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Comments for Nanopath

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danielbuzz124

Aug. 12, 2019

Under rating threshold (show) i beat their best score on level 2 by 2 points

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(-1)

Guyon_Hungarian

Feb. 21, 2019

Under rating threshold (show) 345145 highscore. Smart game, though easily tricked by the back-and-forth delaying of travel time. Neat concept though. 4/5

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(0)

TrystinGB

Jul. 01, 2017

Under rating threshold (show) d3j4 vU?

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(2)

Apka

Nov. 29, 2014

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(-6)

Kirbytoo

Oct. 10, 2014

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(-6)

AdamMalkovich

Jul. 26, 2014

Under rating threshold (show) OOOOHHHH! You just got schooled son! 962!

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(-2)

Kryyss

May. 29, 2014

Under rating threshold (show) Hmmm, not very interesting but clever theme.

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(-2)

rygonia

Mar. 22, 2013

Under rating threshold (show) pretty neat :)

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(6)

sordid1975

Dec. 09, 2012

Under rating threshold (show) What a gem!

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(3)

pinuzzolo82

Nov. 05, 2012

Under rating threshold (show) i love this game!! but i'd need a select tool for all those damn point to select!!!!!!!!!!!!!!!!!!!!!!!

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(0)

newkie

Nov. 04, 2012

Under rating threshold (show) 1 newkie Congratulations! You hold the top score! 344,225

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(0)

darkfirewill

Nov. 04, 2012

Under rating threshold (show) My problem is that this game gets more complicated but never more difficult-no challenge. Nice concept but no replay unless you're a perfecnionist.

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(3)

Johnny15566

Aug. 10, 2012

Under rating threshold (show) It Gets Boring Over Time...

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(1)

stripes09

Jun. 05, 2012

Under rating threshold (show) makes yu think

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(1)

Aladamasta

May. 20, 2012

Under rating threshold (show) BOOOOORING

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(-2)

Sandman1196

Jan. 31, 2012

Under rating threshold (show) A few tips (thumbs up if you've seen the high scores ;) 1 - Fine Tuning - drag mode, hover the X one pixel off center of a point in the path, give a single click to adjust it one pixel. 2 - Cutting Corners - best way to know u cut as close as possible, is to skirt the wall right around the corner. (skirt = move along it as close as possible) Whether you're going that way or not. DON'T use the grid lines, not all the walls are perfectly NSEW. Make the path parallel to the wall. 3 - Multi Nano- if you have to decide which Nano should take a detour, pick the one who will arrive at the goal first (if possible) It can most afford to spare the extra distance. 4 - Cheesing - The nano only barely needs to touch a cube or a switch, you can cut it barely close enough to grab it and move on. Oh and btw, not all enlargers need to be picked up ;) --- There are others but I'll let y'all figure em out yourselves.

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(10)

RafaleM

Dec. 05, 2011

Under rating threshold (show) I love these games! Learn a concept and put your brain to work next. Amazing 5/5!

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(3)

mythman1995

Oct. 09, 2011

Under rating threshold (show) needs a "start nanopath" hotkey

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(28)

commanter

Aug. 17, 2011

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(-17)

Kiyobi

Jul. 31, 2011

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(-3)

David297

Jul. 25, 2011

Under rating threshold (show) chicken that's just cruel.

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(1)

Cheden4

Jul. 13, 2011

Under rating threshold (show) To those of you who are colorblind: go to your computer settings and lower the color saturation to it's lowest value. Anyways, This game really needs a speed up button and a little more to go for (achievements, score ratings, etc.) Also, Im fairly certain you mean a "node" not a "mode." Node makes BILLIONS more sense.

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(3)

salohacin20

Jun. 30, 2011

Under rating threshold (show) Dang it, their highest is 19860 i got 19858

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(5)

ChickenBoogey

May. 29, 2011

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(-23)

rsperson

May. 23, 2011

Under rating threshold (show) The loading screen is hypnotising meh! @__@

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(3)

radguy

Mar. 31, 2011

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(-12)

david1200

Feb. 22, 2011

Under rating threshold (show) this games more of puzzle then strategy :D

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(3)

apexsupreme

Jan. 16, 2011

Under rating threshold (show) Wow Nice game i Love it when there 2 and Its cool Fore me or whoever also love this game

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(2)

Logoless

Jan. 16, 2011

Under rating threshold (show) I imagine it'd be a lot more fun to play if color blind people had been considered during development. Developers seem so hard-set on color-coding, when patterns or even identifying marks (numbering, lettering, symbols of any sort) would work equally well for everyone.

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(4)

oogbalman

Jan. 14, 2011

Under rating threshold (show) fun but to easy 4/5

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(-2)

Minion123

Jan. 13, 2011

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(-15)

t3hzb0t

Jan. 12, 2011

Under rating threshold (show) So, tukkan1, watcha doin'? Copying the highest rated comment? LAME

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(1)

michaelb958

Jan. 11, 2011

Under rating threshold (show) @tukkan1 I did that in the first level too.

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(0)

tukkan1

Jan. 01, 2011

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(-5)

abcman300

Dec. 15, 2010

Under rating threshold (show) the cake is a lie

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(2)

DXsmiley

Dec. 15, 2010

Under rating threshold (show) Is it just me or do these bots look like GLaDOS cores? BTW is there any cake?

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(3)

Calidron

Dec. 12, 2010

Under rating threshold (show) Very enjoyable game! A bit too nitpicky on running into walls, IMHO, but still, 4/5!

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(0)

beeble2003

Dec. 07, 2010

Under rating threshold (show) Nice idea but the game play and interface are too annoying. To get a high score, you have to get the path as close as possible to the walls but that requires far too much trial and error. Just make the path as wide as the nanos, will you? And editing the line is really tedious. You should use the style of interface that's common in vector graphics drawing programs. Have two modes: in draw mode, clicking extends the path by adding a new control point and a line from it to the last control point; in edit mode, clicking on a line adds a new control point, dragging a control point moves it and clicking a control point and hitting delete deletes it.

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(5)

Scud422

Dec. 05, 2010

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(-13)

nagoto123

Dec. 05, 2010

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(-9)

Spartann113

Nov. 29, 2010

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(-7)

Spartaner032

Nov. 23, 2010

Under rating threshold (show) Definitly needs a WAIT Command

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(1)

titan_m

Nov. 23, 2010

Under rating threshold (show) Isn't there a way to give 6/5? :) It's an excellent game

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(1)

Dragonair95

Nov. 15, 2010

Under rating threshold (show) @h3rn14 the score you were supposed to beat was 9850 ^_^

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(1)

Amasyna

Nov. 07, 2010

Under rating threshold (show) Great game, but it got a little frustrating have to switch the path over and over because on the last leg I was a pixel off target and brushed a wall or something.

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(1)

WinthropthePug

Nov. 02, 2010

Under rating threshold (show) THIS YELLOW LIGHT... IT'S STALKING ME...

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(1)

h3rn14

Oct. 30, 2010

Under rating threshold (show) I beat 9760 on level 2 ^_^

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(0)

Tornac77

Oct. 27, 2010

Under rating threshold (show) Level 35... Eww... I highly enjoyed your game, but improvements are certainly available, but PeteSF's ideas on adding a sense of progression isn't quite the direction I would take it. The gold/silver/bronze system doesn't fit in this context, because the system hints that the sequence you found isn't good enough and in this game any solution that ends in success is very good. Maybe optional collectibles that you can run through to unlock uber difficult levels or other unlockable goodness. 4/5

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(1)

Kalbintion

Oct. 23, 2010

Under rating threshold (show) i highly agree with PeteSF's comment, i got bored part way threw just because there is nothing to maintain my interest except puzzles, puzzles need some enjoyment too!

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(2)

PeteSF

Oct. 20, 2010

Under rating threshold (show) Love the concept. When replaying a level after beating it, it cleared the previous path - don't do that! And with 33 levels, it needs a little more to maintain interest. Even just going to the level menu after each level instead of just clicking "next" would help give a sense of progression. Even better would be bronze/silver/gold stars for reaching score targets.

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(72)

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