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so, the circles aren't moving, but because they're technically moving a few pixels a week, so i lose? thanks, i hate it.
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Infinite loop rocking needs to count for completeing the level, I was stuck on level 36 on infernal for hours trying to get the perfect pixel and frame to not have it just rock indefinitely even though I had the answer for the puzzle very early. was a frustrating experience. Otherwise still a very fun game.
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why are so many old kong games just broken? this is the 3rd badge of the day that's led me to a broken game, and i know some of them weren't broken before
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"Oh so you think your tower is stable? I'm sorry, but this one ball is moving ever so slightly to the edge, so we must force you to wait a whole 5 minutes for it to roll off. Please RELAX! and try again, thank you for playing." :)
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If you cannot stack anything on top, you can often succeed by placing blocks in the middle (thus pushing existing blocks out a bit). This is especially relevant if you are hitting the height limit, but can also help if you need to build your 'support' first and push in balls later.
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Awesomest physics ever. Just one point, on levels such as Inferno 18, where a/the solution may stack high, it doesn't allow you to drop the figures from certain height (where the color changes to light grey), adding -in my opinion- unnecessary difficulty.
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"but the balls keep moving, game too hard, game needs timer". the game is not called "balance or something like it". it's called "PERFECT balance". the idea is to solve puzzles, finding a way to place everything in such a way as to avoid rolling balls and shaking high towers and whatever. i've not finished the game myself, i'm somewhere around the middle of inferno, so maybe there are levels that can't be solved logically, but so far it's been a fun puzzle game.
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Needed to look up a walkthrough just to get the easy badge, and even then I failed certain levels multiple times despite following it precisely.
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ok, so dumb that you can place stuff and the game will make you wait for 10 minutes because the circles will just slightly move... should be a timer to decide it isnt falling
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The game is impossible at level 3 until you learn there's rotation of pieces. That needs to be said clearly at the start. Once you know about rotation the game is fine.
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1/5 monotonous gameplay. the game should tell you how to rotate the pieces on level 3. i was about to quit on that level then i pressed some buttons. i get that the controls are on the main screen, but who actually reads that screen when they want to play a game? other than that, game is and should be called 'perfectly bland.' i dont think anything unique will change between level 1 and the last level. 1/5 i dont see how anyone enjoys doing the same thing over and over again, like playing this games levels.
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Game physics is broken IMHO, it makes pieces moving even when there is no inclination or whatsoever that should force pieces moving.