2011/03/the-moussaieff-red-diamond/
Vote this up to help show people they ARE really diamonds.
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people, if you find a bug, use the bug report, the game author is unlikely to see your bug otherwise, and also, im not having any problem with any level 12
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people you have to understand that you get bonuses for MIDDLE BALANCE, aka, every time you have perfect balance you get +50 points. so, if you place a gem and wait, you get +50, then place another, etc, you get 50 each and a final 200 for all the gems, but if you pu them all together you won't get those 50s. awsome game, i'm over 200 gems and haven't even started pack C :) 5/5
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Very good. Better than the first, but I liked it too. (I didn't like that weird other thing though.) Some things that could use improvement though are that the kongregate stats should submit automatically, and that you should get your replay back if you beat the level that you used it on. 5/5 and faved though.