Under rating threshold (hideshow)
Add a function (space or something) that shows a "ghost"-craft on the path your pointing at in the draft-menue. I often find myself having to adjust paths 3 times just because it scratched the wall by 1 millimeter.
Under rating threshold (hideshow)
Nice game. Why is it labelled "strategy/defense" instead of "puzzle"? I almost passed it by, thinking it was another defense game.
Under rating threshold (hideshow)
Love the concept. When replaying a level after beating it, it cleared the previous path - don't do that! And with 33 levels, it needs a little more to maintain interest. Even just going to the level menu after each level instead of just clicking "next" would help give a sense of progression. Even better would be bronze/silver/gold stars for reaching score targets.
Under rating threshold (hideshow)
A few tips (thumbs up if you've seen the high scores ;)
1 - Fine Tuning - drag mode, hover the X one pixel off center of a point in the path, give a single click to adjust it one pixel.
2 - Cutting Corners - best way to know u cut as close as possible, is to skirt the wall right around the corner. (skirt = move along it as close as possible) Whether you're going that way or not. DON'T use the grid lines, not all the walls are perfectly NSEW. Make the path parallel to the wall.
3 - Multi Nano- if you have to decide which Nano should take a detour, pick the one who will arrive at the goal first (if possible) It can most afford to spare the extra distance.
4 - Cheesing - The nano only barely needs to touch a cube or a switch, you can cut it barely close enough to grab it and move on. Oh and btw, not all enlargers need to be picked up ;)
--- There are others but I'll let y'all figure em out yourselves.
Under rating threshold (hideshow)
My problem is that this game gets more complicated but never more difficult-no challenge. Nice concept but no replay unless you're a perfecnionist.
Under rating threshold (hideshow)
yes... Really loveable game, a bit annoying when keep hitting the boundaries. Still awesome 4/5. And I´ve reached no14 on the all time highscore ;) Please hurry up with a sequel and user made levels!
Under rating threshold (hideshow)
Nice idea but the game play and interface are too annoying. To get a high score, you have to get the path as close as possible to the walls but that requires far too much trial and error. Just make the path as wide as the nanos, will you? And editing the line is really tedious. You should use the style of interface that's common in vector graphics drawing programs. Have two modes: in draw mode, clicking extends the path by adding a new control point and a line from it to the last control point; in edit mode, clicking on a line adds a new control point, dragging a control point moves it and clicking a control point and hitting delete deletes it.
Under rating threshold (hideshow)
i highly agree with PeteSF's comment, i got bored part way threw just because there is nothing to maintain my interest except puzzles, puzzles need some enjoyment too!
Under rating threshold (hideshow)
To those of you who are colorblind: go to your computer settings and lower the color saturation to it's lowest value. Anyways, This game really needs a speed up button and a little more to go for (achievements, score ratings, etc.) Also, Im fairly certain you mean a "node" not a "mode." Node makes BILLIONS more sense.
Under rating threshold (hideshow)
Shouldnt be called a tower defense game. I decided to give it a shot though and THANK GOD that it wasnt tower defense. I think theres enough tower defense games out there already. 3/5 nice concept you could add more to it though.
Under rating threshold (hideshow)
I imagine it'd be a lot more fun to play if color blind people had been considered during development. Developers seem so hard-set on color-coding, when patterns or even identifying marks (numbering, lettering, symbols of any sort) would work equally well for everyone.
Under rating threshold (hideshow)
if you want badges rate 5/5 a game requires 4.10 average to get badges. 1 up this comment to keep it alive and if you want badges:)
Under rating threshold (hideshow)
Could really use hotkeys to change between each of the line manipulation types- it looses flow to have to keep going to the bottom.
Under rating threshold (hideshow)
Great idea, but it doesn't take an entire level to introduce 1 item, the introductions can all be confined to the first 5-7 levels, and levels definitely need to be more challenging, A mechanic preventing us from doubling back on ourselves would make things more difficult, perhaps a limit to how many points we make?
Also, I see an opportunity for user submitted content in this game utilizing a level builder using a similar mechanic to the one used to draw paths.
Under rating threshold (hideshow)
it's sort of the same in every level with only a small change. Way to many levels that introduce new things. It seems like they prepare you for some great game and just when it starts to get good it just ends. try to change it up i give it a 3/5
Under rating threshold (hideshow)
Very nice music, good realisation. However, it misses a little something to make it very interesting. Nice work though!