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Great idea, but it doesn't take an entire level to introduce 1 item, the introductions can all be confined to the first 5-7 levels, and levels definitely need to be more challenging, A mechanic preventing us from doubling back on ourselves would make things more difficult, perhaps a limit to how many points we make?
Also, I see an opportunity for user submitted content in this game utilizing a level builder using a similar mechanic to the one used to draw paths.
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why isnt there even a little challenge within the first 15 levels? im bored and dont want to work my way to something that might be more difficult.
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Just too boring. The only tough part is deciding how long to draw your lines to time the obstacles. Problem solving should be more then trial and error.
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it's sort of the same in every level with only a small change. Way to many levels that introduce new things. It seems like they prepare you for some great game and just when it starts to get good it just ends. try to change it up i give it a 3/5
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Ok 3/5 liked it but got bored afture lvl 16, Ok game just gets boreing because you have to set your path and its not in the moment.