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david1200

Feb. 22, 2011

Under rating threshold (show) this games more of puzzle then strategy :D

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(3)

apexsupreme

Jan. 16, 2011

Under rating threshold (show) Wow Nice game i Love it when there 2 and Its cool Fore me or whoever also love this game

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(2)

Logoless

Jan. 16, 2011

Under rating threshold (show) I imagine it'd be a lot more fun to play if color blind people had been considered during development. Developers seem so hard-set on color-coding, when patterns or even identifying marks (numbering, lettering, symbols of any sort) would work equally well for everyone.

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(4)

oogbalman

Jan. 14, 2011

Under rating threshold (show) fun but to easy 4/5

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(-2)

Minion123

Jan. 13, 2011

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(-15)

t3hzb0t

Jan. 12, 2011

Under rating threshold (show) So, tukkan1, watcha doin'? Copying the highest rated comment? LAME

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(1)

michaelb958

Jan. 11, 2011

Under rating threshold (show) @tukkan1 I did that in the first level too.

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(0)

tukkan1

Jan. 01, 2011

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(-5)

abcman300

Dec. 15, 2010

Under rating threshold (show) the cake is a lie

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(2)

DXsmiley

Dec. 15, 2010

Under rating threshold (show) Is it just me or do these bots look like GLaDOS cores? BTW is there any cake?

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(3)

Calidron

Dec. 12, 2010

Under rating threshold (show) Very enjoyable game! A bit too nitpicky on running into walls, IMHO, but still, 4/5!

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(0)

beeble2003

Dec. 07, 2010

Under rating threshold (show) Nice idea but the game play and interface are too annoying. To get a high score, you have to get the path as close as possible to the walls but that requires far too much trial and error. Just make the path as wide as the nanos, will you? And editing the line is really tedious. You should use the style of interface that's common in vector graphics drawing programs. Have two modes: in draw mode, clicking extends the path by adding a new control point and a line from it to the last control point; in edit mode, clicking on a line adds a new control point, dragging a control point moves it and clicking a control point and hitting delete deletes it.

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(5)

Scud422

Dec. 05, 2010

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(-13)

nagoto123

Dec. 05, 2010

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(-9)

Spartann113

Nov. 29, 2010

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(-7)

Spartaner032

Nov. 23, 2010

Under rating threshold (show) Definitly needs a WAIT Command

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(1)

titan_m

Nov. 23, 2010

Under rating threshold (show) Isn't there a way to give 6/5? :) It's an excellent game

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(1)

Dragonair95

Nov. 15, 2010

Under rating threshold (show) @h3rn14 the score you were supposed to beat was 9850 ^_^

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(1)

Amasyna

Nov. 07, 2010

Under rating threshold (show) Great game, but it got a little frustrating have to switch the path over and over because on the last leg I was a pixel off target and brushed a wall or something.

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(1)

WinthropthePug

Nov. 02, 2010

Under rating threshold (show) THIS YELLOW LIGHT... IT'S STALKING ME...

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(1)

h3rn14

Oct. 30, 2010

Under rating threshold (show) I beat 9760 on level 2 ^_^

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(0)

Tornac77

Oct. 27, 2010

Under rating threshold (show) Level 35... Eww... I highly enjoyed your game, but improvements are certainly available, but PeteSF's ideas on adding a sense of progression isn't quite the direction I would take it. The gold/silver/bronze system doesn't fit in this context, because the system hints that the sequence you found isn't good enough and in this game any solution that ends in success is very good. Maybe optional collectibles that you can run through to unlock uber difficult levels or other unlockable goodness. 4/5

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(1)

Kalbintion

Oct. 23, 2010

Under rating threshold (show) i highly agree with PeteSF's comment, i got bored part way threw just because there is nothing to maintain my interest except puzzles, puzzles need some enjoyment too!

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(2)

PeteSF

Oct. 20, 2010

Under rating threshold (show) Love the concept. When replaying a level after beating it, it cleared the previous path - don't do that! And with 33 levels, it needs a little more to maintain interest. Even just going to the level menu after each level instead of just clicking "next" would help give a sense of progression. Even better would be bronze/silver/gold stars for reaching score targets.

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(72)

zukke

Oct. 19, 2010

Under rating threshold (show) yes... Really loveable game, a bit annoying when keep hitting the boundaries. Still awesome 4/5. And I´ve reached no14 on the all time highscore ;) Please hurry up with a sequel and user made levels!

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(3)

PKW57

Oct. 18, 2010

Under rating threshold (show) Interesting & well executed.

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(0)

danger_adam

Oct. 16, 2010

Under rating threshold (show) i finished :D good game :D

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(3)

bokuwatensai

Oct. 16, 2010

Under rating threshold (show) How many levels are there? I got really bored at level 33.

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(0)

Draynth

Oct. 16, 2010

Under rating threshold (show) same as dubesor, its a bit annoying. This is a good game, but i found myself getting bored after the 15th or 16th level. Even though i found this game very original, and very entertaining for that matter, i found it quite repetitive. Unfortunately i would only rate this about 2.5/3 out of 5. Good Game though

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(0)

rapidraccoon808

Oct. 16, 2010

Under rating threshold (show) nice and calming...

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(1)

dubesor

Oct. 16, 2010

Under rating threshold (show) Add a function (space or something) that shows a "ghost"-craft on the path your pointing at in the draft-menue. I often find myself having to adjust paths 3 times just because it scratched the wall by 1 millimeter.

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(113)

chairmansteve

Oct. 16, 2010

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(-8)

acidlain

Oct. 16, 2010

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(-7)

XfirestarterX

Oct. 16, 2010

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(-7)

auron1111

Oct. 16, 2010

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(-9)

Bramblestar117

Oct. 16, 2010

Under rating threshold (show) wow... i went through the first 6 levels thinking lights kill you.

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(231)

Terthii

Oct. 16, 2010

Under rating threshold (show) No fun.

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(-2)

suvius4

Oct. 16, 2010

Under rating threshold (show) awesome game! so challenging

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(1)

JustJivin

Oct. 16, 2010

Under rating threshold (show) Great game, relaxing, takes simple thinking, so you can't really get stressed out. Perfection. The music also is VERY nice, might I add. I would like to here more like this from your future games, and possibly even a link for the music, thank you.

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(0)

Holo777

Oct. 16, 2010

Under rating threshold (show) Interesting idea, but the editing controls are far to cumbersome for good play.

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(1)

WW52

Oct. 16, 2010

Under rating threshold (show) beat your little challenge on level two, fun little notes you add in :P (got 9862)

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(0)

shteev

Oct. 16, 2010

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(-5)

MyLastStrike

Oct. 16, 2010

Under rating threshold (show) Shouldnt be called a tower defense game. I decided to give it a shot though and THANK GOD that it wasnt tower defense. I think theres enough tower defense games out there already. 3/5 nice concept you could add more to it though.

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(4)

Jimmy503

Oct. 16, 2010

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(-4)

plankton74

Oct. 16, 2010

Under rating threshold (show) Top game. Loved it. The last level was a git. Well done.

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(0)

ronan16

Oct. 16, 2010

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(-19)

killerswede

Oct. 16, 2010

Under rating threshold (show) I was looking for a tower defense game.... I found this. I was pleasantly surprised.

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(1)

samlap1

Oct. 16, 2010

Under rating threshold (show) Great game it is fun and you can just relaix while playing 4/5

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(1)

zeh_cake

Oct. 16, 2010

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(-7)

XxRanger74xX

Oct. 16, 2010

Under rating threshold (show) eh. i tohught it was something diffferent. I dont like it. its not really a game. you just make lines.

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(-2)

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