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I imagine it'd be a lot more fun to play if color blind people had been considered during development. Developers seem so hard-set on color-coding, when patterns or even identifying marks (numbering, lettering, symbols of any sort) would work equally well for everyone.
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Nice idea but the game play and interface are too annoying. To get a high score, you have to get the path as close as possible to the walls but that requires far too much trial and error. Just make the path as wide as the nanos, will you? And editing the line is really tedious. You should use the style of interface that's common in vector graphics drawing programs. Have two modes: in draw mode, clicking extends the path by adding a new control point and a line from it to the last control point; in edit mode, clicking on a line adds a new control point, dragging a control point moves it and clicking a control point and hitting delete deletes it.
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Great game, but it got a little frustrating have to switch the path over and over because on the last leg I was a pixel off target and brushed a wall or something.
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Level 35... Eww... I highly enjoyed your game, but improvements are certainly available, but PeteSF's ideas on adding a sense of progression isn't quite the direction I would take it. The gold/silver/bronze system doesn't fit in this context, because the system hints that the sequence you found isn't good enough and in this game any solution that ends in success is very good. Maybe optional collectibles that you can run through to unlock uber difficult levels or other unlockable goodness. 4/5
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i highly agree with PeteSF's comment, i got bored part way threw just because there is nothing to maintain my interest except puzzles, puzzles need some enjoyment too!
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Love the concept. When replaying a level after beating it, it cleared the previous path - don't do that! And with 33 levels, it needs a little more to maintain interest. Even just going to the level menu after each level instead of just clicking "next" would help give a sense of progression. Even better would be bronze/silver/gold stars for reaching score targets.
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yes... Really loveable game, a bit annoying when keep hitting the boundaries. Still awesome 4/5. And I´ve reached no14 on the all time highscore ;) Please hurry up with a sequel and user made levels!
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same as dubesor, its a bit annoying.
This is a good game, but i found myself getting bored after the 15th or 16th level. Even though i found this game very original, and very entertaining for that matter, i found it quite repetitive. Unfortunately i would only rate this about 2.5/3 out of 5.
Good Game though
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Add a function (space or something) that shows a "ghost"-craft on the path your pointing at in the draft-menue. I often find myself having to adjust paths 3 times just because it scratched the wall by 1 millimeter.
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It would be cool if you couldnt put nodes so close to the wall that you die and have to go back and adjust it. I know thats like half the challenge, but man, its so annoying.
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Great game, relaxing, takes simple thinking, so you can't really get stressed out. Perfection.
The music also is VERY nice, might I add. I would like to here more like this from your future games, and possibly even a link for the music, thank you.
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Shouldnt be called a tower defense game. I decided to give it a shot though and THANK GOD that it wasnt tower defense. I think theres enough tower defense games out there already. 3/5 nice concept you could add more to it though.
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I find it funny, when someone ask for help because something isn't working and someone ask for help people rate down the comment.