Under rating threshold (hideshow)
I was thinking that you can get more than 1 sponser at each time. And maybe there can be car upgrades like adding new features to a car. Like bigger tires and you can upload your own photoes to decorate a car...
Under rating threshold (hideshow)
Very good game but it would be nice if the tire upgrades improved the handling as well as improving the tire durability, because the slalom is almost impossible. Or maybe an upgrade system were you can fine tune settings such as tire psi or suspension etc. Overall its 9/10 from me.
Under rating threshold (hideshow)
After finishing and getting the Hulk Car, going back and forcing Robot Jam and Stoat off the track so that I end up on 1200 points and second place is 990.
Under rating threshold (hideshow)
You should make a little more fun by making it so the other racers with your same sponsor can help you out if other guys are in your way like they could bump them out of the way or something like that it would be a lot more fun but raise the difficulty but overall it's a 5/5 for me and also added to my favorites
Under rating threshold (hideshow)
to get the hard badge, play through until you get the sponsorship with the 5x multiplier - its takes a while but isn't hard. then go back through and get gold medals in the first couple months, grind a little until you're at 100% and getting 30 gold is not so difficult. reward for the first race is worth 5000 by this point so upgrading the vehicle becomes super easy
Under rating threshold (hideshow)
A tip for those aiming for the hard badge: you do not need to complete every event to get it. You can also - thank god! - avoid all the slalom events and most (if not all - I'm not 100% sure about this) of the "hit the irrelevant object" events and still get it.
Under rating threshold (hideshow)
what did I play? Did I play drunk driving on a race track cause that's what I played. The turning are sticky if not just poorly tested. also suggest you or kong rank up all the acheve's . Next time you make a racing game test the turning cause turning in a racing game is like guns in a shooting game.You can't call it a certain game type if the basic's thing you use 90% of the time fails.
Under rating threshold (hideshow)
I get the feeling that I could max out the stats and this thing would still handle like an over-powered shopping trolley.
Under rating threshold (hideshow)
nice plan about creating this game i really love it and all the upgrades are done can you add 100 percent so it can be 200 more faster more speed
Under rating threshold (hideshow)
i liked this very much but there should be another upgrade "handling" which would let me steer the car with a bit more ease. other then that i like everything.. maybe if there ever is another game we can choose other cars as well? that would be nice and give more depth to game but its likable as it is.
Under rating threshold (hideshow)
I haven't played many racing games here on Kong granted but this one is the best. Tons of races to compete in such as regular ones, side mission types, and then the Championship races which have their own standings. I liked the whole idea of sponsorships and upgrading was decent too. The fact your car takes visible damage during the race was a nice added touch. Solid racing sim :)
Under rating threshold (hideshow)
Car customization is a a little weak, not really much point if all there is is the ability to change one color scheme, especially with the automatic sponsor decals that don't change with the car. Should just have the entire car change with the sponsor than tease us with such a minimal customization mechanic. Improved handling option would be much appreciated. The minigames are a nice touch, tho the random generator for placement should be less random, it is hard to hit two objects that are horizontal from one another a whole track width apart. The game looks nice and gets addicting, which makes for a good time waster. With a few more additives and tweaks it could be addicting for much longer than it is.
Under rating threshold (hideshow)
I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someda that