Comments for Nanopath

avatar for Apka
Apka

Nov. 29, 2014

Under rating threshold (show) GGGGGGGGGGGG

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(0)

avatar for Kirbytoo
Kirbytoo

Oct. 10, 2014

Under rating threshold (show) meh

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(1)

avatar for AdamMalkovich
AdamMalkovich

Jul. 26, 2014

Under rating threshold (show) OOOOHHHH! You just got schooled son! 962!

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(0)

avatar for Kryyss
Kryyss

May. 29, 2014

Under rating threshold (show) Hmmm, not very interesting but clever theme.

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(-1)

avatar for rygonia
rygonia

Mar. 22, 2013

Under rating threshold (show) pretty neat :)

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(2)

avatar for sordid1975
sordid1975

Dec. 9, 2012

Under rating threshold (show) What a gem!

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(3)

avatar for pinuzzolo82
pinuzzolo82

Nov. 5, 2012

Under rating threshold (show) i love this game!! but i'd need a select tool for all those damn point to select!!!!!!!!!!!!!!!!!!!!!!!

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(0)

avatar for newkie
newkie

Nov. 4, 2012

Under rating threshold (show) 1 newkie Congratulations! You hold the top score! 344,225

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(0)

avatar for darkfirewill
darkfirewill

Nov. 4, 2012

Under rating threshold (show) My problem is that this game gets more complicated but never more difficult-no challenge. Nice concept but no replay unless you're a perfecnionist.

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(3)

avatar for Johnny15566
Johnny15566

Aug. 10, 2012

Under rating threshold (show) It Gets Boring Over Time...

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(1)

avatar for stripes09
stripes09

Jun. 5, 2012

Under rating threshold (show) makes yu think

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(1)

avatar for Aladamasta
Aladamasta

May. 20, 2012

Under rating threshold (show) BOOOOORING

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(-2)

avatar for stickdude1234567
stickdude1234567

Feb. 7, 2012

Under rating threshold (show) Even the orange baddies can kill you. But things can get harder and some levels have the evil sparkle baddies in this game.

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(2)

avatar for Sandman1196
Sandman1196

Jan. 31, 2012

Under rating threshold (show) A few tips (thumbs up if you've seen the high scores ;) 1 - Fine Tuning - drag mode, hover the X one pixel off center of a point in the path, give a single click to adjust it one pixel. 2 - Cutting Corners - best way to know u cut as close as possible, is to skirt the wall right around the corner. (skirt = move along it as close as possible) Whether you're going that way or not. DON'T use the grid lines, not all the walls are perfectly NSEW. Make the path parallel to the wall. 3 - Multi Nano- if you have to decide which Nano should take a detour, pick the one who will arrive at the goal first (if possible) It can most afford to spare the extra distance. 4 - Cheesing - The nano only barely needs to touch a cube or a switch, you can cut it barely close enough to grab it and move on. Oh and btw, not all enlargers need to be picked up ;) --- There are others but I'll let y'all figure em out yourselves.

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(10)

avatar for RafaleM
RafaleM

Dec. 5, 2011

Under rating threshold (show) I love these games! Learn a concept and put your brain to work next. Amazing 5/5!

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(3)

avatar for mythman1995
mythman1995

Oct. 9, 2011

Under rating threshold (show) needs a "start nanopath" hotkey

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(20)

avatar for commanter
commanter

Aug. 17, 2011

Under rating threshold (show)

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(-17)

avatar for Kiyobi
Kiyobi

Jul. 31, 2011

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(-3)

avatar for David297
David297

Jul. 25, 2011

Under rating threshold (show) chicken that's just cruel.

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(1)

avatar for Cheden4
Cheden4

Jul. 13, 2011

Under rating threshold (show) To those of you who are colorblind: go to your computer settings and lower the color saturation to it's lowest value. Anyways, This game really needs a speed up button and a little more to go for (achievements, score ratings, etc.) Also, Im fairly certain you mean a "node" not a "mode." Node makes BILLIONS more sense.

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(3)

avatar for salohacin20
salohacin20

Jun. 30, 2011

Under rating threshold (show) Dang it, their highest is 19860 i got 19858

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(5)

avatar for ChickenBoogey
ChickenBoogey

May. 29, 2011

Under rating threshold (show)

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(-23)

avatar for rsperson
rsperson

May. 23, 2011

Under rating threshold (show) The loading screen is hypnotising meh! @__@

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(3)

avatar for radguy
radguy

Mar. 31, 2011

Under rating threshold (show)

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(-12)

avatar for david1200
david1200

Feb. 22, 2011

Under rating threshold (show) this games more of puzzle then strategy :D

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(3)

avatar for apexsupreme
apexsupreme

Jan. 16, 2011

Under rating threshold (show) Wow Nice game i Love it when there 2 and Its cool Fore me or whoever also love this game

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(2)

avatar for Logoless
Logoless

Jan. 16, 2011

Under rating threshold (show) I imagine it'd be a lot more fun to play if color blind people had been considered during development. Developers seem so hard-set on color-coding, when patterns or even identifying marks (numbering, lettering, symbols of any sort) would work equally well for everyone.

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(4)

avatar for oogbalman
oogbalman

Jan. 14, 2011

Under rating threshold (show) fun but to easy 4/5

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(-2)

avatar for Minion123
Minion123

Jan. 13, 2011

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(-15)

avatar for t3hzb0t
t3hzb0t

Jan. 12, 2011

Under rating threshold (show) So, tukkan1, watcha doin'? Copying the highest rated comment? LAME

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(1)

avatar for michaelb958
michaelb958

Jan. 11, 2011

Under rating threshold (show) @tukkan1 I did that in the first level too.

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(0)

avatar for tukkan1
tukkan1

Jan. 1, 2011

Under rating threshold (show)

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(-5)

avatar for abcman300
abcman300

Dec. 15, 2010

Under rating threshold (show) the cake is a lie

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(2)

avatar for DXsmiley
DXsmiley

Dec. 15, 2010

Under rating threshold (show) Is it just me or do these bots look like GLaDOS cores? BTW is there any cake?

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(3)

avatar for Calidron
Calidron

Dec. 12, 2010

Under rating threshold (show) Very enjoyable game! A bit too nitpicky on running into walls, IMHO, but still, 4/5!

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(0)

avatar for beeble2003
beeble2003

Dec. 7, 2010

Under rating threshold (show) Nice idea but the game play and interface are too annoying. To get a high score, you have to get the path as close as possible to the walls but that requires far too much trial and error. Just make the path as wide as the nanos, will you? And editing the line is really tedious. You should use the style of interface that's common in vector graphics drawing programs. Have two modes: in draw mode, clicking extends the path by adding a new control point and a line from it to the last control point; in edit mode, clicking on a line adds a new control point, dragging a control point moves it and clicking a control point and hitting delete deletes it.

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(5)

avatar for Scud422
Scud422

Dec. 5, 2010

Under rating threshold (show)

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(-13)

avatar for nagoto123
nagoto123

Dec. 5, 2010

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(-9)

avatar for Spartann113
Spartann113

Nov. 29, 2010

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(-7)

avatar for Spartaner032
Spartaner032

Nov. 23, 2010

Under rating threshold (show) Definitly needs a WAIT Command

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(1)

avatar for titan_m
titan_m

Nov. 23, 2010

Under rating threshold (show) Isn't there a way to give 6/5? :) It's an excellent game

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(1)

avatar for Dragonair95
Dragonair95

Nov. 15, 2010

Under rating threshold (show) @h3rn14 the score you were supposed to beat was 9850 ^_^

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(1)

avatar for Amasyna
Amasyna

Nov. 7, 2010

Under rating threshold (show) Great game, but it got a little frustrating have to switch the path over and over because on the last leg I was a pixel off target and brushed a wall or something.

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(1)

avatar for WinthropthePug
WinthropthePug

Nov. 2, 2010

Under rating threshold (show) THIS YELLOW LIGHT... IT'S STALKING ME...

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(1)

avatar for h3rn14
h3rn14

Oct. 30, 2010

Under rating threshold (show) I beat 9760 on level 2 ^_^

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(0)

avatar for Tornac77
Tornac77

Oct. 27, 2010

Under rating threshold (show) Level 35... Eww... I highly enjoyed your game, but improvements are certainly available, but PeteSF's ideas on adding a sense of progression isn't quite the direction I would take it. The gold/silver/bronze system doesn't fit in this context, because the system hints that the sequence you found isn't good enough and in this game any solution that ends in success is very good. Maybe optional collectibles that you can run through to unlock uber difficult levels or other unlockable goodness. 4/5

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(1)

avatar for Kalbintion
Kalbintion

Oct. 23, 2010

Under rating threshold (show) i highly agree with PeteSF's comment, i got bored part way threw just because there is nothing to maintain my interest except puzzles, puzzles need some enjoyment too!

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(2)

avatar for PeteSF
PeteSF

Oct. 20, 2010

Under rating threshold (show) Love the concept. When replaying a level after beating it, it cleared the previous path - don't do that! And with 33 levels, it needs a little more to maintain interest. Even just going to the level menu after each level instead of just clicking "next" would help give a sense of progression. Even better would be bronze/silver/gold stars for reaching score targets.

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(66)

avatar for zukke
zukke

Oct. 19, 2010

Under rating threshold (show) yes... Really loveable game, a bit annoying when keep hitting the boundaries. Still awesome 4/5. And I´ve reached no14 on the all time highscore ;) Please hurry up with a sequel and user made levels!

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(3)

avatar for PKW57
PKW57

Oct. 18, 2010

Under rating threshold (show) Interesting & well executed.

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(0)

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